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About This Game



"Arguing that you don't care about the right to pr 5d3b920ae0



Title: Mainlining
Genre: Adventure, Indie, Simulation
Developer:
Rebelephant
Publisher:
Merge Games
Release Date: 26 Jan, 2017



English



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I had this game in my library for a while because I know it's the kind of game you really need to sit down and pay attention to. Finally got around to playing it, and in about 2 or so hours I got up to Case [Level] 4 in the game. It reminded me of "whodunnit" game (for example, Clue), where you find clues and apprehend a suspect. Except it's set entirely in a customized operating system where you can utilize the limited internet, email, command box, etc., to "hack" around and solve mysteries. I've always loved mystery games so I really like this game. It does require a bit of concentration and problem-solving, so it's probably not a game to play casually in the background while multitasking. There are little to no walkthroughs online, as it is a relatively indie game, so you have to be resourceful. That being said, it really isn't that difficult to get the hang of if you get creative. Unlike some other "hacking" games I've played, this game is easier to pay attention to. First of all, Mainlining has a cartoonish, 8-bit style that makes it fun to look at. Second, other hacking games can sometimes be a bit more difficult as they more accurately depict coding, which makes it less fun if you don't have programming knowledge. This game is definitely more entertaining for casual gameplay. I definitely plan on playing this game more in the future. I recommend it if you want to get into "hacking" games at a beginner's level, or if you just enjoy a more laid back version of harder hacking games.. This is a pretty well-done implementation of a cool idea. You're on a Windows 95-analogue machine, trying to track down criminals with a very limited interface. Come for the nostalgic dial tone, stay for the detective work of following down leads.. FIRST 5 MIN OF A HACKER GAME IS BEEING FORED TO ACCEPT AN UNKOWN .EXE? BROKEN BY DESIGN. This game is a great adventure that, while takes a short time, is really well written and a well developed game.. Awesome! A few years (or a year ago, can't remember) I discovered the demo on steam. Looked interesting, so I tried it out. It was fun, but just a demo. I kept my eyes on it for a few weeks, and eventually went back to playing the normal games I played. A few weeks ago, I found a "Mainlining" let's play in my reccomondations. It looked interesting, so I bought the game on steam and went on to case 2. I continued playing until I had finished the game. Now, I'm a person who loves puzzles and programming, so being able to access people's systems from the game AND arrest them inside of it? The entire game was awesome for me, the story gets a bit worse near the end of the game, but overall this game is extremely fun to play. Just don't expect to solve 3 cases in one day, or else you'll get frustrated.. Mainlining is a nifty little adventure game with a hacking theme that, unlike other hacking games available on steam, eschews the nitty gritty of command-line interface wizardry in favor of telling a succint story well within its means. That is to say, if you've avoided other hacking games because they emulate real-world operating systems all too closely, you can relax - Mainlining's CLI is quite simple and doesn't require any foreknowledge of how command-line operating systems work. Instead of bringing the hardcore keyboard thunder, Mainlining opts for funtional aesthetics. When you first start up the game, you'll be looking at a pixelated mock-up of a WinXP-like desktop. Though typing away in the CLI is a big part of the game, you'll only ever need three or four commands, all of which are easy to remember. The rest is as you would normally navigate a desktop OS these days - with a mouse. Throughout the game, you will load applications onto your start bar, read files on your desktop notepad, and browse a well-realized fake web, all the while using information you find to remotely hack into other systems. Throughout several cases, you will follow a bread-crumb trail that will eventually unravel to reveal a story. That story being you work for MI7, a sister org to the famous MI5, only its main focus is online activity facilitating real-world crimes, and the backdrop of all this is a new act simply called the BLU Pill. While it never gets into specifics, BLU Pill basically enables the gov't to break into systems legally in order to fight crime. Naturally, this angers a few people and they organize themselves into a secret hacking group to counter MI7's efforts. The game makes no hard stance on the politics of such a law, but throughout the game, you're never quite sure if you're the good guy or the bad guy. In any case, this is all handled with beautiful pixel-style art from end-to-end, from presenting you nostalgic mock-ups of popular desktops (WinXP, iOS, etc) to a whole database full of pixel faces of the citizens of wherever you are. In terms of aesthetics, Mainlining really reminded me of Digital A Love Story, and it unfolds in a very similar manner. As you read chat logs and other random files you nab off unsuspecting systems, you'll learn about the inhabitants of this world and the characters found therein. Moreover, there are live chat windows on your screen that dole out large portions of the story and all you ever have are names. You're not told who's who, but it eventually all slots into place. While I didn't encounter any glaring bugs, the game doesn't give you a lot of options to go off-script, nor does it make any effort throw any red herrings at you so unless you're really trying to find ways to break the game, you likely won't have a problem. At all times, I was patienly waiting for the proverbial Other Shoe, but it never really came. As each day/case passes, you'll be told what you need to find in order to proceed and any previously-learned knowledge usually doesn't work again, so going off the beaten path doesn't really present itself. You either figure out what to do next or you don't. That being said, I completed the game in about 2 hours or so and never even so much as wished for a hint. All of the challenges in the game are easily met and good segments of the game are just waiting around for some things to happen. I can't really describe more since that would spoil it, but for the most part, it plays a lot like the old standard of cutscene -> gameplay -> cutscene. All in all, I found Mainlining to be an enjoyable experience and a perfect entry point into the genre since it really does a little of everything. Outside of some proofreading mishaps, the game is solid.. Absolutely a great game. A must have for those who liked to play 80's games like police quest.. A different kind of cinematic hacking simulation. Like the classic game Uplink, this is a "hacking" game where you play as a hacker as interpreted by pop culture. But instead of the cinematic style of being an elite hacker of anarchy in trenchcoat, typing console commands rapidly with flowing green text on black background, in this game you play as investigator working in an intrusive cyber crime law enforcement agency. Sure, you'll spend some time on some simplified magical console command, but you'll spend your time more in the ingame-windows-mockup, browsing with pretend-internet-explorer, checking your suspects' blogs, tracking paper trails of drug transactions and who uses which bank account. Hacking is a tool, the important thing is knowing what you need to get that arrest warrant. If you need to gain access to a site to get it, then you use your magic console command. So far for me this game feels both simple and complex. You'll overthink things and underthink things. The user interface feels strangely both overly simple and overly complex, using your magic console command to gain access to sites you're not meant to both feels too simple and feels too much busywork. But either way, this is a quite a unique and satisfying game, where you do feel like an investigator in some corny Law and Order cybercrime spin-off, trying to track someone who's stealing the all city's IP Address using their GUI ICQ HTTP. I'm fully expecting to encounter a site with spinning skull animation later on.. Incredible narrative, engaging experience, thoughtful soundtrack, lovely humour, and stunning visuals. I really enjoyed the attention to detail. Such a great ride of a game.


Update 1.1 - Released : Apologies for the delay Update 1.1 contains the following changes: - Added music to the main menu & the game world. - Added more voices. - You can now pick up a knights sword after killing them. - Adjusted health of villagers (much weaker) - Removed "Press R to open Map" Prompt which was always displayed on the bottom of the screen. - Minor Performance increase - Certain resource demanding assets are now only loaded when you are entering an area. - Certain bandits now spawn on triggers, depending on direction you approach, so they might not appear to be in an area straight away. - Multiple bug fixes Also - Ambience was added to most of the map when entering forested area's etc. But after much testing it was found to cause multiple other audio glitches, So to not delay the update even furthur ambience as not been added fully as of yet. There is however an odd area now, for example the graveyard, which contains ambience.. Update 1.1.5 - Released : The original idea was to update The Life Of Greather via a newer engine version. That update however is not ready.(Update 1.2 that i previously posted) I decided it was best to bring out an update now. Update 1.1.5 - Contains the following: - Weapons balanced (No more Overpowered dagger/Knife) - Enemies now become tougher as you progress requiring you to obtain a better weapon. - Enemies wearing an helmet can no longer be killed with 1 hit to the head. - You now look the correct direction when entering and leaving buildings. - Signs now added to use in conjuction with map to help navigate the game world. - Triggers re-adjusted to stop enemies visibly spawning. - Black squares no longer appear when hitting building floors and rocks. - Occasional bug when you opened a gate but got stuck by an invisible wall now fixed. - Floating objects fixed.. Whats Next? - 1.2 : The next update will not be for a few weeks, but just letting you all know The Life Of Greather is still being worked on. As it stands now the next update will contain the following - - Save/load feature - Improved Npc's, responses from being attacked etc - Optimization - Ambience (audio) across all of the world Its very possible it will contain more, but this is just as it stands at this exact moment.. The Life Of Greather Update 1.1.6 - Released : *Re-designed all menus and interfaces. *Added copper inside buildings for you to steal and changed the initial starting amount. In addition to removing some starting weapon locations. *Improved audio quality (all cutscenes and character voices) *Improved music quality *Updated bandit capture events. *Added weapon pickups from more enemies. *Fixed black square effect glitch on certain objects. *Minor enviroment tweaks and text prompt changes along with an additional voiced line. - Game icon and Store artwork also updated.. Update - 1.1 - Coming soon : Thanks to those of you who have purchased The Life Of Greather and to those who have contacted me with suggestions and bug reports. The game will be updated in the next few days; -Scene ambience & music will be added. -Additional Greather and npc voices added. -Reported bugs will be fixed. EDIT - Update - Apologies for the delay, update 1.1 is still being worked on. More changes than originally intended. Complete change list will be posted when released. 1.1 will be with you asap.


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