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Title: Lovely Planet Arcade
Genre: Action, Adventure, Casual, Indie
Developer:
QUICKTEQUILA
Publisher:
tinyBuild Games
Franchise:
Lovely Planet
Release Date: 22 Jul, 2016
English
lovely planet arcade act 4. lovely planet arcade
If you played the first Lovely Planet, you'll feel right at home. The dynamic is changed a lot though, this time you're using a shotgun and it's all about choosing which enemies to shoot first. Many enemies activate powerups when shot, including teleporation and time freezing, which leads to some really mind boggling action. Like the first game, you go from thinking something is impossible to doing it just a few minutes later. Seems much easier than the first game to me. I beat it in 3 hours, and there was a single level in the first game that took me 3 hours to figure out... A lot of people are complaining about the lack of crazy jumping and aiming and movement from the first game. Doesn't bother me at all, it feels like a quite different sequel with a whole new set of rules, which is what sequels should be in many cases. Soundtrack is once again on point.. An old school fps with a chinese look. It's hard, so be prepared.
Also have in mind that it is very different to the first game, so it's not a platformer anymore.
Overall I must say I enjoyed the first one more.. Reading the other reviews here, you would get the sense that this is overall a disappointing sequel to Lovely Planet(a game that you should definitely play).
But that really isnt the case here, because this is a spiritual sequel, and not a direct one.
You see, Lovely Planet was a game about jumping momentum and preciseness, and it gave alot of freedom to the player to figure out the fastest route to the goal, being a favourite among speedrunners.
Lovely Planet Arcade isnt that game.
Where Lovely Planet takes inspiration from arena shooters like Quake 3 and Unreal Tournament, Lovely Planet Arcade gets its inspiration from Doom and arcade on-rail shooters.
Like Doom, you cannot move on the y-axis, making it so you can only move your gun left and right. This completely changes the way the game is meant to be played versus Lovely Planet.
And I can see why people would be mad about this change, since they will not find the player freedom they had in Lovely Planet. But that's really their own fauly, since this isnt being sold a sequel at all.
Like those old arcade on rail shooters, the fun of the game is figuring out where every enemy will pop up, knowing where to point right away, because otherwise you will get shot and have to start the level again.
Levels are very short, A la Super Meat Boy, so the trial and error nature of the game is completely acceptable.
If you enjoy mastering and acing games, shaving off mili seconds of your high score, and twitch shooters where you cant miss a single shot, then this game is for you.
If that isnt your cup of tea, then you shoul try something else. This game has no pretenses about what it is. There is no story or main goal, outside of completing the sequence of levels with all of the stars which you get by completing in the fastest time possible, and it contains a deceptively charming artstyle and soundtrack that masks a very punishing and challenging game.
But dont let that dissuade you from playing it, it never gets frustrating to the point of giving up.
Levels are almost like puzzles, where you need to figure out your sequence of movements, and once you figure that out the level turns into a cake walk.
Once you finish all of the levels you unlock two new modes: a mirror mode, which just mirrors the levels to give you a sense that you are playing new stuff, and the fast mode, which makes the game twice and fast and its a really fun experience to try the first few levels with.
As for downsides, if you arent very interested in 100% the game, the game is over very fast, lasting about 3 hours top.
Also, the last act of the game presents a new mechanic where certain enemies makes the screen go black until you hit another enemy. This can get very frustrating, because it makes you guess where stuff is while blind, and thats never fun.
Overall, I'd say buy it. It really depends on what kind of player you are, but I think there is enough here for everyone.. Lovely Planet Arcade is a first person shooter puzzle game, and a sequel to the 2014 title Lovely Planet, which was extremely well received, especially among the speedrunner community. This continuation introduces some drastic changes to gameplay, while still preserving some of the gameplay elements that made the original so enjoyable.
The game is separated into four worlds, and about 110 levels in total, each of which take 5 to 20 seconds to complete. The twist however, which has also made its predecessor so unique, is that in order to complete them, you must defeat the levels' enemies and obstacles perfectly. You have to shoot every 'baddie', with some of them trying to do the same to you, take out every distinctly apple-looking bomb before they hit the ground, and collect every coin, which are a new element in this installation. If you fail any of these criteria, you'll have to restart the level, which is instantly done any time you press the -rebindable- R button.
The main gameplay change from the first Lovely Planet is instantly noticable upon starting your first level: the shooting is done without a Y axis, meaning you can only shoot objects at the same elevation as you, reminescent of older FPS titles, such as DOOM. This removes some of the dynamism of the previous game. Instead of the previous projectile based pistol, there's now a hit scanning shotgun, which will make shooting targets much easier. You'll also recognize that movement is very different as well: you slowly make your way ahead, instead of the bunnyhopping, trampoline-jumping action of Lovely Planet. These changes could easily be seen as detrimental to the now iconic gameplay of the original game, however you'll later realise that Arcade's gameplay is in fact completely different from that.
While in the original you had freedom to explore new paths, and exploit crazy shortcuts for a quicker finish time, this element is completely absent from the sequel. A large factor in this is the previously mentioned slower movement, but also a level design that almost always forces you to a single path. Trying to be creative with how you complete a level will sometimes result in a slower finish time, and usually a quick failure message. This means that each level has a single 'good' solution, that was previously designed by the developer, and your job is to find out what this solution is, and then execute it as perfectly as you can. This lack of freedom may put you off, and that is completely understandable.
Many elements of gameplay are introduced as you're playing through each world, that make each level more and more complex. They succeed in keeping the experience fresh, however as the solutions become more convoluted, they may also cause headaches when a handful of times you can't figure out what the designer's intentions were with a certain object. Some of these elements are enemies that give you bullet-time when shot, allowing you to take out falling bombs, or other enemies, that would instantly shoot you otherwise, enemies whose place you'll be teleported to after shooting them, fog over levels, reducing visibility, and even invisible enemies in some cases. As you may already guess from these descriptions, you won't have much success barging into an area, and starting mindlessly shooting your foes, at least past the first few levels. Instead, you'll have to plan a route through each level, and an order in which to take down baddies and bombs, while taking into account teleportation and other elements that a certain level offers. In this, it's similar to games like Hotline Miami, and also the original Lovely Planet, however you'll have to plan much more precisely in Arcade than in these two titles.
There are also 13 collectible secrets in the game, finding them are a welcome change of pace compared to the twitchy combat of the main gameplay. The music by Calum Bowen is excellent, although I prefer the original's soundtrack.
All of this makes Lovely Planet Arcade a very enjoyable game, however different it may be from Lovely Planet, although it's not without its problems: firstly, some of the levels are quite convoluted, you may spend a couple of minutes on a level just trying to figure out what you are meant to do, while others are much more simple to understand. Secondly, one of the later introduced gameplay elements are invisible enemies, and enemies that completely darken the screen when shot, until you shoot another enemy, or pick up a coin. You can overcome both of these obstacles by learning the levels, however they are extremely annoying the first few times you encounter them. Invisible enemies were also present in the first game, and they are just as annoying and cheap as then, as it's purely trial and error until you remember exactly where to shoot. Screen-darkening enemies are actually not as bad as they sound, since the levels are designed in a way that you can easily brighten the screen after shooting them, but it will take a couple of plays per level to figure out the ways to do so.
One of my biggest complaints however, is that the two alternative game modes to 'Normal', are simply mirrored maps, and a fast mode. They are an extremely artificial way to expand the game's content, and what's even more infuriating is that they are presented as new game modes (modifiers), and you are even required to beat them for some achievements. It was a very lazy move to include them, since flipped levels and 1.2x speed adds nothing to the experience.
The only ommissions from the game compared to the original, that are not tied to gameplay, are an exciting menu screen, which the original had, while this time we are left with a pretty bland one, and online leaderboards. While as mentioned above there certainly isn't as much room for finding faster paths as in the previous game, I'd have loved to see how I did compared to others, it was really an unfortunate decision to leave them out.
All in all, I welcome the changes to the gameplay, and actually applaud QUICKTEQUILA for trying something different, however keep in mind that Arcade is not iterating on the main gameplay of the original Lovely Planet. A couple of design choices are a bit weird, and may leave a bad taste in some players' mouths, but considering the low price point, I'd recommend this game to anyone, especially on a sale.. Lovely Planet has always had a special place in my heart and this game captures the same emotions for me.
It's still fun and fast, with the same great art style, music, and sound effects. Mechanics of each act are interesting and their implementation evolves from level to level.
Lovely Planet Arcade feels quite different from the original, but it still delivers the same fun experience. Can't wait for the next iteration of the series!. I played the original Lovely Planet for over 100 hours, and this game feels inferior in every way. First note that this game, like the original does not have a crosshair. Additionally, this game has no y-axis aiming.
The game is split into about 100 levels in 4 acts. The goal of each level is generally to kill all enemies, collect any coins and reach the goal pillar. The game feels very limited in terms of movement and aiming, compared to the original, which let you traverse long, uneven levels and shoot high up enemies at a distance. Instead you're left repetitively shooting enemies on your level, only so far away from you. You can no longer shoot without lag, as your gun now has a reload animation, which slows the game down significantly. The fun, unobtrusive soundtrack of Lovely Planet is hard to live up to, and this soundtrack does not. The music is average, and I found act 3's song so repetitive and annoying that I had to turn off music audio.
But enough comparing the games. I think that even by itself, Lovely Planet Arcade is a bad game. Removing y-axis aiming might not bother some, but every level in the game is a flat, square space. The only things differentiating levels are the enemy and wall placements. The walls and rocks which act as obstacles are plain, and the single environment is uninteresting. Jumping exists in the game, but it only serves as a mechanic to kill certain kinds of enemies and avoid spikes on the ground. You cannot jump over other obstacles to find different routes. There isno depth to the movement whatsoever.
You'll come across several enemy types. Some are bland, like the enemies with shields, which can only be killed while jumping. Others slow\/stop time and teleport you to their location. These make for some interesting strats, but quickly get repetitive, and slow the game down. Then there are the invisible enemies, which kill you instantly - the only way to beat these levels is by trial and error, until you figure out where they are. There are even enemies which blind you when you kill them, until you kill another enemy or pick up a coin. The effect is a jarring grey screen, which usually results in a clumsy level completion.<\/span><\/span> Levels are linear in design, from movement down to shot order. There's not a lot of freedom to differ from the intended strategy.
The game does come with some modifiers to the levels; mirror mode will let you play mirrored versions of every level and fast mode will make the game feel a lot less sluggish. You can also earn stars based on how quickly you complete levels, so there's some replay value there.
Honestly this game feels more like a puzzle game to me. A puzzle game where you don't see the whole puzzle. You'll have to play levels multiple times to figure out the linear solution.. Lovely Planet was a game about leaping and flying through a brightly coloured candyland. It was brilliant and skill-testing and if you take anything away from this review, it's that you should go play it.
Lovely Planet Arcade is a game about walking slowly around a village killing people.
The damnedest thing is that they are made with the same game engine and mostly the same art assets.
For instance: Lovely Planet had a brilliant flying jump that you could use to make your own path through the stage. Lovely Planet Arcade has the same jump, but there is an invisible ceiling a few feet above your head. You bonk against the ceiling, hover uselessly for a few seconds, and fall.
Why did the developer add an invisible ceiling, rather than disabling the jump or reducing its vertical speed? Maybe they lost the source code.
To accommodate the invisible ceiling and slow movement, the previous game's complex three-dimensional envionments have shrunk and become two-dimensional. The vibrant colours have become muted shades of beige and khaki.
Looking up or down is disabled. Not for any visible reason, but because the stages would be too easy if you could destroy obstacles at foot level.
Lovely Planet was a game about speed and movement. The 'baddies' were brightly-coloured abstractions, guides to the perfect speedrunning line.
Lovely Planet Arcade is a game about killing. Your enemies are stylised humanoid figures. Some carry rifles and bazookas. They will kill you many times. Others are unarmed. You shoot them with your shotgun. If you leave any unkilled, you fail and the level resets.
Lovely Planet Arcade plays like a romhack of the previous game, assembled by a person who doesn't understand what made the original good. Astonishingly, this isn't the game's biggest problem.
Put it together: The shotgun, the village, the slow march, the humanoid figures, some unarmed. The mandatory killing.
QUICKTEQUILA have made the world's first genocide-themed arcade game.
Not recommended.. Totally don't understand the negative reviews. Fans of the original Lovely Planet ought to enjoy this game. It plays like doom with no vertical aim, you don't go flying like you did in the original but it still manages to keep the pace fast. The style and music is pretty much the same, basically feels like you're playing Katamari but you're wasting everyone with a shotgun. 8\/10 will be playing a lot of this game.. Lovely Planet was a game that took me by complete surprise, because it seemed like it was just any old indie game and I mainly bought it for the cute art style. It ended up being one of the hardest FPSs I've played, and over the dozen or so hours it took me to get all the stars in it my shooter skills as a whole improved a lot in terms of accuracy and reaction time. It's the kind of game where even when it's so hard you think you'll never finish a level, you can't drop it because it's so happy and cute and there's just something about how energetic the game is with how fast you move and how high you jump that goes really well with the extremely good soundtrack.
Lovely Planet Arcade is the sequel, and it tries things a bit differently. It goes oldschool with the aiming, removing the Y axis so you can only look left and right. The player moves much slower, and can only jump about half a foot into the air, making it useless except for specific parts where you need to jump. The levels are designed to accomodate this, and instead of having any complex platforming or extreme air jumps the levels are generally small flat planes with fences or houses used to break them up. You also have a new gun, a shotgun that fires in a straight line ahead of you, so you're no longer challenged with the task of guessing where your shots would land from the previously angled wand thing from Lovely Planet. Because of all this, the game is a lot less punishing in terms of mouse skill, but also less fun in my opinion. The accuracy star has been removed, and now the only thing that matters for getting 3 stars is your completion time. Most of the challenge now comes from replaying the levels over and over until you learn the placement of the enemies, which now have special qualities like some that teleport you to them and some that freeze time for a moment, making the levels more like puzzles than shooting galleries. And there's nothing wrong with that, it's still a fun game and if the original game didn't exist I'd probably be giving this one a more positive review, but when you make a game as overall great as Lovely Planet it's hard not to compare the sequel to it, and frankly this game is worse in every way I can think of. Which again isn't to say that it's bad, but if you're debating between this or Lovely Planet I'd say go with the first game for sure. If you're returning and just really want some more of this style of game, this isn't a terrible purchase for its price, but just know what you're getting.
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