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LOOP: A Tranquil Puzzle Game Crack By Razor1911 Download

LOOP: A Tranquil Puzzle Game Crack By Razor1911 Download


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About This Game

LOOP is a tranquil puzzle game, with a unique, simple, meditative feel.

Now includes a level generator with a possible 1 BILLION levels.

Complete each level by swapping the hexagon pieces until all the lines link up, revealing the final pattern.

Later levels introduce spinning pieces and colour changing pieces also!

Inspired by Zen philosophy, the minimal UI has no timers, move limit or score; allowing you to just relax and focus.

Includes 100 Levels and a colour blind mode. 6d5b4406ea



Title: LOOP: A Tranquil Puzzle Game
Genre: Casual, Indie
Developer:
John Cullen
Publisher:
John Cullen
Release Date: 22 May, 2015



English




Wonderful gem of a puzzle game.
If you liked Hexcells, you'll like this game as well.
. Fun puzzle game where you have to swap hexagonal tiles until you are left without any loose ends. Additional tweaks turn up in later levels.

Unity launcher with settings for different resolutions and window\/fullscreen mode!

Separate settings for music, sound, and rain sound, per percentage from 0 to 100, increased\/decreased by 5 with +\/-.

The colourblind mode makes the background white and the colours more distinct, some at least. I am not colour blind, so I don't know how well that works. (I played with that first, thinking it would be better, but checking for the review I find the gray background nicer on the eyes. I don't like bright backgrounds. I expected additional indicators, like numbers or shapes or something, but that's not present here.)

There are 100 levels, increasingly difficult, with the occasional break in between, a little easier, rather pleaseant in between some tougher levels. When you finished one it goes on to the next with just 1 click on the finished puzzle.

You can get a random level, just put in a seed number to generate it, and after that you can keep playing again; once done with a level, the random seed will add +1 and give you the next generated puzzle with a click on the finished puzzle. That's just soooo nice! (I started with 0, and the max is 999999999!)

It saves the state of your puzzle, as well as the seed number. :)

Only drawback, now I keep seeing the game's shapes on random surfaces like bathroom tiles. :) (But then, ages ago I started mentally sorting cars on the street after playing too much tetris. That went away too. :) )

Definitely recommended!. This is a good game if you like to chill and solve puzzles.. For the price, this game is definitely worth it. Even after the initial 100 "levels," there are tons more made possible from a generator. I can contnuously come back to this game when I feel like it and play newly generated puzzles each time. I also recommend the game due to its ease in coming back to play after a break (since it is casual).. LOOP is a relaxing tile-based puzzle game, where you move the tiles around to complete the loops in the grid. There are 100 levels in the main game as well as almost a billion procedurally generated puzzles. I completed all of the achievements for the game in about 106 hours, but do know that most of that time was me playing the procedurally generated puzzles for the last achievement. The main game itself was probably about 15 to 20 hours.

I think this is a solid puzzle game with nice mechanics and calming\/charming sounds (and volume adjusters in the options for those that need it). It really makes you think spatially and helps hone your understanding of angles and shapes. The only real issue I have with the game is that it stuck around too long for comfort.

If you aren't an achievement hunter this negative doesn't apply to you, but to those who are after the perfect game status, it's going to be a bit of a slog. The last achievement is to do 1,000 of the procedurally generated puzzles, which I think is a bit much. Think about it this way; the main game is 100 levels, so this last achievement is essentially asking you to do the game Ten More Times. I feel what would've been more acceptable would be to do the following: The Bronze Loop achievement would stay the same at an additional 100, then Silver Loop would be 300, and Gold Loop would be 600. You would still be doing a lot of the puzzles, but that shaves off 400 from Gold Loop and honestly that seems more doable.

Other than how many puzzles you have to do to get the last achievement, I really don't have any issues with the game! I definitely recommend it to those that are looking for another spatial puzzle game to add to their collection, and either don't care about the achievements, or are willing to put in a whole lot of time.



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