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Title: Long Night
Genre: Action, Adventure, Indie
Developer:
Trickster Face
Publisher:
Trickster Face
Release Date: 7 Jul, 2014
Minimum:
English,French
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The game is good, but I dont recommend it since the dev didnt complete it ): 6/10. EDIT: Changing this review to negative now that the studio has come out and said they ran out of money and the game will never be completed.
Basically it's an indie Silent Hill meets Obscure without any combat. The graphics look halfway between a PS1 and PS2 game and there's a slight unpolished feel to things. Controls are weird (WASD to move, spacebar to sprint?) and cannot be changed. I would say a gamepad is almost mandatory.
That said I would still recommend it. The atmosphere is creepy. For most of the time there is only one enemy but it's creepy as hell and you never know where it's going to pop up and send you into a panic attack trying to get away. While the graphics are primative and performance unpolished, it has that unique art design most Frech games have and it works. At less than $5 it's worth the price if you're into survival horror games.
One gameplay complaint I have is they never explain to you how health or dying works. You have a "mental state" that seems like health but I never noticed it do anything when it got low. When the enemy catches you, sometimes it's an instant death, sometimes it's harmless. I played through this episode twice and I still have no clue about either. "Health" doesn't seem connected to the enemy killing you and your mental state sometimes degrades on its own. The game tells you to use inhalers to restore your mental state but there's a VERY limited amount and you are never given any clue when or why you need to use them because you never notice mental state affecting anything. There's still more episode to go so hopefully they'll fix that.
One STORY complaint I have is you coming across a document related to the central plot that is such a blatant X-Files reference (right down to one of the people having the exact same name!) that it breaks the immersion a bit.. Just stay away from this Game.. I really wanted to like this game, but alas. The controls are not very intuitive and the entire thing, while pretty, is badly designed. The main character is incapable of running in a straight line, which means that as you are chased by insanly fast enemies, you pinball back and forth on the enviroment in die. A lot. In addition, they tried to be artistic with the camera angles, but it simply made the controls even more difficult and made it hard to see.
Overall, I wouldn't recommend it, even if you do have a game pad. Save yourself the anger.. I bought this game on a whim during the French Indie sale.
From the first minute onwards the game does a great job of giving back the atmosphere of the classic survival horror games from the late 90's, while sporting graphics that don't make the connection seem forced. Just like in Clock Tower combat is not possible, the only option is to run and hide. There are only three hide spots in the entire game though, and I didn't have to visit them very often. The puzzles were fun, but pretty few, which I guess is because of the episode formatting. Also the entire plot becomes known within the first 15 minutes of play time, which could have been a bit more stretched. Maybe there will be some twists left.
All in all the game was extremely fascinating to play, but fell a little short. I'm definitely getting episode 2 on release.
. This game is a mess.
The bulk of the game is spent running around a huge, empty campground stuffed full of cabins you can't enter -- outside of this main map, there are only four locations in the whole chapter, and as near as I can tell one of those is optional. But don't worry, you'll find a whopping two puzzles in the whole game to help pass the time!
The whole time you're outside, you're constantly being assaulted by some sort of ghost thing who runs after you, and since the whole place is linear corridors, the only way to escape is backwards. The only way to get rid of her is to either outrun her until she gets bored or you reach one of a handful of hiding spots which get rid of her 100% of the time (a heavily oversimplified take on the system from Clock Tower). You can get this down to a science after a couple of attempts and every time she shows up -- about once every 45 seconds by the end -- it's just an annoying detour.
The story makes absolutely no sense, and the giant walls of text that make up the notes do little to give a sense that any more thought was put into what happens than Weird Things Are Afoot. The closest it ever comes to a coherent narrative is in that one area that I'm pretty sure you can skip entirely.
The final area is kind of cool visually, but it's an absolute dog to play and starts and ends abruptly with no real attempt at coherency. Near as I could tell it had NOTHING to do with ANY of the other ~spooky stuff~ in the rest of the game. Finally, after about fifty deaths or so, I reached the end, it played a cryptic cutscene that wrapped up nothing and dumped me unceremoniously back to the main menu.
Graphically it's sort of OK and the controls are decent when you're not wrestling with the camera (camera-relative controls and dramatic camera angles clash once again) but outside of that there's really nothing that gets me itching to play episode 2.
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