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Legend Of Miro Hacked


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About This Game



The story puts you in James Sullivan's


Title: Legend of Miro
Genre: Adventure, Indie, RPG
Developer:
VisualPath, IndieVision Studio
Publisher:
VisualPath
Release Date: 22 Aug, 2016


Minimum:

  • OS: Windows 7, Windows 8, Windows 10
  • Processor: 2.0 GHz Dual Core or better
  • Memory: 2 GB RAM


    English



    legend of miro. legend of miro. legend of miro let's play. legend of miro let's play


    After playing around 5 hours I can say I like the game. I miss classic games with graphics that remind me of my childhood, when playing computer games was done only using the keyboard. I am really sorry I don't own the Steam Controller because I think it would truly enhance the game. Now back to the game. When I speak of things I like I can name the story, the graphics, the dialogues, the night and day cycles, the hunger system, and the way the mini games are used to complete different actions. For example, if you want to catch fish you need to play 'Guess the number' game and make sure you get the right number, otherwise you'll end up empty-handed. The bad? Well, there aren't many things I don't like. However, I would point out that if you miss the 'Hint' to press 'M' for the menu you will have to do it just like I did: press every single key on my keyboard until you realize which one is the freaking menu key. I think this should be fixed somehow in future updates (maybe add a message after the game starts). Overall I really enjoy the game and I hope it gets even better as the story progresses.. I played this game for one hour, so It may be good later. But, I don't have the patience. This game could be named "The errand boy simulator" because the only thing I did was to go fetch whatever anybody wanted, and even that was linear. I quit when the guy sent me to bring him some soup for lunch. Is this really necessary? Can't you start the game with something interesting? And user interface is lacking. You should add some shortcuts for (I)nventory, (Q)uests, (E)quipement. instead of going through the menu using arrow keys every time. The same goes for guess the number mini-game. It could be simple as write number, press enter, write number. But no, it is write number, press down, press submit, press up, backspace backspase, write number.. I finally found an indie worth playing. Would definitely recommend it if you're into nice little games.. At this time, I played a little under an hour, but the game looks promising. Pros: - The storyline is pretty good (can't wait to see what happens later) - The music & Sound Effects are well integrated. - The graphics are decent. - I like the minigames Cons: - There were some bugs, but the players reported them and as I see, they got fixed pretty fast. - Some sound effects are too loud, but maybe that is something more of a personal taste. Overall, I recommend this game to anyone looking to have some fun, but does not want to spend that much on a game.. I played this game for one hour, so It may be good later. But, I don't have the patience. This game could be named "The errand boy simulator" because the only thing I did was to go fetch whatever anybody wanted, and even that was linear. I quit when the guy sent me to bring him some soup for lunch. Is this really necessary? Can't you start the game with something interesting? And user interface is lacking. You should add some shortcuts for (I)nventory, (Q)uests, (E)quipement. instead of going through the menu using arrow keys every time. The same goes for guess the number mini-game. It could be simple as write number, press enter, write number. But no, it is write number, press down, press submit, press up, backspace backspase, write number.. I played this game for one hour, so It may be good later. But, I don't have the patience. This game could be named "The errand boy simulator" because the only thing I did was to go fetch whatever anybody wanted, and even that was linear. I quit when the guy sent me to bring him some soup for lunch. Is this really necessary? Can't you start the game with something interesting? And user interface is lacking. You should add some shortcuts for (I)nventory, (Q)uests, (E)quipement. instead of going through the menu using arrow keys every time. The same goes for guess the number mini-game. It could be simple as write number, press enter, write number. But no, it is write number, press down, press submit, press up, backspace backspase, write number.. I really enjoy this game. Even thought it's only an indie, it has a nice story behind it, so it kind of makes up for other aspects. I would definetely recommend this to anybody that doesn't usually play these type of games.. The pictures and the video looked interesting enough for me to buy this game, even though the game description is kinda awkward. I mean, a story that will show me what's important in life? Well, we will see. You begin the game in a house, with obviously no memory and.no clue what to do. As you can see in my video, the start is kinda rough because you have no directions or whatsoever. https://youtu.be/okYHxzVEr20 Even with the weird beginning, I'll continue to play this game because I'm curious what will happen. The graphics are okay, I guess it was build with RPG Maker and the sound is fitting.. I would have liked to see a bit more gameplay. The story is alright, but a sprint movement function would have been greatly appreciated.



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