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Knights Of Pen And Paper - Haunted Fall Crack And Patch

Knights Of Pen And Paper - Haunted Fall Crack And Patch


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About This Content

Knights of Pen & Paper: Haunted Fall expands on the unmistakable charm and wit of the original game with more enemies, more epic quest and more locations in a spine tingling Halloween setting.

Navigate an engrossing new quest line where you square off against unruly Jack o Lanterns, wobbly undead and a mish mash of bewildered monsters. Halloween will never be the same again!

As both the playing characters AND the game master, players can choose which battles to fight. Put together a bunch of monsters to make for a challenging fight and your efforts will be equally rewarded!

Main features:
  • New Area – Otherworld
  • 4 multi-level dungeon
  • New Location in Black forest
  • New character class
  • 16 new monsters
  • 31 new items
  • 5 new NPC
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Title: Knights of Pen and Paper - Haunted Fall
Genre: Indie, RPG
Developer:
Kyy Games
Publisher:
Paradox Interactive
Release Date: 6 Nov, 2014



English,German,Italian,Portuguese,French



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Haunted Fall is a short expansion that fits kind of awkwardly into the base game, which is the main reason I can't really recommend it. It adds a new area, Otherworld, which is available from the start of the game, but scaled for parties which are about half to two-thirds of the way through the game. This is a bit awkward, because it means that NG+ saves will have to play through a good bit of the original campaign before they're appropriately levelled for the new content, whereas saves at the end of the game will find Haunted Fall incredibly easy.

The big thing is that it adds a new class, though, the Witch. It seemed alright from the little I used it, with an AoE attack that hits all enemies and heals your party, a single-target stun (sleep) and magic damage, and a shield that makes one ally immune to the next attack that hits them and heals them every turn until the shield is used. (Also an initiative and MP-granting passive.) The problem with new classes, though, is that switching to one means creating a new character at level 1.

Ultimately, given the contents, the reason I can't recommend Haunted Fall is that it's really best for people who are starting a new game of Knights of Pen & Paper +1, rather than people who have played the game already. Given that this DLC came out over a year after the base game, I'm not sure how many people that includes...!. Funny game that is also fun.. Great additions to the game however I was hoping for one or two more classes and maybe a small ability tree 2 bottom and 2 middle 1 top for each class. Haunted Fall is a short expansion that fits kind of awkwardly into the base game, which is the main reason I can't really recommend it. It adds a new area, Otherworld, which is available from the start of the game, but scaled for parties which are about half to two-thirds of the way through the game. This is a bit awkward, because it means that NG+ saves will have to play through a good bit of the original campaign before they're appropriately levelled for the new content, whereas saves at the end of the game will find Haunted Fall incredibly easy.

The big thing is that it adds a new class, though, the Witch. It seemed alright from the little I used it, with an AoE attack that hits all enemies and heals your party, a single-target stun (sleep) and magic damage, and a shield that makes one ally immune to the next attack that hits them and heals them every turn until the shield is used. (Also an initiative and MP-granting passive.) The problem with new classes, though, is that switching to one means creating a new character at level 1.

Ultimately, given the contents, the reason I can't recommend Haunted Fall is that it's really best for people who are starting a new game of Knights of Pen & Paper +1, rather than people who have played the game already. Given that this DLC came out over a year after the base game, I'm not sure how many people that includes...!. Haunted Fall is an expansion that adds a new quest line for Knights of Pen and Paper, a game which I enjoyed completing. After I actually completed this DLC, I was glad I got it for a reasonable price, on sale, because 5 euros doesn't justify the content you receive. It's also pretty short, but the quests are interesting and useful to level up your characters. They don't actually mix very well with the main campaign, though. I suggest getting it, nevertheless, on sale, if you had a pleasant time with the main campaign, but never for the pricepoint it's sold at.


\/\/request neutral rating from Gabe



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