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Posted by smithmorgan on October 2, 2024 at 12:57am 0 Comments 0 Likes
Posted by smithmorgan on October 2, 2024 at 12:57am 0 Comments 0 Likes
Posted by smithmorgan on October 2, 2024 at 12:56am 0 Comments 0 Likes
Posted by smithmorgan on October 2, 2024 at 12:56am 0 Comments 0 Likes
Title: Kero Blaster
Genre: Action, Adventure, Indie
Developer:
Studio Pixel
Publisher:
AGM PLAYISM
Franchise:
Kero Blaster, PLAYISM
Release Date: 11 Nov, 2015
Minimum:
English,Japanese,French,Italian,German,Russian,Simplified Chinese
Kero Blaster is not a terrible game by any measure, but sure it's quite disappointing... even without comparisons to Pixel's earlier work.
In the nutshell, Kero Blaster is a jump'n'shoot style platformer, not unlike Metal Slug or Mega Man, with a tiny, cute story behind it. While characters and soft plotline are charming, those don't help the game dig out of many problems regarding gameplay and difficulty balancing.
For an action platformer, main character's movements are oppressively too lose and slippery. While tanky acceleration and floaty jump can come in handy in places, most of the time you don't feel agile enough to get the same amount of satisfaction like snappy Mega Man controls would give to you. Additionally, when later levels start to introduce bottomless pits, your enjoyment will dive<\/i> like your character after a sloppy jump.
This also ties into another major complain - difficulty and lives system. While I'm not totally opposed to lives in games, Kero Blaster can be easily thrown into a big pile of bad executions of this idea. You lives counter is never high enough, recovery is a nightmare (I swear, I only got healthpack drops from enemies when I was full HP) and there are so many one-hit-KO hazards that will crush<\/i> your enthusiasm on the way back to the beginning of the stage.
One could argue that the fact that some mid-bosses or main boss' phases stay dead after you defeat them could be considered a small bandaid. Hovewer, True-Final-Boss-With-4-or-5-Forms doesn't follow this established rule so you end up replaying the last level again and again, crushing your teeth in the process.
Game only gets a longer playtime only because of the difficulty. There is not a lot of content in Kero Blaster, that's also including additional scenario modes. What it's also disappointing is that the presentation and music is surprisingly subpar. I cannot remember a single song from the game and pixel graphics look really barren in a lot of places.
Unfortunately, I cannot recommend Kero Blaster, except maybe to people interested in short but difficult nostalgia trips. I personally would rather play some classic Mega Man games instead, which give a better sense of control, despite using similar live system and difficulty balancing.
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