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K.O.M.A Torrent Download


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About This Game

In this mind-twisting and thrilling VR horror quest, you will explore the nightmarish hospital to find the buried answers deep within a game characters psyche. Derelict hos 5d3b920ae0



Title: K.O.M.A
Genre: Adventure, Indie
Developer:
Enno Games
Publisher:
Enno Technologies
Release Date: 14 Mar, 2019


Minimum:

  • OS: Windows® 8, 64-bit
  • Processor: Intel Core i5-4590 (AMD FX 8350) or better
  • Memory: 8 GB R


English



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this game looked promising considering I like horror/puzzle games but after getting stuck for 30 minutes in the very first room trying to find a simple fuse, I refunded it while I still could. Graphics, lighting and sound seemed good, but got angry and had to give up.


LOGistICAL 2: Belgium Update #574b : Build #574b on LOGistICAL 2: Belgium (beta and live) - Some code to catch the pesky NaN bug that intermittently happens on seemingly random games. If you get a popup saying you have it, let us know. "sacadaToday at 3:01 PM There is a NaN bug out there. NaN (Not a Number) sometimes occurs when playing LOGistICAL 2. It has been observed under many conditions, even in discovery mode without having moved any cargo. What it does: NaN seems to be associated with a truck movement and once alive will push itself through many of the game variables including the trucks condition, its pay and also your total money (where it is usually first noticed). What to do: If it occurs to you. - Immediately quite the game via the Window's X button (not the in-game X button). That way the game is not saved. - Load your game back up. If your money had been reduced to around $10,000, then the NaN was saved with your game. Your truck that caused it will also be deteriorated. - If your save has the NaN, then you can quit again and instead load up a recent "10-minute-save". Click through them to see which has the most towns-mailboxes. - If you get a debug message, let me know and I will see if I can get closer to the root of the problem. - If you can guess how it happened, let me know that too. What is patched: - Save game no longer corrupts (released a few builds ago) - Money will no longer reset - Other considered variables will no longer corrupt - A message will popup saying you have had it and a possible area that it occurred in. Hope you don't get it." --- Build #574a on LOGistICAL 2: Belgium (beta and live) - All the new scrolling fixed, except for moving and zooming at the same time. Temporarily disabled until I get a fix done. - Fixed entry to Brugge - Removed roofing and adjusted all towns requiring it. Build #574 on LOGistICAL 2: Belgium (beta and live) - As per below but without the background glitching out (hopefully I have covered all scenarios).(edited) Build #573 on LOGistICAL 2: Belgium (beta and live) - Super scroll on map drag. - Super scroll on mouse wheel zooming. - Super scroll on keyboard scrolling. - Super scroll on keyboard zooming. - Super scroll on edge scrolling. - Reduced the timeout when not finding a path to a town behind broken road (this time out contributes to the chicken farm and ketchup navigation issues which I am still working on.) - Increased the size of padlocks on the map Build #572 on LOGistICAL 2: Belgium (beta and live) - Fix for some of the industries that can't be accessed due to long navigation. - Time to get some of the things that I have been putting off. I will start with fast map scrolling. First beta but works ok. - Mailboxes turn off when zoomed out (greater than 8km on map scale meter). Build #571 on LOGistICAL 2: Belgium (beta and live) - Fixed list of inaccessible towns/mailboxes.. Sacada's Xmas 2018 Gift : Thanks to everyone that continues to support LOGistICAL. The game has grown and expanded over the last year, and there are now many modules with very different game-play. I will continue to support this game as best I can. I am in the midst of joining LOGistICAL 1 (L1) and LOGistICAL 2 (L2). The L2 launcher is partly complete and is now pulling data from the high score tables. I am now working hard to make sure the high score tables correctly reflect your actual counts and scores. Getting close. Enough of that. onto the gift.. LOGistICAL 2: Belgium Update #578 : Quite a few patches and updates. Updates should start to slow down a bit now. Thanks for all the feedback and bearing with me for this new release. Build #578 on LOGistICAL 2: Belgium (beta) - Load lock on same games fixed. Build #577 on LOGistICAL 2: Belgium (beta) - Ability to zoom in a bit more to check those roads. - One way arrows show on roads when zoomed in. - Navigation tweaking update to allow the chickens - 2x on last truck in 2nd depot on Brazil - No overflow resources from industry or road to locked towns - Drag from industry to "unlocked" town fix - Fix for some saves that weren't opening - Made XX look better (alas x-ism art) - Removal of duplicate town names appearing on map Build #576 on LOGistICAL 2: Belgium (beta) - Fix if truck is stuck between towns and crashes game when trying to drag. Build #575 on LOGistICAL 2: Belgium (beta) - Removal of code to try and catch and fix the NaN error - Tweak of navigation algorithm.. LOGistICAL 2: Belgium Update #583 : Build #583 on LOGistICAL 2: Belgium - Update to the Statistics page to better cater for mailboxes. - Update of nav algorithm Build #582 on LOGistICAL 2: Belgium - Finalise the mailbox high-score data for upload and display. - Some minor truck list enhancements Build #581 on LOGistICAL 2: Belgium - Brightened the truck selection on truck list. - Brightened the yellow for multi-selected trucks on truck list - Uploading mailboxes to mailbox server - Show mailboxes on high score for "Grand Total" and "Mod Total" if any on current page - Refresh the high score table after 60 seconds if same one is selected Build #579 on LOGistICAL 2: Belgium - TAB and Shift-TAB through the list of trucks in the truck list.. Qbik LOGistICAL 2: Belgium LOGistICAL 2: Update #714 : Quite a few minor builds plus a large restructure to the backend to make the loading of save games in V2 much faster. The save process is different so I suggest you do a game copy (to the right of the load button) just in case. The first time you load there won't be any difference. This only happens after loading the new "save" structure. There are many more language updates. Thanks to all those that are participating in that. Individual recognition throughout the update notes. Builds are listed from the latest backwards.


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