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Just how much RS gold gp/hour should you be able to create before MH is much more inefficient that conventional construction? You don't appear to understand that the OSRS community. There is a massive group of men and women who will go into an agility obstacle plan of death and get taken down by figurines 2000 times, attaining exp rates only slightly above 10k/hr because it is more engaging and more enjoyable than running laps around the same course over and over again.

They do not care about the math, they just care that the content feels more fun. Sure, you can go hardcore fun authorities and tell them it's not much different from what they had before, but that still means it is distinct and, to the OSRS playerbase, distinct is good.I understand a lof of 07 0 and players of them are doing agil in 10k/h for pleasure

Additionally, if you imply the sepulchre course with that remark, than I trust you realise that course is your very best xp/h in the sport if you're decent at it lmfao. Trust me when I say this: Many people are not decent at it. The men and women that you likely engage with are likely of a similar mind to you - efficiency and endgame oriented. When you check about OSRS beyond that standpoint you realize there are a great deal of men and women who do their own thing.

After 17 years what more content does RS3 even need?

Who the hell needs to do construction in RS3. Only a vocal minority, most individuals do not care. Your game has been upgraded since 2003.

New Construction methods and other updates coming up this season per the runescape gold 2107 Q&A livestream broadcasting today. Construction contracts will be dead content since the XP rate is 20-25% that of regular construction training and the Fishing boss appears to be a inexpensive rehash of Wintertodt. Their player base isn't particularly happy with . Personally sawmills are a whole lot more fascinating to me than construction contracts.

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