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About This Game

Build your world
Use square building houses
Science base or Desert pyramid
To create your own architectural marvel
We have hundreds of elements for your choice

Developers say:


We want to create a truly sandbox,Now we made the box,And pour into the sand。You need imagination,Create a world。
Later we will continue to increase the elements。



================2019==============
We have a new version in 2019
Survival version 1.1.2.0

We finally as the sandbox joined the vitality in the world


You can fight
You can explore
You can build their homes
You can grow
And you may die


You need food
You need to water
You need a weapon
You need to be careful


We will add more interesting content
If you try
We will be very happy

Of course we have many shortcomings
This is also the place where we must strive to
We may have some slow
But we will forward all the time
================2018==============

Ecological landscape and building


We use a small number(The map seed)Created the world
Cross the sea,On the mountain。The game has a lot of kinds of terrain can cooperate to build the different scenarios and landscape。
Waiting for you to create works。



We offer a variety of materials in building their ideal architectural works for you
You can design belongs to your The space station or if you like the castle,You can build a castle.

Logic circuit and sports equipment


We provide many circuit,Basis function,Basic logic
combined,You can make interesting things
For example, calculators, computers, slot machines, organ



Connecting wires, simple and easy,Current, can be seen.Convenient debugging
If you are a master, is this your art studio





Move, rotate, Can make more machines,
Adjustment, clockwise and counterclockwise, speed
Make a huge gate



The physical system support items scattered

The explosion system


Like to stimulate
The explosion system, Give you the stimulation



We have some items,Can be blew up the mountain。
Dirt and rocks get blown up。ut don't put too much,That will make your computer fever
(Although we has been optimized,But the players have boundless energy)

Festival elements


A major holiday, we will prepare some holiday decorations
The player can decorate his own world

2017Christmas, we have prepared these



There are many representative, to decorate the festival.。At the same time joined the style we like。For example,The candy house of Christmas,Cookies, candy, gift



2018The Spring Festival, we design the element of Chinese Spring Festival



We have designed a lot of Chinese style element,Chinese style chair, Chinese jars, year after year have fish, red lanterns, Fu, and so on。
You can try to make a Chinese streets。

6d5b4406ea



Title: Infinite Gravity
Genre: Adventure, Indie, RPG, Simulation, Early Access
Developer:
Gravity Wave Interactive
Publisher:
Gravity Wave Interactive
Release Date: 21 Mar, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7+ 64 bit
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: nVidia GeForce GTX 660
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 5 GB available space

English,Simplified Chinese,Traditional Chinese



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Update says "read our privacy policy..." but doesn't give a link to it. Then at the bottom you have the choice of "Quit" or "I accept" (or something like that) That's really nice. You want me to accept your update but won't tell me what it is. Where is the link to the privacy policy anyway? I can't find it anywhere.

Why exactly do you have to share my information with 3rd parties? If I haven't accepted the agreement have you shared my information anyway? What information are you sharing?

I'll just uninstall your game and throw it on the my garbage game pile.

. It looked interesting, but i got bored after 50 minutes, there was nothing to hook me up.
Also, requirement for separate network access and processing of personal data, seem little shady for single player game.. It looked interesting, but i got bored after 50 minutes, there was nothing to hook me up.
Also, requirement for separate network access and processing of personal data, seem little shady for single player game.. Great game, really enjoying Survival Mode update. Plenty to do!. Super bad performance. Even on the lowest settings. Improve stability and then I'll change my review. 0\/10.. Update says "read our privacy policy..." but doesn't give a link to it. Then at the bottom you have the choice of "Quit" or "I accept" (or something like that) That's really nice. You want me to accept your update but won't tell me what it is. Where is the link to the privacy policy anyway? I can't find it anywhere.

Why exactly do you have to share my information with 3rd parties? If I haven't accepted the agreement have you shared my information anyway? What information are you sharing?

I'll just uninstall your game and throw it on the my garbage game pile.

. Great game, really enjoying Survival Mode update. Plenty to do!. Super bad performance. Even on the lowest settings. Improve stability and then I'll change my review. 0\/10.


Kickstarter Early Access Hotfixes & Public Demo Update.:

The following Hotfixes have been made to the Kickstarter Early Access Build:

(-) Fixed an issue where some enemies would get stuck behind an invisible wall at the Road to the Junkyard level.

(-) Fixed an issue where an invisible wall would block players progress in The Junkyard.

The Public demo has just been updated to better reflect the current state of the game. Whenever we reach a certain milestone in development, we'll update the public demo shortly thereafter.

Public Demo Update:
(-) New System Operational: Combat Items: Buck can now equip up to two healing items of any kind in his inventory. Hold "USE" (Default F) to move items around the inventory.
When the inventory is closed, pressing F will consume the first item slot.
(-) New UI Feature: Scrollable Map - Buck's fast-travel map has received visual upgrades and navigation functionality. Locations will now visually unlock on your map.
(-) New UI Element: Loot Scroll - Any item you loot in the game will appear at the bottom left of the screen.

Gameplay Tweaks and Fixes:

- Marauders no longer stagger when hit by normal damage and will continue to advance towards Buck.
- Certain ladders and walls were re-adjusted to prevent falling off the level
- Nearly all loot caches now drop twice as much ammunition and healing items.
- Buck should feel a bit better to control in the air and while turning.
- Certain melee attacks deal increased damage and have faster animations.

Audio:
- Certain sound effects like wind and rain were lowered.. BUCK on Early Access | Upcoming Content for April - May:
We made it! BUCK is on Early Access and we couldn't be more excited!
We're doing our best to respond to bugs and issues you've encountered on our release build and we'll do the best we can to implement your feedback on our first patch.

So what now?

We thought we'd give you a taste of what's in store for BUCK's Early Access future development schedule. We'll try to provide an in-depth breakdown of our upcoming assignments so you can get a better understanding of what's to come and when you can expect to play it.

What we cover on this update:

  • Bug Fixes
  • Revising our Melee System - Melee 2.0
  • Revising our Dialogue System
  • New Enemy Types
  • New Story Content

Upcoming Content. Coming Soon - Revised Dialogue Editor, Mac & Linux Support and More.:
Dear Wastelanders,

It's been an incredibly challenging two months for us since our last update and we wanted to keep you up to date on the latest developments in our little studio.

Upcoming Content and Challenges. Kickstarter Early Access Patch Notes:
This patch is made available exclusively for all our Kickstarter Backers who backed for an Early Alpha Reward.

These are the Patch Notes:

(-) Two New Zone Unlocked: The Junkyard & Gutless Gulch!
(-) New System Operational: Combat Items: Buck can now equip up to two healing items of any kind in his inventory. Hold "USE" (Default F) to move items around the inventory.
When the inventory is closed, pressing F will consume the first item slot.
(-) New UI Feature: Scrollable Map - Buck's fast-travel map has received visual upgrades and navigation functionality. Locations will now visually unlock on your map.
(-) New UI Element: Loot Scroll - Any item you loot in the game will appear at the bottom left of the screen.

Gameplay Tweaks and Fixes:

- To accommodate the new lengthier levels and harder combat scenarios, most enemies will now drop healing items and ammunition.
- Marauders no longer stagger when hit by normal damage and will continue to advance towards Buck.
- Certain ladders and walls were re-adjusted to prevent falling off the level
- Nearly all loot caches now drop twice as much ammunition and healing items.
- Buck should feel a bit better to control in the air and while turning.
- Certain melee attacks deal increased damage and have faster animations.

Audio:
- Certain sound effects like wind and rain were lowered.
- New tracks have been added to the new levels.
- Grit now Narrates The Junkyard and the beginning of Gutless.
See post history

Let us Know what you think on our Early Access Backers Forum.. Early Access Launch Build 1.1.506 Patch Notes:
It was a crazy week for us. Returning from PAX to release BUCK's Early Access build was one crazy endurance match, but here we are!



Below is the sum total of what was added into this build during our last two months of development:

  • Item Crafting - Buck can now craft items from Schematics and Blueprints he finds in the Wasteland.
  • Weapon Modifications - Buck can now craft and install weapon mods to improve their combat behavior.
  • Buck can now use Ziplines, which is nice.
  • Buck's Fast-Travel map has received a visual update.
  • Buck can now drop items to clear inventory space. Drag items to the bottom slot of his inventory to drop any item.
  • Fixed an issue with audio colliders not working as intended.
  • Game Over screen has been removed and is now replaced with a short narration from Grit and a quick respawn.
  • Added a greyscale shader effect to Grit's narrations.
  • Updated all tool tips in include visual images as well.
  • Buck's Journal UI has received a visual update and now has a Schematics and Blueprints sections.
  • Hideout Location has been added to Buck's Map
  • Buck's movements play additional equipment sounds
  • Crafting Tables have been added to all levels to allow crafting during missions.
  • All mission levels have increased in length by at least 60% and now have branching paths.
  • All levels have received additional visual effects such as mist and foreground objects.
  • Added additional Tips for both the Weapon Locker and Crafting Stations.
  • Added a new cinematic.
  • All healing items now stack to up to 4 before requiring a new inventory slot
  • Enemies now drop loot that is based on drop-rate chances.
  • All enemy spawns now draw from a pool of pre-determined enemies and skins. This should create a more organic feel to combat encounters.

    Get ready to see a lot of bug fixes on the next update. Let us know what broke on the Steam forums and on our Discord Server[discord.gg]
. BUCK - A Year in Review:
Howdy folks, welcome to our last update for 2016! It's been a crazy year for us and we'd thought we'll take a look back on how far BUCK has actually come since our Kickstarter Launch on June 23rd.

June 23rd - July 23rd 2016 | BUCK returns to Kickstarter!

After a long and arduous journey to keep BUCK alive after our first Kickstarter attempt in 2014, we managed to hold it all together and re-launch our Kickstarter campaign with a playable demo! The demo launched with the level of Oldtown and absolutely no melee combat. We've managed to add the first iteration of the melee combat system during the actual Kickstarter, which was quite challenging, to say the least. And thanks to all of you guys, we made it this time! ♥

July 23rd - August 23rd | BUCK debut appearance in gaming conventions

Taking a short break after an intense month on Kickstarter, we found ourselves being invited to local gaming industry events. We've met a lot of new fans, players and other indie developers who've heard of the Kickstarter and were eager to give BUCK a shot. The experience of hosting a booth in gaming conventions was very important for us since we've got some big and popular conventions to attend in 2017 (More on that in our next update).



August 23rd - September 26th | Kickstarter Early Access Build goes live!

All of the backers who chose to receive the Early Access build for BUCK got their game keys! Your feedback on our forums was and still is fantastic. We try to improve the game in every update we deploy and we couldn't have possibly done it without you!

This build added two completely new areas (Junkyard and Gutless Gulch) with a new mission to set out and find the illusive Nibbler the savager.

We've tested the combat items feature alongside a new UI for the Fast-Travel system. All the new additions can be seen in our short video overview:

https://www.youtube.com/watch?v=pR6xV7gw74A

September 26th - October 24th | Even more game updates and conventions

As development continued we've started adding some of your pets into the game! Making these is perhaps one of the most rewarding things we got to do as designers. Taking you pets personality and trying to adapt it into a single character is extremely challenging, but it's also really fun.





Alongside backer pets making the way into the game we've also added Elevators and Switches to our existing levels, a feature we plan to rely on much more in newer levels.

We've also participated in Microsoft's own local gaming conference called "GameIN" Where thousand of players came to play the latest games and experience a multitude of Indie titles, with BUCK garnering lots of attention and positive feedback.



We've also started working on the new Town Hub level called Deadwood.



October 24th - November 30th | Early Access updates, backer pets and pre-orders

We deployed the second major update to the Kickstarter Early Access build and added a ton of new UI features, game balance tweaks and even more backer pets.


All in-game interactions used a text UI that was completely replaced with icons:





We've also added the initiate test of the Weapon Locker System hat will allow the player to manage his weapon slots when additional weapons are introduced in 2017:



November 30th - December 31 | Shop functionality

Due to some delays that arose from our previous build, adding the shop into the game took longer than expected. The good news is that we'll have it in-game by the end of this week.



We're also working on a new trailer and additional cinematics to release with our Steam Early Access launch:





2017 is going to be a big year for BUCK. We plan to reach Steam Early Access near the end of February. By then we're hoping to have the weapon customization and crafting systems up and running. We'll roll out one last Kickstarter Early Access update with these systems to get your feedback on them before BUCK is finally made playable for everybody on Steam.

2016 was one heck of a ride and 2017 is shaping up to be one amazing year for us. We couldn't have done it without you! Thank you for supporting our dream and for helping BUCK make it so far into it's development.

Sincerely,

Gal, Amir, Adi and Bucky.. Community Feedback Required: Alternative Dialogue System:


We've been struggling with this issue internally for some time now.

Before we implement the latest iteration of our dialogue editor in a future patch, we stopped and took a hard look on our current dialogues and narrative flow.

We've been playing around with the idea that Grit the Vulture should narrate all the elements of the story - including dialogues.

Check out this test dialogue video where Grit narrates the encounter replacing the voices of both Buck and Zoe.

We feel that this change can better flesh out the noir roots of the narrative. Giving the whole story a different feel and structure while also giving Buck's character a more mysterious and perhaps even relatable appeal.

If we decide to go for this style, we'll add slight camera movements and additional greyscale effects to make the encounter more cinematic.

We want to hear your thoughts on this issue since this change can permanently alter the current narrative of the game.

p.s
We're hard at work on releasing the new patch and introduce the melee 2.0 system! We're aiming to deploy it next week. Please keep leaving us your awesome feedback so we can continue to improve our title!

[www.facebook.com][www.discordapp.com]. Game Dev & Design - Combat Visual Scripting for Melee 2.0 (part 1):
A new Melee Combat Editor.

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