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Posted by smithmorgan on August 24, 2024 at 2:42pm 0 Comments 0 Likes
Posted by smithmorgan on August 24, 2024 at 2:42pm 0 Comments 0 Likes
Posted by Bill on August 24, 2024 at 2:41pm 0 Comments 0 Likes
Title: INFERNIUM
Genre: Adventure, Indie
Developer:
Carlos Coronado
Publisher:
Carlos Coronado
Release Date: 3 Apr, 2018
Minimum:
English,French,Italian,German,Japanese,Korean,Norwegian,Portuguese,Russian,Simplified Chinese,Swedish
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locked at 60 fps..........its 2019. This game gave me whiplash, but it was still worth it.. I love this game, because I first loved MIND:Path to thalmus. Anyone that has that vivid an imagination and can translate it to a game that is fluid, and interesting, is alright. This game was too difficult for me in a few spots, but by retarding the enemies in the accessory settings, I made it through no problem. If you aren't akin to this kind of game, or like some of the negative reviews here, are simply flexing your reviewing slkills trying to land that dream job of reviewing games on your own blog...well, I suppose you might find something to complain about, but for the rest of us 98% ,this game is unique, and fun.
No breakdown of the mechanics of the level design, the plot, or even the devs desired flow, just buy this game, right now it's only $5 Bucks, play it, and more than an hour, and you'll see what I mean, any less and you might become confused. Give it at least an hour...you'll like it.. I tried it for a good 20 minutes and couldn't figure out any of the controls as I couldn't find keybinds anywhere in the menus, got annoyed and refunded.. This game is awesome. Im usually not huge into single player games however I saw it recommended on Reddit, and that it would be a good game to stream so I gave it a shot. Boy am I glad I did. The game has Twitch integration so when you complete certain aspects, chat can litterally vote on events that happen. I played for 3 or 4 hours last night and had an amazing time. The game has a good balaence of not only scares, but it is challenging as well. Had a great time playing and will be continuing until we can complete the game. Controller support is pretty sweet too.. I'll say right away that I turned off all the monsters, so I review this game exclusively as a walking simulator/puzzle. I knew in advance about this option, that is why I bought it.
It seemed that the aesthetic part is the main catch of the game, judging by screenshots and trailer.
well, it's true but only partly.
High places and cliffs look essentially cool here.
Aside from very beautiful landscapes, there are plenty of basic-looking dungeons/caves and too much of same looking labyrinth-like corridors in them.
(to the point that you need to remember turns instead of remembering interior differences)
Especially it becomes a problem on levels with switches which slowly returning to initial position while the doors they opened slowly closing.
I know this puzzle type was used very often, but even in Heretic (1994) it was not that frustrating (because there was always enough time and corridors were quite different. there is barely enough time here so you often need a few tries)
before you take to the next new location, you will spend enough time in these corridors to lose interest in exploring (what happened to me)
There are several level maps in the game, but they cannot be "memorized" to open later by keyboard button. they only can be looked at in certain places.
Also, there are very few checkpoints and if you exit to the main menu you need to start from the last checkpoint.
You can't change any option of game before exiting to the main menu (i.e. abandoning you current position on level)
Having gone through a rather long location, I pressed Backspace (because I confused the button in the tutorial) and got into the menu (Backspace work the same as Esc), now I have to go through the location from the beginning.
(co
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