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Title: illie
Genre: Casual, Indie
Developer:
NedoStudio
Publisher:
NedoStudio
Release Date: 6 Nov, 2017
Minimum:
English
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Got this game on sale for $0.49 and beat it in 38 minutes. It's good, simple fun, but definitely on the short side. There are some weird fluctuations in level difficulty, but it was almost refreshing in an age of games with painstakingly balanced difficulty curves. Kind of got the feeling the dev just made a new level whenever inspiration struck, whether it was an interesting challenge or just a unique shape, and I don't see that as a bad thing. I find it charming.
Easy achievements may be a plus; simply completing the game netted me 100% completion.
Would recommend, but if $2 for potentially under an hour of gameplay seems steep to you, maybe wait for a sale.. \u2b50\u2b50\u2b50\u2b50\u2b50. Cute fun game for $0.50
I wish there were more levels, but the levels there are have good variety. Only needed to restart a few times, so some would consider the levels to be too easy. In my opinion they were borderline-too-easy.
No glitches or technical problems, although I couldn't figure out how to turn the sound off (only the music).. \u2b50\u2b50\u2b50\u2b50\u2b50. A short puzzle game, it was fun and I enjoyed it. In short:<\/u> This game is 35 minutes of an old solid puzzle mechanic in a surprisingly poor implementation. During a -80% sale the price is fair, but you should probably skip this.
In long:<\/u> The core mechanic<\/u><\/b> is solid, mainly because it's ancient. Each of the 60 levels has a premade network of paths with a fixed start and exit. To complete a level you need to step on each tile exactly once. Three levels towards the end randomly feature a portal mechanic, but the rest is all the same. The controls are competent. For the over-all poor quality I was pleasantly surprised that I could freely alternate between arrow keys and WASD.
The difficulty<\/u><\/b> ramps slowly and some mid-game levels have actually interesting and mildly challenging layouts. Since there is no undo mechanic you are forced to restart if you ever make a wrong move. I like the challenge of having to map out your path in advance, but making the game artificially longer by not allowing undo is not a compelling design decision. Most endgame levels are incredibly uninsipried, as if they were in the wrong order or as if the developer had lost interest. Twice a level even straight-up repeats.
While the game mechanic is decent, the implementation is poor<\/u><\/b>. I didn't like the music or the sound effects, but I also disabled them pretty quickly and didn't give them much of a chance. The graphics are laughably poor. The game has only 3 options - disabling music, sound effects and fullscreen. I'm happy there is a windowed mode and volume sliders are not strictly required (but would be very nice to have!). But it all falls apart when you restart the game. None of the options are kept and have to be set each time again. It's almost as if the developer hadn't considered that you would play the game across multiple sessions. Further evidence: There is completely inconsequential coin collection in the game, which is only used to trigger 3 achievements. But while your step-count is saved, coins are reset every time you restart the game. But on the flipside they are kept when you restart levels, so you can just collect the same coins over and over. Either these are really strange (and bad) design decisions or quite obvious bugs.
In conclusion<\/u><\/b> this feels like a proof-of-concept student game that was abandoned halfway through testing and turning this into a proper release. There is no way this is worth full price, but on sale for -80% it passes for me. You'll get more than half an hour of decent gameplay out of Illie. I'm surprised by the poor quality, but I don't exactly regret my purchase for such a low price. Still, I can't really recommend the game when the same mechanic is used in other games much more competently for a simliar price-point.. I enjoyed this. It's a puzzle game in which the objective is to reach the end of the level whilst not treading on the same tile more than once. Simple premise, simple game but fun for the short time it lasts (approx 30-60m).
The difficulty of the levels doesn't increase linearly over time. Instead, the odd level stands out as a difficulty spike.
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