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Posted by bsoftindia on July 17, 2024 at 1:13am 0 Comments 0 Likes
Posted by Donna on July 17, 2024 at 1:13am 0 Comments 0 Likes
Title: Heaven's Vault
Genre: Adventure, Indie
Developer:
inkle Ltd
Publisher:
inkle Ltd
Release Date: 16 Apr, 2019
English
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For a game about exploration is sure loves taking away control quite a lot. It is also painfully slow in both exploring the world, dialogues, and pacing. Added to that there is the rather bad controls, which often gets in its own way. I don't know the number of times pressing Y had be instead of moving to a location, jump back to the ship and not letting me return.
The translation game also has it's flaws. Quite often I have to continue building a wrong sentence until it marks enough words as wrong so that it can continue with the final guessing.. An unusual beast \u2013\u00a0really clever, engaging, and interesting, with some really strange rough edges. It's an astonishing achievement in narrative construction, and in some ways that works to its detriment \u2013 the ways in which the environment, and your character's understanding of the environment, are affected by your actions is seamless enough that it can be hard to see what changed (until subsequent playthroughs).
Pros:
\u2013 The setting really is deeply engrossing, and the world-building is top-notch \u2013 quietly and un-self-congratulatorily makes 'diverse' choices, and starts to feel very real.
\u2013 The translation mechanic is really well-done and genuinely very fun.
\u2013 Much more replayable than it seems on a first playthrough \u2013 a lot of depth really unlocks, and none of the depth and variance in the narrative is at all disappointing.
\u2013 Some reviews have complained about the fixed (or semi-fixed) personality of the main character, but she's interesting and it feels very consistent and coherent.
\u2013 Nice devs! Very responsive to community feedback, a lot of broken things have been fixed.
Cons:
\u2013 I think a little bit of 'irrelevant' detail and discovery was lost for the sake of the narrative complexity. It's easy to feel that each individual location was too shallow \u2013\u00a0the overall universe of the game is so carefully-crafted, and I don't think this 'needed' to be an open-world game, but the world can feel very gated off, and individual portions of the experience very tightly-structured.
\u2013\u00a0The ending is oddly underwhelming. This feels deliberate on the part of the devs, and I get the narrative point being made, but the lack of a real moment of understanding is unsatisfying.<\/span><\/span>
\u2013 Save system is annoying \u2013 it's too easy to misclick and ruin a playthrough.
I'd overall unreservedly recommend the game, though \u2013 the truly novel and innovative aspects feel very much worth tolerating the less brilliant side.. This is a very careful recommendation. The game is very unique and does many things right, but it comes with its share of issues, most stemming from its open-world trappings and design. At times it can be excellent and like nothing else on the market, but those moments are few and far between, drowned in rather tedious exploration and many small control and camera issues. When it works, it's great, but sadly it mostly doesn't work. That said, I am all for supporting developers who take these sorts of creative risks, and the positives outweigh the negatives, if slightly.. Absolutely excellent game for anyone with an interest in languages, real or constructed. If you enjoy cracking ciphers you'll probably get a kick out of this game too. Its in-game language system brings ancient Egypt to mind, with a nod to the Mayans.
The graphics work well and the game does actually let you explore areas quite a bit more than you think. (Tip: Ignore your companion the first time they ask you to return to the ship and poke around for longer, it's usually worth it.)
You are told very little to begin with and have to try to unravel what has gone on and what is going on. Multiple story threads from the past and the present pop up. The more of the language you uncover, the more you want to know.
There is an extensive fan-base for the game over at the Devs' Discord channel with spoiler and spoiler-free areas depending on what you want to discuss.
I bought this and played 9 hours on the day I got it. I only stopped because my eyes started to complain about needing to close for a while. I filled 4 pages of notes on the language, but the game keeps track of it very well and it's easy to review what you know\/don't know so far.
You don't need to be a language nut either as the game makes suggestions for each word in a group and you choose which to try. If you're wrong, you usually realise it later and sometimes a character will tell you that you have a particular word wrong, or right!
If you like a good puzzle, with archaeological exploration thrown in - grab Heaven's Vault. You won't regret it.. Playtime: About 10 to 15 hours
Heaven's Vault is one of the most captivating games I've ever played.
Tremendous world building, great characters, and an engrossing narrative and overarching mystery.
This is easily one of my favorite games of 2019. I just finished it and i'm already excited to play it again. If you're a fan of Inkle, adventure games, or unique sci-fi settings do not let this game pass you by!. It's very good.
Decoding the ancient language is a delight. The characters are well written and engaging, and I get the impression that there's more variety in them than I saw in a single playthrough.
It's also a very odd game.
It's not exactly that the game breaks "the rules". It's more like the game doesn't recognise that there ARE rules. In a way, it feels like it belongs to an earlier age, when new genres were being forged. I don't think this is the product of accident or naivete. It reminds me of experimental games like Trinity (1986) and Blue Ice (1996), though it's a great deal more accessible than either.
It's not completely perfect.
I started playing before the first patch came out, and there were plenty of quirks and janks and gremlins along the way. I gladly forgave most of them, though. The design may be bold, occasionally disconcerting and elliptical... but the heart of the game is just good, straightforward storytelling. And it does that really well.
Heaven's Vault playable at MCM London Comic Con!:
We're super excited to announce that the latest Heaven's Vault demo will be playable at MCM London Comic Con this year. (https://www.mcmcomiccon.com/london/)
If you're there, come and try your hand at deciphering ancient inscriptions and exploring lost ruins!. New Patch: 2017.11.01.1:
We've uploaded a new patch, here's what's changed:
2017.11.01.1
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