Guess it's for the better because it's the basic PSO formula

Despite the intense grind the game becomes towards the end (such as PSO2 Meseta running the exact same dungeon like roughly 40-80 occasions to gain one level, collecting Blood Orbs and High Orbs to unlock the small stat boosts that include over over time, and more), I have believed that Dragon's Dogma Online is certainly an example of an online game that I believe has definitely nailed the"open field" exploration with good gameplay, optional cooperative multiplayer, and provides both an obstacle and comparatively casual experience for those who desire it with no putting up nasty traps for gamers to get trapped into mess up their builds. I never enjoyed that in Phantasy Star you could mess up your ability trees even though you get the free opportunity to reset them (it does not help when I am trying to help new buddies play and they already invested their points without me directing them or notifying them about why they don't need STR Up and they wind up running through Level 50+ with no stances and core abilities ).

Guess it's for the better because it's the basic PSO formula.

Its better not to become an Open world to be honest, remember how Maplestory good maps were hogged by High level players and AFK Vacuum Meso Farming bots, or what about Hackers vacuuming the dinosaurs and the World Bosses into an unreachable place players can't access without the clip hacking out of boundaries and that bot just kill them all in a minute and loot all of it, and sell them into the Player Shop for exorbitant costs for Meseta to market RMT out of cheap meseta pso2? Yeah that's gonna be a bad look for an open world MMO. I would not mind a Pawn, like Dragon's Dogma, which learns from you while you play together.

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