Guard Of Wonderland Download Now


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About This Game

Guard of Wonderland is a visual novel created from our inspirations of "Alice in Wonderland"; a tribute of respect and love for the author's talent. Here is the atmosphere of absurdity and, at the same time, the beauty of the world in the book, but with new characters and an unconventional look at the story of Wonderland. Adventures will reveal a terrible story, where phantasmagoria, influenced under the impression of the book, intertwines with the eerie reality of our world!

Features


♟ The insane journey through the phantasmagoria of Wonderland
♞ The plot presented in verse and visual images
♜ Interactive gameplay with bosses
♝ Several alternative endings that depend on your actions in the game
♛ Use weapons, collected items and allies to find the key to victory!

♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️♠️♥️♣️♦️

Special thanks to Richard "Levelord" Gray, the game designer of legendary games, who inspired the Wonder Games team to develop their own, for his invaluable contribution to the project.

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Title: Guard of Wonderland
Genre: Adventure, Casual, Indie
Developer:
Wonder Games
Publisher:
Wonder Games
Release Date: 8 Nov, 2018


Minimum:

  • OS: Windows 7
  • Processor: Intel Core i5 i5-3470 3.20 GHz
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 675MX
  • Storage: 2 GB available space

English,Russian



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3D поляна??)
Уверен, дальше все будет круче. \u042f \u0437\u0430\u043f\u0443\u0441\u0442\u0438\u043b \u044d\u0442\u0443 \u0438\u0433\u0440\u0443\u043b\u044e, \u0438 \u0432\u0438\u0434\u044e\u0445\u0430 \u0432\u0437\u0440\u0435\u0432\u0435\u043b\u0430 \u043e\u0431\u043e\u0440\u043e\u0442\u0430\u043c\u0438... \u0423\u0432\u0438\u0434\u0435\u0432 \u043f\u043e\u043b\u044f\u043d\u0443 \u0441 \u043a\u0440\u0430\u0441\u0438\u0432\u044b\u043c \u0433\u0440\u0430\u0444\u043e\u043d\u0438\u0435\u043c, \u043f\u043e\u0434\u0443\u043c\u0430\u043b - \u0449\u0430 \u0440\u0430\u0437\u043e\u043c\u043d\u0435\u043c\u0441\u044f, \u0431\u043b\u0430\u0433\u043e \u043b\u044e\u0431\u043b\u044e \u0448\u0443\u0442\u0435\u0440\u044b \u043e\u0442 \u043f\u0435\u0440\u0432\u043e\u0433\u043e \u043b\u0438\u0446\u0430. \u041d\u043e, \u0441\u043e\u0440\u044f\u043d, \u0442\u043e\u043b\u044c\u043a\u043e \u0441\u0442\u0430\u0442\u0438\u0447\u043d\u044b\u0439 \u0432\u0438\u0434 \u043e\u0442 \u043f\u0435\u0440\u0432\u043e\u0433\u043e \u043b\u0438\u0446\u0430 \u0438 \u043a\u0440\u043e\u0448\u0438\u043b\u043e\u0432\u043e \u043a\u0430\u043a\u0438\u0445-\u0442\u043e \u043a\u0430\u0440\u0442\u043e\u043d\u043d\u044b\u0445 \u043c\u043e\u043d\u0441\u0442\u0440\u043e\u0432 (\u0437\u0430\u0447\u0435\u043c \u0442\u043e\u0433\u0434\u0430 3D \u043f\u043e\u043b\u044f\u043d\u0430??)
\u0423\u0432\u0435\u0440\u0435\u043d, \u0434\u0430\u043b\u044c\u0448\u0435 \u0432\u0441\u0435 \u0431\u0443\u0434\u0435\u0442 \u043a\u0440\u0443\u0447\u0435. I just finished playing Guard of Wonderland today, using the blonde Alice character. I am a fan of the Alice books and read Alice\u2019s Adventures in Wonderland, Through the Looking Glass, and even Hunting of the Snark. Guard of Wonderland is interesting and fun, but short and at a few points confusing. Overall though, I do recommend the game to fans of Lewis Carroll\u2019s Alice works.

I will go through what I felt were the pros and cons of Guard of Wonderland here, and will try to avoid spoilers.

Pros
1.\tThe game has a good atmosphere. It is colorful, and holding the right mouse button allows one to look around the environment. There are weather effects like rain, as well as atmospheric sounds like birds chirping.

2.\tThe music was very soothing and contributed to the feel of the game.

3.\tYou save automatically upon quitting, wherever you are. I needed to quit the game a few times and was happy to find afterwards that I resumed right where I left off.

4.\tThe verse style in which the characters speak is very evocative of the style the characters spoke in the original Wonderland books.

Cons
1.\tThe game is very short. I played through as blonde Alice, and finished her campaign in almost 90 minutes.

2.\tThe beginning of the game is immediately confusing because you are given the choice between a blonde Alice and a black-haired Alice. However, there is no indication in the character selection what the difference between blonde or black-haired Alice is. I played the blonde Alice as that was the color of Alice\u2019s hair in Sir John Tenniel\u2019s original Alice illustrations. It\u2019s unclear at first if the choice between them is cosmetic or if they are actually different characters, although later gameplay indicates they are indeed different characters. Hovering the mouse over the Alice pictures doesn\u2019t bring any descriptions. I would have liked for the differences between the 2 Alices to have been clear in the character selection, and it was not.

3.\tThere is no tutorial other than a display of the Battle Controls page from the options menu. While this explains the basics of combat, it does not go over the nuances such as what it means when the left arrow, right arrow, or down arrow is displayed with a letter in combat. For a while, I was confused why moving my mouse right, left, or down seemingly did nothing until I realized that I had to hold down the right mouse button and then move right, left, or down. This isn\u2019t explained clearly in any tutorial or the options menu.

4.\tOn the subject of combat, it\u2019s very simplistic. There are 2 nonsensical weapons to attack an opponent. For example, my second fight offered the option to attack an enemy with tofu or salt\u2026 If I chose the wrong weapon, I was taken to a quick time event where I had to hit a letter and move the mouse in a direction while holding down the right mouse button to dodge an attack, otherwise I would be hit. If I chose the correct weapon, the monster would lose 1 hit point. Since most monsters only have 2 hit points (a few bosses might have 3 or 4), combat is short, simple, and unfortunately dull. If you select the wrong weapon, all you have to do is succeed in the quick time event to dodge the attack, then choose the correct weapon afterwards. There\u2019s no challenge at all in combat. Combat was so simple that I never needed to use any of the allies that joined Alice.

5.\tThe weapons and inventory are nonsensical. Aside from salt and tofu as weapons, we have tea, raspberry, cupcakes, fans, forks, and other items. None of it makes any sense. Pressing I for inventory shows all your weapons, yet none of them have any descriptions or stats and hovering the mouse over them displays nothing. There is no way to know which weapon is effective against an enemy aside from trial and error, as the weapons have no statistics or distinguishing features.

6.\tSeveral characters look nothing like how they were described in the original books or illustrated by Sir John Tenniel. The Hatter in the game is way too handsome and looks like a movie star, and not at all like the character in the original book illustrations. In the books, Tweedledee and Tweedledum are clearly described as \u201ctwo fat little men\u201d. In this game, Tweedledee and Tweedledum look like two frail, thin small boys. What happened here?

7.\tThe battles are seemingly unconnected to the main plot, except in maybe the last chapter. Alice would go along talking to various characters like the Hatter, the Caterpillar, the Red Queen, and others and then a fight with a random enemy happens. Then the story continues onward without even mentioning the battle! This happens throughout the game and is very jarring, and breaks suspension of disbelief. Only in the last chapter, when you fight bosses, do the fights start connecting to the story.

8.\tOn this same note, character dialogue often does not match up with the scenery. Alice at one point says \u201cIt\u2019s as dark as a chasm\u201d, yet the surrounding area in the game itself was still fairly well lit.

9.\tThere do not seem to be any meaningful choices in the game to make. You just click through the dialogue and the player never makes any decisions. Outside of battles, you feel you are reading about Alice rather than actually playing her.

10.\tThe dialogue, while having a style of verse that fits with the Alice books, was often very confusing. While you could still figure out the story through much of the game, the ending was just not clear. It was just a lot of verse that didn\u2019t make sense. In fact, I\u2019m not sure I actually know what happened in the ending. The verse was not straightforward. I wish the devs had said \u201cAlice defeated the queen, then saved Wonderland and found a portal home\u201d (just an example, I\u2019m not actually reciting what happened in the ending). Clear simple words in the ending would have made it less confusing.

I enjoyed the game as an Alice fan. It could be longer and have been clearer, especially in the ending. However, playing Guard of Wonderland is still an enjoyable way to spend time and I recommend it to other Alice in Wonderland fans.. First of I love Alice in Wonderland universe. No matter original, McGee interpretation or this one. There is something in between McGee's variant and original, mature dialogues with fairy tale flair. I have a dissonance between hand-painted characters and background, but it's okay, I guess. The main purpose, tell a story, this game performs one hundred percent.. \u042f \u0437\u0430\u043f\u0443\u0441\u0442\u0438\u043b \u044d\u0442\u0443 \u0438\u0433\u0440\u0443\u043b\u044e, \u0438 \u0432\u0438\u0434\u044e\u0445\u0430 \u0432\u0437\u0440\u0435\u0432\u0435\u043b\u0430 \u043e\u0431\u043e\u0440\u043e\u0442\u0430\u043c\u0438... \u0423\u0432\u0438\u0434\u0435\u0432 \u043f\u043e\u043b\u044f\u043d\u0443 \u0441 \u043a\u0440\u0430\u0441\u0438\u0432\u044b\u043c \u0433\u0440\u0430\u0444\u043e\u043d\u0438\u0435\u043c, \u043f\u043e\u0434\u0443\u043c\u0430\u043b - \u0449\u0430 \u0440\u0430\u0437\u043e\u043c\u043d\u0435\u043c\u0441\u044f, \u0431\u043b\u0430\u0433\u043e \u043b\u044e\u0431\u043b\u044e \u0448\u0443\u0442\u0435\u0440\u044b \u043e\u0442 \u043f\u0435\u0440\u0432\u043e\u0433\u043e \u043b\u0438\u0446\u0430. \u041d\u043e, \u0441\u043e\u0440\u044f\u043d, \u0442\u043e\u043b\u044c\u043a\u043e \u0441\u0442\u0430\u0442\u0438\u0447\u043d\u044b\u0439 \u0432\u0438\u0434 \u043e\u0442 \u043f\u0435\u0440\u0432\u043e\u0433\u043e \u043b\u0438\u0446\u0430 \u0438 \u043a\u0440\u043e\u0448\u0438\u043b\u043e\u0432\u043e \u043a\u0430\u043a\u0438\u0445-\u0442\u043e \u043a\u0430\u0440\u0442\u043e\u043d\u043d\u044b\u0445 \u043c\u043e\u043d\u0441\u0442\u0440\u043e\u0432 (\u0437\u0430\u0447\u0435\u043c \u0442\u043e\u0433\u0434\u0430 3D \u043f\u043e\u043b\u044f\u043d\u0430??)
\u0423\u0432\u0435\u0440\u0435\u043d, \u0434\u0430\u043b\u044c\u0448\u0435 \u0432\u0441\u0435 \u0431\u0443\u0434\u0435\u0442 \u043a\u0440\u0443\u0447\u0435. So Guard of Wonderland
I never thought about myself as a fan of such kind of games, but I love Alice too much to miss any game about this character. All in all I wasn't disappointed and actually I was even surprised. We've got many cool stuff in here: stylish characters - check, wonderful story - check, nice art - check, great music - check, good writing - check. At the very beginning the combat system seemed a little bit weird, but later I understood that it's supposed to be like this - we are in Wonderland eventually! And everything in here obey strange logic that is hard to explain but actually easy to understand.
Verdict:
It's a good adventure for Alice fans, everything is done with a big respect and love to the world created by Lewis Carroll.. Nice small VN in AliceWonderlands setting I enjoied playing with my younger sister.
On the plus side:
- Story is interesting and coherent to initial book atmosphere
- Graphics are fair for the genre
Cons:
Battle is not my fruit here
Scaling of text is kind of unusual
Clicking only on buttons rather than whole screen seems strange.

Overall, nice experiecne.. OMG! FINALLY!! I have been following this project since the release on the VR-platform, and I have been waiting for the PC-release and now, here it is! Well... What can I say, the game meets expectations. As it was promised - the whole plot is really written in verse (I can\u2019t imagine how you did it), There are rather simple, but addictive battles, but the most important thing is, that the plot is really deep, complicated and goes darker and darker as you walking through the chapters. I can probably only say one thing foe sure; you can hardly expect to see such Wonderland.. I used to play in the VR version of Guard and now I am impressed with the progress that guys have made. The combat system has been changed - now we are going to receive items and choose the right one for an enemy type attack. In addition, we can now use the allies and weapons of each hero. In addition - I like the main menu of the game (now it is iteractive and has a storm (you will find out why there are no spoilers), corrected errors of the VR version - Great job, WG team! Will be waiting for the next part of this game!. Suggest this is one those games that return me the faith in gamedev =D
I'm kidding )) but it's surelly good game


Update! Bugs fixed:):

  • Fixed text errors
  • Fixed problems with achievements
  • Minor bugs and errors are fixed


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