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Global Entertainment Video Games Market Outlooks, Industry Analysis and Prospect 2025

Summary - A new Market study, titled “Global Entertainment Video Games Market Growth (Status and Outlook) 2020-2025” has been featured on WiseGuyReports.

COVID-19, the disease it causes, surfaced in late 2019, and now had become a full-blown crisis worldwide. Over fifty key countries had declared a national emergency to combat coronavirus. With cases spreading, and the epicentre of the outbreak shifting to Europe, North America, India and Latin America, life in these regions has been upended the way it had been in Asia earlier in the developing crisis. As the coronavirus pandemic has worsened, the entertainment industry has been upended along with most every other facet of life. As experts work toward a better understanding, the world shudders in fear of the unknown, a worry that has rocked global financial markets, leading to daily volatility in the U.S. stock markets.

ALSO READ: http://www.digitaljournal.com/pr/4738846

According to this latest study, the 2020 growth of Entertainment Video Games will have significant change from previous year. By the most conservative estimates of global Entertainment Video Games market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2020, from US$ xx million in 2019. We give this scenario a XX% probability, where under the scenario the supply chain will start to recover and quarantines and travel bans will ease, over the Q2. Longer-term, the effect of COVID-19 will be felt throughout the year with some degree of harm done by the virus. Over the next five years the Entertainment Video Games market will register a XX% CAGR in terms of revenue, the global market size will reach US$ XX million by 2025.

This report presents a comprehensive overview, market shares, and growth opportunities of Entertainment Video Games market by product type, application, key manufacturers and key regions and countries.

This study specially analyses the impact of Covid-19 outbreak on the Entertainment Video Games, covering the supply chain analysis, impact assessment to the Entertainment Video Games market size growth rate in several scenarios, and the measures to be undertaken by Entertainment Video Games companies in response to the COVID-19 epidemic.

Segmentation by type: breakdown data from 2015 to 2020 in Section 2.3; and forecast to 2025 in section 10.7.
Action Games
Adventure Games
Role-playing Games
Simulation Games
Strategy Games
Sports Games
Puzzle Games
Others

Segmentation by device: breakdown data from 2015 to 2020, in Section 2.4; and forecast to 2025 in section 10.8.
PC and Mac
Smartphones and Tablets
PS4
VR/AR Headsets
Xbox One
Apple TV
Nintendo Switch
Others

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.
Blizzard Entertainment Inc
Tencent
Riot Games
Valve Corporation
Rockstar Games
Nintendo
Sony Computer Entertainment
Electronic Arts
Ubisoft
Activision Blizzard
Naughty Dog Inc
Capcom Company Ltd
Square Enix Holdings Co. Ltd
NetEase
Epic Games
Mojang
Microsoft Corporation
BioWare
Sega Games Co.
Bungie Inc
Nexon Co. Ltd
Gameloft
Take-Two Interactive Software Inc
NCSOFT
Game Freak
Insomniac Games Inc
Bandai Namco Entertainment
Infinity Ward

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives
To study and analyze the global Entertainment Video Games market size by key regions/countries, type and device, history data from 2015 to 2019, and forecast to 2025.
To understand the structure of Entertainment Video Games market by identifying its various subsegments.
Focuses on the key global Entertainment Video Games players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Entertainment Video Games with respect to individual growth trends, future prospects, and their contribution to the total market.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To project the size of Entertainment Video Games submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.

FOR MORE DETAILS: https://www.wiseguyreports.com/reports/5402576-global-entertainment...

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