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Global AR Gaming Market Industry Analysis, Size, Share and Growth Trends from 2018-2025

Summary-
A new market study,”Global AR Gaming Market Size, Status and Forecast 2018-2025″ has been featured on WiseGuyReports.

This report focuses on the global AR Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the AR Gaming development in United States, Europe and China.

Mobile device manufacturers recently started integrating AR technology into their devices to offer an enhanced user experience and boost their value proportion. Combine this with the integration of powerful processors and 3D cameras, today’s smartphones are becoming an ideal platform for AR gaming.
In terms of geography, EMEA led the global AR gaming market during 2016. However, as per the Technavio’s market research report, the Americas is predicted to lead the global AR gaming market during the forecast period. Factors like the rise in number of software applications for mobile devices and presence of leading vendors and AR game developers in Europe drive the market’s growth in EMEA. Furthermore, the increased adoption of the AR gaming market in the Americas propels the market’s growth in the future.
In 2017, the global AR Gaming market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.

ALSO READ: https://www.newsmaker.com.au/news/378305/ar-gaming-market-2020-glob...

The key players covered in this study
Catchoom
Infinity Augmented Reality
Qualcomm Technologies
Augmented Pixels
Aurasma
Blippar
Total Immersion
VividWorks
Wikitude
Zappar

Market segment by Type, the product can be split into
Mobile Devices
HMDs
Smart Glasses

Market segment by Application, split into
Innovators
Early Adopters
Early Majority

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global AR Gaming status, future forecast, growth opportunity, key market and key players.
To present the AR Gaming development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

In this study, the years considered to estimate the market size of AR Gaming are as follows:
History Year: 2013-2017
Base Year: 2017
Estimated Year: 2018
Forecast Year 2018 to 2025
For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

FOR MORE DETAILS: https://www.wiseguyreports.com/reports/3338282-global-ar-gaming-mar...

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