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Posted by smithmorgan on August 18, 2024 at 6:17pm 0 Comments 0 Likes
Posted by smithmorgan on August 18, 2024 at 6:17pm 0 Comments 0 Likes
Posted by smithmorgan on August 18, 2024 at 6:17pm 0 Comments 0 Likes
Posted by smithmorgan on August 18, 2024 at 6:17pm 0 Comments 0 Likes
Summary - A new market study, titled “Global And United States Virtual and Augmented Reality Market Size, Status and Forecast 2020-2026”has been featured on WiseGuy Reports.
Global Virtual and Augmented Reality Scope and Market Size
Virtual and Augmented Reality market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Virtual and Augmented Reality market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.
Market segment by Type, the product can be split into
Hardware (Head Mounted Display, Head Up Display, Glasses, Console, Sensor/Input, Camera, and Projector)
Software
Service
Market segment by Application, split into
Healthcare
Education
Retail
Gaming
Construction
Media and Entertainment
Automotive
Defense and Aerospace
Manufacturing
ALSO READ : https://www.marketwatch.com/press-release/global-virtual-and-augmen...
Based on regional and country-level analysis, the Virtual and Augmented Reality market has been segmented as follows:
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia-Pacific
Latin America
Mexico
Brazil
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of Middle East & Africa
In the competitive analysis section of the report, leading as well as prominent players of the global Virtual and Augmented Reality market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.
The key players covered in this study
Google
Samsung Electronics
Microsoft Corporation
Sony Interactive Entertainment
Oculus VR LLC
HTC Corporation
ZeroLigh
EON Reality
Nokia Corporation
Barco
Blippar.com Ltd
Aurasma Ltd. (Hewlett-Packard Development Company. L.P)
MindMaze SA
Virtalis
Manus Machinae
Independiente Communications
VirZOOM
NuFormer Projection
FOR MORE DETAILS: https://www.wiseguyreports.com/reports/5865815-global-and-united-st...
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