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Posted by bobbie6iop on August 25, 2024 at 10:08am 0 Comments 0 Likes
Posted by Gustavo on August 25, 2024 at 10:06am 0 Comments 0 Likes
Title: Ghost Encounters: Deadwood - Collector's Edition
Genre: Adventure, Casual
Developer:
Anarchy Enterprises
Publisher:
Anarchy Enterprises
Release Date: 13 Mar, 2015
English,French,Italian,German,Dutch,Japanese,Korean
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It took me 2.6 hours to finish this game in +hints mode. It's a traditional point and click adventure with a horror setting.
In this game to make progress in story mode you will have to go through some mini puzzle games like, find the objects, match the objects, match the broken pieces etc and sometimes this puzzle games can be very tiring and repetitive. Like all other point and click adventure game you will have to collect the right item and use it for the right situation. There is nothing new.
Story is not that good and voice acting is so-so. But, background music is good. This game's music will give you the horror feeling and it matches with the game perfectly.
In the end I kinda enjoyed this game in my own way. I think its a good puzzle/educational game for kids and they will definitely enjoy this game. To be honest the current price for this game is kinda high. But, buy this game if its for your kid or in sale or in bundle.. Pretty good hidden object game. It was a decent length and the graphics have been updated to run on my current system with a resolution of 1920x1200. If you love hidden object games this one is a go.. this is actually not a bad hidden object and puzzle game but it needs some fixes and improvements. clue system not working the way \u0131t's supposed to be, sometimes clicking not working hidden objects and there is no map. cartoony graphics looks great and story is not bad one but expert mode very confusing because of these problems. i suggest to you play only custom mode.. Good little mix of adventure, puzzle and hidden object. For the 39p I paid on offer it was well worth every penny, but the only fault I'd have with it is complete lack of replayability as the objects to find in each minigame don't change each time you restart... but for 39p it was a steal!. This isn't a terrible game, though it did irritate me a couple of times across the 3+ hours I spent with it - once again I wish there was a "whatever" or "neutral" choice, rather than just thumbs up or down. Deadwood is simple and direct, without the customary frills of Hidden Object Games right now - no map, no penalty for loose clicking, no achievements; just a very basic game and a hint button that seems intended to be pressed freely, and often. Also no collectibles, so I'm not sure in what way this is a Collector's Edition. \/shrugs
What others say is true: some of the objects are exceptionally hard to click on - there's one pair of scissors that led me in particular on a merry chase, more than once too, and an errant hourglass and a few other objects were also quite hard to get. And there's a lot of go-try-it-again play, going back to search in locations already visited. As the cursor doesn't spontaneously indicate active areas, this involves a lot of random clicking. Overall it's a quick and tidy experience, in which I rarely felt I had enough information to avoid leaning on hints for the next step forward. I put this on top of there why? Just because? Well, whatever. Sound was a bit muddled, but that may have been my aging box.
There's some good variety in the approach to hidden object scenes: sometimes outlines, sometimes descriptions, and other times just a dozen or so objects of a type. The assets themselves are used more than once, without regard to context, so there are ballet slippers in the crypt and also in the library (just an example, I don't recall if the slippers are in those actual locations). That always bugs me some. Deadwood may work best as a beginner's game for a precocious kid to play; as a HOG fan, I found it a little bland and arbitrary.. This wasn't a bad game.It was longer than I thought which is a plus, but it's hard to get past its faults;
-Often the game won't acknowledge you've clicked on a hidden Object until you've clicked the whole area around it.
-The hints aren't useful. Often they're stuff like; 'Put paper on hooks' What hooks? Where?
-Map would be useful.
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