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Title: Ghost Encounters: Deadwood - Collector's Edition
Genre: Adventure, Casual
Developer:
Anarchy Enterprises
Publisher:
Anarchy Enterprises
Release Date: 13 Mar, 2015
English,French,Italian,German,Dutch,Japanese,Korean
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Riddled with basic technical errors, such as silhouettes in a list overlapping each other so you can hardly tell what you're supposed to find, and items in a hidden object scene not registering as found unless you click in precisely the right place. The highlight was one HO scene with a belt arranged in a loop, which was not only half hidden behind the interface, but the game wouldn't accept that I found it until I clicked the empty space in the middle of the loop.
Might be forgiveable if the rest of the game was good, but the story is bland and the puzzles are incredibly lazy. A lot of them involve finding the pieces of a lock, and then suddenly the lock turns into a really bad jigsaw puzzle and you have to put the pieces together, because anything more complicated would be too difficult to program, or something.
I played the whole thing (about 2 hours long) because I apparently have no better outlet for my newfound masochistic tendencies. Don't be like me.. Mediocre hidden object game. I did manage to finish it, but it was frustrating. The cutscenes are very laggy, with the narrated dialogue so broken up that it's not understandable. There's no map, which leads to frustrating running around back and forth. The easy mode is too easy and the hard mode is too hard, with nothing in the middle. The hints are often useless - they tell you to do something which you don't have the tool for, and offer no hints at where to find that tool. But the worst is that in some of the hidden object scenes it's impossible to find the one pixel of an object to click on to acctually make it count. The story and artwork are not unique enough to make up for these problems.. this is actually not a bad hidden object and puzzle game but it needs some fixes and improvements. clue system not working the way \u0131t's supposed to be, sometimes clicking not working hidden objects and there is no map. cartoony graphics looks great and story is not bad one but expert mode very confusing because of these problems. i suggest to you play only custom mode.. It is just plain boring. The story makes no sense and the graphics are poor.. This isn't a terrible game, though it did irritate me a couple of times across the 3+ hours I spent with it - once again I wish there was a "whatever" or "neutral" choice, rather than just thumbs up or down. Deadwood is simple and direct, without the customary frills of Hidden Object Games right now - no map, no penalty for loose clicking, no achievements; just a very basic game and a hint button that seems intended to be pressed freely, and often. Also no collectibles, so I'm not sure in what way this is a Collector's Edition. /shrugs
What others say is true: some of the objects are exceptionally hard to click on - there's one pair of scissors that led me in particular on a merry chase, more than once too, and an errant hourglass and a few other objects were also quite hard to get. And there's a lot of go-try-it-again play, going back to search in locations already visited. As the cursor doesn't spontaneously indicate active areas, this involves a lot of random clicking. Overall it's a quick and tidy experience, in which I rarely felt I had enough information to avoid leaning on hints for the next step forward. I put this on top of there why? Just because? Well, whatever. Sound was a bit muddled, but that may have been my aging box.
There's some good variety in the approach to hidden object scenes: sometimes outlines, sometimes descriptions, and other times just a dozen or so objects of a type. The assets themselves are used more than once, without regard to context, so there are ballet slippers in the crypt and also in the library (just an example, I don't recall if the slippers are in those actual locations). That always bugs me some. Deadwood may work best as a beginner's game for a precocious kid to play; as a HOG fan, I found it a little bland and arbitrary.. What to say here? Animations are not good, voice acting is so-so, plot is thin, navigation is a bit awkard, puzzles are rather simple... Ok this was almost so bad that it made it fun, I did finish the game but I cant really recommend it to anyone else right now, this game needs a tad more love and care from the developper(s)...
On the bright side, I did not run into any bugs (so there IS some love from the developper :))
Not recommended (realy). TL;DR: Bad hitbox in minigames, unchallenging puzzles, story lacks depth and the game is illogical.
Reasoning:
NB! I played the game on the hard mode.
-The story in itself is horrible and lacks depth, but that is okay, cause it is just a 'hidden object game', and I do not expect an in-depth story any more. It is as if the genre itself is lacking that final push to become more modern. This particulary story left me very unsatisfied, and I was not ready for 'the end'.
-The puzzles are also quiet bad and not very challenging, having few types. Most of them is about matching a puzzlepiece to a screen, but the shadows makes it obvious.
These two I can live with, but the worst is still to be written:
-The hitbox within the HIDDEN OBJECT mini-games are NOT MATCHING WITH THE CLICKABLE ITEM! However, there is also no penalty from clicking fast over the entire screen. The items are also reused a lot, having the same bowl with the same items in, in almost every scene. Those are not the clickable items, but it makes it easier to look past - you simply know that you're not searching for it.
-The game lacks LOGIC! If you need, lets say, a hammer, you cannot take any hammer - you need THE hammer. I realize that this occurs in other games, and I've played a lot of hidden object games over the years, but this is by far the worst.
I also had no horrorfeeling what so ever, and I believe it is because of the lack of suspense. Also, many games become more horror-like if you can actually be harmed.. Oh man, where do I begin, so I was about an hour in to this game, which I assume takes maybe an hour an a half tops to beat due to how easy the puzzles are and how linear the gameplay is. And then I had to do a puzzle that required me to use a pocket watch that I picked up earlier in the game, went to find the pocket watch aannnnnnd it's gone. So unless I feel like restarting this game, and oh boy I REALLY don't, I can't beat it. I have played a lot of these types of games and trust me, there are much better ones to waste your time on with far better writing and wayyyy better hit boxes in mini games and HO scenes.. Good little mix of adventure, puzzle and hidden object. For the 39p I paid on offer it was well worth every penny, but the only fault I'd have with it is complete lack of replayability as the objects to find in each minigame don't change each time you restart... but for 39p it was a steal!
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