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Fresh Urgent Quests will be on how to freshen things up in PSO2

The other significant addition to motion shown off in the initial NG trailer is the slide. It goes as far as some of those screenshots have made it look. Players can access high ground and leap off to glide and get pretty damn much through the map. Like in Breath of the Wild, you'll have the ability to make you are way up a mountain to slide away from -- but without anything alerting you enjoy endurance PSO2 Meseta. It'll also cause some dramatic entrances into conflict. Sega already stated that crafting and gathering could be getting an overhaul, and while we didn't have a peek at crafting, we did see how much nicer it is to snag items within the field. Gathering can be done on the fly, similar to Dragon Hunter: World. Get close to an item, and tap a button. Fruit can be harvested in trees, you will find new docile creatures that may be searched for meat and other things and healing items are seen throughout the land as green luminous indicators called Resta Signals. It's much more intuitive than the present game

Combat Is Quite like PSO2's current combat system, down to the firearms, Photon Arts and Photon Blasts. It's just quicker, more mobile and smoother. There are no longer Perfect Attacks; instead, it is more like contemporary action games with combos and counterattacks. Dodging and obstructing is more fluid for many classes also. Certain classes may see a difference in play. There is no longer attacking in the atmosphere indefinitely, therefore expect to be on the ground more dodging and countering. Attacks and PAs are set up the exact same way they are now with certain buttons performing specific attacks or the 1-2-3 system. As far as PB's go, since Mag's won't be a part of gameplay anymore, they behave more like Sophisticated Photon Arts, which have been released in Japan's PSO2 with Episode 6. As opposed to summoning a monster, PB's will rather be a huge attack coping serious damage that should be recharged through combat.

Of the three courses they showed, Force had some of the greatest changes. They finally have a block much like Hunters in addition to their dodge, and it can be a much-needed addition since they may be delicate and slowed down by Technique charging pso2 sales. Techniques have also gotten better in that they no longer must get charged to use. They finally have an uncharged strike that, although not as strong as the charged version, still does some fantastic damage.

Another fantastic change is that healing items may be employed on the fly. No more getting stuck at a drink cartoon hoping to cure only to be promptly smacked and lose all of it without a thing you can do about it. Healing will occur instantaneously in NG while you do more important things, such as dodging. Overall, the battle is receiving a much-needed upgrade while still feeling perfectly comfortable.

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