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Posted by alterego5352 on August 26, 2024 at 1:22pm 0 Comments 0 Likes
Title: A Blind Legend
Genre: Action, Adventure, Indie
Developer:
Dowino
Publisher:
Plug In Digital
Release Date: 7 Apr, 2016
English,French
This is the first time I give a negative review to a game\u2026 and it\u2019s basically for 2 reasons:
1)\tImmersion totally broken by the menu\/loading\/instructions voice
2)\tCheckpoints bring you back what fells like 5 minutes of uninteresting things. When you play in hard mode it\u2019s annoying as \u2665\u2665\u2665\u2665\u2026. In normal is just very very annoying.
I had high expectative for this game, it\u2019s a pity it has so many BIG problems =\/
. Ok, so for those of you who look at reviews first this is for you. The computer automated voice in the beginning is horrid. It is amazingly annoying and almost made me want to stop playing the game. After I got throught the tutorial it became fun. Just get through the beginning and the rest is extremely fun and I am having a great time playing it so far. Its fun to just close my eyes and listen. Very creative game. I can say for the first time in a long time that this is something I have not experienced before in a game. That to me is worth the 5$ I paid
8\/10
-2 becuase they should have just gotten a voice actor to do the job of the computer voice. Hell the dev should have just done it.
Everything else is great so far.. Maybe it's my unjustly high standards, but if you are making a game where your entire selling point is an audio experience, I'd expect there to be a bit more effort put into the sound making (read: don't reuse the same sound assets). I can overlook listening to my daughter character repeating the same directions over and over again. I can't however accept that I'm fighting a troop of knights, who thankfully have some variant in their voice and personality, but still have the same attack and death sound. I know this is just nitpicking, but it just feels extremely lazy, especially since sound plays such an important role in the game.
Another problem I had with the game is that it actively tries to stop you from getting immersed. The Tutorial\/Guide voice is very annoying and there was no option in the settings to disable it. It really sucks when you took the time to blindfold yourself in a dark room and covered your ears with a decent pair of headphones and your adventure is ruined by a semi-robotic female voice going \u201cLOADING\u201d.
Mechanics wise, it's ok. They were creative in painting the world around you. The sound of your footstep change depending on where you are, the background noises are often filled with subtle sounds to make the world seem alive. Utilizing the daughter character as a marker was also a smart workaround to enable players to move around the game world. However, the maneuvering could use a little tweaking. You could take a wrong turn, and on asking your daughter where to go, she will simply repeatedly tell you to TURN RIGHT. You\u2019re better off playing it by ear, and try to get closer to her voice. Controls are responsive but the combat system felt a bit too simple. The story isn\u2019t too bad and your daughter sounds like a cute girl, so things are probably pretty good.
Overall, if you\u2019re looking to just sate a curiousity, then this game would probably be enough to sate it (and the price point is quite fair). However, if you were unfortunately looking to put yourself in the shoes of a blind knight, you will have to look elsewhere.
. A blind ledgend has the equivalant signifigance of super mario brothers but for the blind and vision impaired. I hope the developers continue to develop the format of interactive auditory entertainment both for the vision impaired and non-impaired alike. It can be a little like an audiobook coming to life which allows the player to use their imagination more. Certaintly worth developing more, and I hope other developers begin adding to the format as well.. I bought this out of curiosity and am very glad I did. By giving you only audio to inform you what is happening around you it leaves the visuals completely up to your own imagination - so if you're an avid bookworm then you should enjoy this game. Play it with your eyes closed and it becomes completely immersive. Also, incredible to create a game that raises awareness of a disability and at the same time uses it to make the game better.
TL;DR - if you enjoy reading lots then this game is perfect for you. And close your eyes!. Playing without visuals is a very interesting mechanic, and occasionally it did work well. However, there is a very limited amount of different sounds (so you end up pushing buttons in response to whether the sound is to your left or right), and fighting is quite annoying. I gave up the game after I tried to defend some fishermen who had saved me - I simply wasn\\'t sure if I was even hitting the monster, and I always ended up dying. Note that this means that I have not finished the game.
You can try the game\\'s first levels out for free on your smartphone to get a feel for it, which I recommend. Playing on PC shouldn\\'t add much to the experience.. I feel like being Dardevil.
Original gameplay, sounds are amazing and the story is very compelling.. One of the most fantastic ideas I've ever seen (or heard!)
Even though it's a quite simple game, it's core idea is just amazing. It's not just an inclusive game, but it also gives you a small (and simplified) perception of all the difficulties a blind person may face.. I wish I could recommend this game. It has a peculiar concept and I usually promote this kind of experimentation, even if the game is not a masterpiece. Howeveer, in this case, after the surprise of the unique game mechanics wear off, nothing great remains from it. It becomes incredibly repetitive: there are only two phases, the combats and the running, and both are super tedious. In the combat phases, you only have to wait for the right signal to hit where the sound comes from; in the running phases, you move straightforward, and you press madly on space to call your daughter so that she tells you where to go. The latter is particularly confusing, and will get you lost often.
None of this sounds fun, and it quickly becomes annoying. The worst part is that there are too few checkpoints, so you sometimes have to play again a huge section of the game when you die. No thanks: it wasn't fun the first time, I certainly won't do it again.
A lot of reviews point out how bad the audio is. Maybe it was because my expectations were low, but it wasn't that bad in my opinion (at least, it wasn't terrible). It's true though you'd expect a game that relies only on sounds to put everything in its audio experience.
I find it hard to leave a game unfinished, but it's been a few weeks since I last played (I reached at least the middle of the game), and I just can't find the will to continue.
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