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Turquoise copper is a blend of turquoise and copper that can be a characteristic gemstone or a synthetic stone. Normal turquoise copper is a characteristic gemstone found in places like the US, Mexico and Iran. The copper in turquoise copper gives it an exceptional variety and surface. Whereas manmade copper turquoise also known as mosaic turquoise or Mojave turquoise, this stone is made by mixing crumbled turquoise with copper minerals.
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ContinuePosted by Jerry on November 23, 2024 at 2:24am 0 Comments 0 Likes
Title: Fire Place
Genre: Casual, Indie, Simulation
Developer:
Badru, Michael Bell, Pol Clarissou, Zoe Vartanian, Galen Drew
Publisher:
Ice Water Games
Release Date: 21 Sep, 2018
English
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Puts wads and generic rotating brown things into the darkness. Throws in a million matches. I hear fire, I see glowing logs, but want flame. Where is my FLAME?! Adjusting settings, change locations....nope. Poke poke poke. Glowing chocolate bar just rolled out of the fireplace into the living room. Repeat.
Update: Thanks Ice Water Games -- I applyed the fix. I went into the game foder, right clicked Fire Place.exe, went to properties and chose the checkbox "Run this program in compatibility mode for Windows 8. Not sure why this worked, but it did. I have windows 10. It's better.. Really enjoy this little app. It's a lovely piece of digital ambience, with a bit of a learning curve for the first few minutes. After that, it becomes a wonderfully relaxing way to spend half an hour napping.. could use more updates. I mean the game seemed great. I loved Viridi. But when I start it, it doesn't even open. I get a black screen then it stops responding. I meet all the system requirements too.. I mean the game seemed great. I loved Viridi. But when I start it, it doesn't even open. I get a black screen then it stops responding. I meet all the system requirements too.
v1.2 - Unexpected turn of events:
Sup everyone! Yep, I'm still alive!
Before I begin I will proudly announce the game has reached 62 downloads! I know, not that many, but I'm trilled nonetheless!
I'm still working on the update v1.5. However, I decided I'm gonna release a new update before v1.5 which will be v1.2.
Why? Simple, v1.5 is supposed to be an update to bring new things, not just fix stuff, and there are things in-game that need to be fixed. So here's the list of changes this new update will bring:
- Muzzle flash effects on weapons and impact effects on projectiles
The weapons look kinda bland without these, I'll add them for this update instead of v1.5
- Contact shadows
This happens a lot with the Unity engine, there are objects that usually never cast shadow or if they do they look ugly, such as small objects, grass, etc. I found a way to fix that, it might not seem like much but it will truly make visual difference for the better, adding more realism to the lighting... I will show juicy before/after pics of the difference when the update is up.
- Fix player clips
Although I fixed 90% of the exploitable locations that would allow you to escape the map a member of the community was kind enough to show me I missed a few spots here and there so I'm gonna fix that.
- Occlusion issues
There are objects that disappear when you look at them from certain angles, I'll fix that too.
And last but not least!!!
It's too soon to add any campaign level, they are just not ready, HOWEVER, I decided I'm gonna throw a little demo in, mostly for fun and to test a few things the main campaign will have.
I warn you tho, it won't be easy, and not because of the enemies, there will be puzzles, dead ends and also some degree of spooky content, I want to remind you that SCP: Derelict is not only a SciFi FPS, but also a Horror game where guns won't be always the solution, so I'm gonna put some horror elements to the test as well.
Don't expect much tho, as I said, it's just a little demo, I might release more demos like that one in some updates, just for the heck of it, so please make sure to give me feedback throughout this process.
That's all, thank you for taking the time to read, have a great day/night everyone!. Third Update (v1.5) Release Date & Details:
Hello pals and gals, I hope you liked this recent update, it doesn't have all the stuff that were promised but there's a reason for that, the two friends who were helping me with the game recently quit... apparently they were extremely disappointed at the fact that the game only has approx. 40 downloads after all this time...
While it is indeed sad I really don't care, I still have my hopes as high as ever that this game's community will grow!
There's no defined release date for the next update but it should be this month... there will be two updates in fact, it goes like this:
Update #3 (v1.1)
This update will address one thing that really needs to get fixed... bugs. There are ways to escape the boundaries of almost all maps, I'm always eager to find glitches or exploits in videogames and I'm pretty good at it so I think keeping others from doing that in my game will be quite easy :-B
Update #4 (v1.5)
This is the good one.
Changes that will definitely happen:
- New SCP that I've been teasing since the game's release! (finally right? lol)
- Muzzle flash effects to guns.
- Impact effect for projectiles.
- Improved projectiles' effects.
- Improved pistol sound.
Changes that might happen:
- Replace yet another existing survival mode map.
- Add official names to the maps.
- Add music.
Well, that's all for now, stay tuned and, if you like this game PLEASE spread the word, tell friends and family about this game that will really help me out a lot to make this game even better.
Thank you for reading and have a great day/night everyone!.
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