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Title: Fake Colours
Genre: Casual, Indie, Strategy
Developer:
Beyond-Limits-Games, FCG
Publisher:
Forthright Entertainment, LLC
Release Date: 1 Jan, 2015
Minimum:
English,Korean,Russian,Ukrainian
A very nice puzzle game, casual but not so easy, for what concerns the visual aspect it's simple, neat and fitting to the genre of game. The music is pleasant although sometimes a little insistent, but that's okay given the context. Finally, the controls are great although for now I've used only the keyboard, and this is said by one that utilizes mainly the pad in all games in which it's available.. It's like playing Portal without portals...
but with cubes !!!!
10\/10. Really good idea with some weak execution in certain areas. The overall design and simple mechanics are very good. Great levels with inteligently designed puzzles. The complexity scales at a good rate and the levels stay at a small scale which never feels overwhelming.
Where this game falters is the presentation and controls. The overall art is bland and overly contrasting. 100% brightly saturated colors can be annoying to look at for extended periods of time. The game has no control options or audio settings. The camera is the worst part of the game. No free rotate and it snaps to flat horizontal or vertical.
Despite the painful flaws, Fake Colours is good enough for puzzle fans to give it a shot.. THIS\u2665\u2665\u2665\u2665\u2665\u2665IS NICE FOR 0,55. This is a very good puzzle game. The description is quite right: first several levels are enough easy, but most of later levels are very hard and made me give up and watch the solution (I don't very like puzzles in which I don't make some progress every now and then).
Patient and determined players can easily spend 2 hours on each level and spend even more on optimisation of their solution for making 100% score (minimal moves). So if you are feeling that you can spend hours on a single puzzle - this game is for you.
Also I disliked rotating camera before each level - I don't really understand the purpose of this. The puzzles are better solved when camera is stable. And it would be better if we could move ingame camera, try different angles and view all the puzzle platform from the point above it. Many cells become covered by blocks in several layer levels and it's hard to remember which hidden cell has which color.. This game is more challenging than i was expecting. I thought i would run out of content pretty quickly, but the difficulty ramps up, and I still have some levels to go. Awesome for a simple puzzle game.. Good logical game. Nice gameplay. Pleasant art style. I like it.
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