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Every day in our lives, we are exposed to a variety of MicroStation programs, whether we can sense the program or not. You can feel the program, just as you are reading this article with your phone or computer operating on a variety of software, APP, but you can't feel the program, which exists in your TV, washing machine, air conditioning, and even your home's electric meter water meter.
Several programs
Since the introduction of ProjectWise the world's first electronic computer in 1947, programs have been altering the world. But just what is a program? We'll explain why programs are called programs further down.
If understood literally, a program is a step toward accomplishing something. A very old game may assist us in comprehending the notion of program. This game is called Hannauta, and we'll begin with a three-step Hannauta.
Hannota in three stages
Hannota is a game in which only one board may be moved at a time, and BIM Solution provider the smaller board must be placed on top of the bigger one. We now have a particular task: transport three such planks, organized from smallest to largest, from the first to second column. And at least six stages are required for this activity. There is no way we can do this assignment without infringing the regulations if we do not execute a specific six. The method of relocating the Hannukah tower is actually rather easy.
The relocation of the Hannukah tower
And today, we commonly conceive of the program as a computer program, therefore in order to comprehend the program, we must first grasp what a computer is.
A computer, as the name implies, is a machine that can perform computational operations. Because computers utilize electrical impulses to execute calculations, they are hundreds of times quicker than people. Early computer systems were meant to be used for mathematical computations in scientific research.
The first electrical computer in the world
A computer's only function is computation, and large-scale calculations are often done by scientists. How can we make computers accomplish more? So our great forefathers devised a method to train computers to perform different tasks. It is to convert some of our real-world knowledge into a sequence of numbers that will be sent into a computer to compute, and the numerical results computed by the computer will be changed into specific physical quantities in the actual world. Thus, computers can do a wide range of practical jobs, not only scientific computations. A sensor is the device that turns our real-world physical quantities into numerical values, and an actuator is the device that converts the computer's computed numerical results into real-world physical quantities.
Computer Command
The computer absorbs an issue, which we call input, in the same way that we humans do. The computer, on the other hand, computes a result that informs us something, which we call an output. For example, the following equation, 1 + 1 equals 2, is us, the calculation of the input, and equal to 2, is the result of our calculations, and the computer is the same, we feed it 1 + 1, and it will produce a 2. The computer communicates with us from the outside; there are just two portions of the input and output; the remaining elements are concealed behind the black box, and we have no idea how they function. We have no idea how they operate.
In the next paragraphs, we will explain how the computer evolved step by step. How does it operate on the inside? Although programs operate within the computer, we can still describe what a program is before we teach you about the computer's internal structure.
The formula for solving a 1$2 equation is given below.
This formula was taught to us in middle school math class. If we want a computer to answer this problem, how does it do so? An intuitive idea is to provide a root formula to the computer, and then let the computer perform operations such as addition, subtraction, multiplication, and division in the order of the root formula, and then we can naturally find the root of any equation. So, congrats, you've built a program, this root formula, which is a program for solving quadratic equations. In other terms, a program is a set of instructions that directs the computer how to conduct computations in a certain order. The application guides the computer, much like a puppet, through each fundamental motion. Programming, on the other hand, is the process by which we humans consider a sequence of steps that may be performed to complete a given goal utilizing a combination of the computer's fundamental activities, and then transform these steps into a "guidebook" that the computer can recognize.
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