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Escort Commander Crack Graphics Fix


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About This Game



Escort Commander is an arcade space shooter blended with strategic and tactical gameplay elements. This is not another mindless shooter. Build your fleet. Outfit your colony. Upgrade your ship. Defend the last colony. Survive.

Nearing extinction, the last remaining inhabitants of earth flee to an asteroid colony. The outlook is grim, but there is hope. An allied galactic empire has offered refuge on a habitable planet under their protection. The journey is dangerous and it is your job to ensure the colony's survival.



Two game modes: Campaign and Survival

  • Inspired by classic arcade style space shooters and enhanced with unique strategic gameplay elements
  • Casual intuitive game with a quick learning curve. Stomp out enemy spacecraft in no time!
  • Upgrade your colony with Turrets, Fighters, and other systems to enhance your chances of survival
  • Upgrade your ship's systems (Mass Drivers, Armor, Hull Strength, and Engines)
  • Outfit yourself with new weapons
  • Build your escort fleet
  • Command your fleet to ensure the survival of the colony
  • Upgrade Asteroids in Survival to protect your colony
  • 28 Steam achievements
  • 3 Steam Leaderboards!
  • About the cost of a milkshake!
  • Music by Bensound
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Title: Escort Commander
Genre: Action, Casual, Indie, Strategy
Developer:
CKS Tactical
Publisher:
CKS Tactical
Release Date: 22 Feb, 2018



English



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TL;DR: It's kinda fun, probably worth the $2.99 for a few hours of amusement. Lacking polish in a lot of ways, but still a fun implementation of a neat concept.


This game really feels like an early access game. Either that, or a legitimate arcade game where the game is intentionally challenging because the developer wants you to pop another quarter in it every time you die.
Even after looking up the controls, the gameplay instructions are not very clear; it took me a few minutes just to realize I was supposed to be commanding the colony (HINT: Tab & Number keys). After getting that it all sort of unfolded, but then I ran into the problem that I really had no idea how to improve in the game. As far as I can tell, the different paths on the warp map are simply that- different paths, neither really preferable to the other in any evident way.

That last thought leads well into my general take on this game; while all the individual things are kinda cool, a lot of them feel poorly defined. Different weapon upgrades don't seem to have the same effective value, and different weapon systems seem much better than others.

I kinda ran out of gusto for this review now, so I guess I just want this game to be more than it is, because as it is it is (weeee, two letter words) enjoyable, but I feel like there are a few things that could make it more enjoyable. To keep it short, I think some sort of self-selected difficulty would be good. I like challenges, but a challenge becomes an exercise in futility when the path to success is unclear. Perhaps a more clear risk\/reward proposition. Also, being able to see the firing rate on weapons would be very nice for the first-time player and for min-maxers alike.
I believe that sort of thing would really help tip the scale of this being a "cool" game to a "really cool" game.. Has potential. Controls are clunky and a small tutorial or tutorial text is needed. starting difficulty is high and resources available seem way to sparse to be able to compete.. Very hard game, but if you get anywhere you get this error:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object obj_enemyMissileTurret2:

REAL argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_obj_enemyMissileTurret2_Step_0 (line 15). I wanna like it, but I'm sorry, this game is just. Not. Balanced.

It's otherwise right up my alley, and I got it on sale for a buck fifty, so I'm gonna go ahead and support the dev with a like and not get a refund. However, the fact that you have to basically start the campaign over to try a new strategy once you get stuck on a level kills it for me.. It needs a bit of tweaking to make more reasonably challenging (i get stuck at the same area constantly) and I'd love to see fleet customisation a bit but it's worth the pocket change it's asking for :). i ve been p;laying this game for a hour and have enjoyed this game but i feel that this game is a bit diffcult AND i think it could more units to bulid eg ship boarders or it allows you upgrade other ships and change there AI eg units that do stuff with out orders.. Game has some potential. Just needs some polish.

1. An explanation of the weapons and upgrades.
2. An explanation of enemy ships and weapons
3. The controls are awful.

It should be RIght handed for arrows left hand for shooting and commands. The left hand is moving your ship and issuing commands. The right is just holding spacebar and secondary. Thus the left is doing too much and the right not enough.

Or allow user to input what keys they want to use. Or even use mouse to aim.



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