Electronic game development is usually done in casual working environment

Electronic game development is usually done in a very casual working environment. T-shirts and sandals are common work clothes. Working hours are usually flexible; many developers work every day at 10:00 am, but employees are generally expected to work at least 40 hours a week. In the eyes of outsiders, the wages of employees are quite high and the work is easy. Many developers have some bonus programs, or provide royalties and performance-related bonuses to reward their employees. Many companies offer a variety of benefits such as free snacks and drinks, and relax staff to take the time to 'relax' - sometimes offer video games Rocket League Items, table tennis tables and comfortable seating areas.

Many people think that this type of environment is good and pleasant for the business or for the individual. However, the industry generally requires high staff at work hours, sometimes to a degree that is extremely tired and away from health. Employee job burnout is not uncommon. (See key time, below).

It should be noted that the development of the game is not only the software industry, but also the entertainment industry, we all know that most of the entertainment industry (such as movies and television) requires a lot of staff working time and dedication. Reward creative work is conducive to the entertainment business to attract the labor force, to create a competitive labor market. This requires a high degree of commitment and performance for employees who want to remain competitive. In spite of this, people are concerned that the current working conditions in the industry have resulted in a serious deterioration in the quality of life of employees. Association groups, such as IGDA, are increasingly involved in discussing this issue.

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