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A Course in Miracles: The Path to Religious Enlightenment

Posted by Khalid Shaikh on October 7, 2024 at 10:20am 0 Comments

One of the key themes of A Program in Miracles is forgiveness. The Course highlights that forgiveness is the important thing to issuing the ego's hold on our minds and connecting with the divine enjoy and light within us. In the Course's framework, forgiveness is not about condoning or overlooking wrongdoing, but about recognizing the illusory character of the ego's judgments and grievances. By forgiving others and ourselves, we release the burdens of guilt and fear, allowing us to experience… Continue

Discover Free On line Activities

Posted by Ab12 on October 7, 2024 at 10:20am 0 Comments

On line activities are extensively labeled in to free and compensated on the web games. Free activities may be saved and performed free, while compensated activities will need you to fund the getting and action process. You will have a way to perform free in the different on line hosts which can be catering to the niche. On the web machines are create often by the overall game organization or by the people themselves. An excellent and a dependable net connection are expected for the overall… Continue

Educational Games Audience, Geographies and Key Players 2020-2025

An educational game is a game designed to teach humans about a specific subject and to teach them a skill.
This report elaborates the market size, market characteristics, and market growth of the Educational Games industry, and breaks down according to the type, application, and consumption area of Educational Games. The report also conducted a PESTEL analysis of the industry to study the main influencing factors and entry barriers of the industry.
ALSO READ : http://www.marketwatch.com/story/educational-games-market-research-...

In Chapter 3.4 of the report, the impact of the COVID-19 outbreak on the industry was fully assessed. Fully risk assessment and industry recommendations were made for Educational Games in a special period. This chapter also compares the markets of Pre COVID-19 and Post COVID-19.
In addition, chapters 8-12 consider the impact of COVID-19 on the regional economy.
ALSO READ : http://www.marketwatch.com/story/june-2021-report-on-global-luxury-...

Key players in the global Educational Games market covered in Chapter 13:
Scholastic
Beijing China Education Star Technology
Kingsun
Neusoft
Zhengfang Software
Wisedu
The Learning Company
Hongen
Jucheng
IntelHouse Technology
Guangdong Dongtian Digital Technology
Kingosoft
LeapFrog Enterprises
ALSO READ : http://www.marketwatch.com/story/june-2021-report-on-global-stock-c...

In Chapter 6, on the basis of types, the Educational Games market from 2015 to 2025 is primarily split into:
K-12 Educational Game
University Education Game
Adult Education Game
Elderly Education Game
ALSO READ : http://www.marketwatch.com/story/june-2021-report-on-global-worldwi...

In Chapter 7, on the basis of applications, the Educational Games market from 2015 to 2025 covers:
Quality-oriented Education
Examination-oriented Education

Geographically, the detailed analysis of production, trade of the following countries is covered in Chapter 4.2, 5:
United States
Europe
China
Japan
India

Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 8, 9, 10, 11, 12:
North America (Covered in Chapter 8)
United States
Canada
Mexico
Europe (Covered in Chapter 9)
Germany
UK
France
Italy
Spain
Others
Asia-Pacific (Covered in Chapter 10)
China
Japan
India
South Korea
Southeast Asia
Others
Middle East and Africa (Covered in Chapter 11)
Saudi Arabia
UAE
South Africa
Others
South America (Covered in Chapter 12)
Brazil
Others

Years considered for this report:
Historical Years: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Period: 2020-2025

Table of Content

1 Educational Games Market - Research Scope
1.1 Study Goals
1.2 Market Definition and Scope
1.3 Key Market Segments
1.4 Study and Forecasting Years
ALSO READ : http://www.marketwatch.com/story/june-2021-report-on-global-ultraso...

2 Educational Games Market - Research Methodology
2.1 Methodology
2.2 Research Data Source
2.2.1 Secondary Data
2.2.2 Primary Data
2.2.3 Market Size Estimation
2.2.4 Legal Disclaimer

3 Educational Games Market Forces
3.1 Global Educational Games Market Size
3.2 Top Impacting Factors (PESTEL Analysis)
3.2.1 Political Factors
3.2.2 Economic Factors
3.2.3 Social Factors
3.2.4 Technological Factors
3.2.5 Environmental Factors
3.2.6 Legal Factors
3.3 Industry Trend Analysis
3.4 Industry Trends Under COVID-19
3.4.1 Risk Assessment on COVID-19
3.4.2 Assessment of the Overall Impact of COVID-19 on the Industry
3.4.3 Pre COVID-19 and Post COVID-19 Market Scenario
3.5 Industry Risk Assessment

……Continuned

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