Out of the 119 games I own, this is definitely one of the best games.. Alright game, it starts off kinda blah but does seem to grow on you as you play it a little more.
www.youtube.com\/watch?v=l7e-Y-PJn9M&feature=youtu.be\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=l7e-Y-PJn9M&feature=youtu.be<\/a>
Still the game seems to be priced WAY too high at its launch price of $4.99 USD. I'd recommend to the developer to price this title at 99 cents or $1.99 tops. I know it's your first Steam title, but it's just not worth $5 to most gamers on Steam. Remember they can buy games like Burnout Paradise City OR Need for Speed games for $5 or under on sale all the time!
This game scored a dismal 47% in my scoring, mostly hurt by a bad value score because of the steep asking price.
NOT recommended unless you get it at around $1 or less.
Not a bad first game to the developer, maybe speed it it up and add acceleration and brakes to the game and with the faster speed, no such drastic curves. That could help make the game more fun IMO but I DO love the random track generation!. Think this game needs more work. I'll let u decide to buy it or not as im on border line for this game.. Alright game, it starts off kinda blah but does seem to grow on you as you play it a little more.
www.youtube.com\/watch?v=l7e-Y-PJn9M&feature=youtu.be\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=l7e-Y-PJn9M&feature=youtu.be<\/a>
Still the game seems to be priced WAY too high at its launch price of $4.99 USD. I'd recommend to the developer to price this title at 99 cents or $1.99 tops. I know it's your first Steam title, but it's just not worth $5 to most gamers on Steam. Remember they can buy games like Burnout Paradise City OR Need for Speed games for $5 or under on sale all the time!
This game scored a dismal 47% in my scoring, mostly hurt by a bad value score because of the steep asking price.
NOT recommended unless you get it at around $1 or less.
Not a bad first game to the developer, maybe speed it it up and add acceleration and brakes to the game and with the faster speed, no such drastic curves. That could help make the game more fun IMO but I DO love the random track generation!. Alright game, it starts off kinda blah but does seem to grow on you as you play it a little more.
www.youtube.com\/watch?v=l7e-Y-PJn9M&feature=youtu.be\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=l7e-Y-PJn9M&feature=youtu.be<\/a>
Still the game seems to be priced WAY too high at its launch price of $4.99 USD. I'd recommend to the developer to price this title at 99 cents or $1.99 tops. I know it's your first Steam title, but it's just not worth $5 to most gamers on Steam. Remember they can buy games like Burnout Paradise City OR Need for Speed games for $5 or under on sale all the time!
This game scored a dismal 47% in my scoring, mostly hurt by a bad value score because of the steep asking price.
NOT recommended unless you get it at around $1 or less.
Not a bad first game to the developer, maybe speed it it up and add acceleration and brakes to the game and with the faster speed, no such drastic curves. That could help make the game more fun IMO but I DO love the random track generation!. Think this game needs more work. I'll let u decide to buy it or not as im on border line for this game.. Out of the 119 games I own, this is definitely one of the best games.. Think this game needs more work. I'll let u decide to buy it or not as im on border line for this game.. Out of the 119 games I own, this is definitely one of the best games.. Out of the 119 games I own, this is definitely one of the best games.
DK2D patch notes v0.163 (May 10 - 2019).
DK2D Early Access Launch postponed!:
My apologies for not making it in time!This is no April Fools joke unfortunately.
A lot has happened for me personally in the past few weeks including a new day job.
DriftKing 2D is almost ready for it's Early Access launch but it's just not quite there yet.
Transparency is important so here's a quick summary of things that didn't finish in time and are currently my top priority in the coming days:
- Collecting new colors and vehicles. (Almost ready)
- The Store menu's (Almost ready)
- Achievements & Leaderboards (Almost Ready)
- Missions menu (Almost Ready)
- Offline savefile system + Cloud save (Broken)
- Additional tweaks and optimizations of the new additions.
There's also a new gameplay trailer coming as soon as possible, Work on the website and presskits, Marketing and porting the game over to Google Play while waiting for the game build to go live on Steam.
I hope everyone will understand my decision to postpone until a more complete and playable version has been realized..
Changelog: 0.167.0:
Changelog: 0.167.0
- Added The tank! (The Boomer) acts like a regular car in "endless mode".
- Made some changes for the upcoming new game mode. (coming ASAP)
- Changed the Ocean biome images in the garage and the store.
- Added vehicle names. Biome names coming in the next update.
- Fixed a menu selection bug (themes) by using keyboard or controller to navigate.
- Modified the Konami Code's.
- Fixed a bug with previewing colors.
- Minor other tweaks
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34522687/9fe13332968c49c2bc6868743b10226000391283.png)
.
Changelog: 0.165.0:
Changelog: 0.165.0
- Fixed Headlight bug
- Finally fixed the road generator!
(Please tell me ASAP if it still gives a problem where the road disappears!)
- The road generation becomes gradually harder now!
- Fixed some objects despawning onscreen
- Fixed The RainbowDrift (now only at 1000m or higher)
- Modified the player speed
- Fixed Daily DK bug with Keyboard controls
- Fixed Biome selection on Restart/Play.
- No more trees in the desert, Making place for cacti. (Soon!)
- Added a popup to notify new players which car & color they received.
- Added a Coin icon to notify players to claim their free daily DK.
- Added a Pause Popup
- Added the ability to RESET SAVE DATA. (Settings menu)
- Reserved some code for the first new additional game mode!
- Minor stability & performance improvements..
Changelog: 0.165.0:
Changelog: 0.165.0
- Fixed Headlight bug
- Finally fixed the road generator!
(Please tell me ASAP if it still gives a problem where the road disappears!)
- The road generation becomes gradually harder now!
- Fixed some objects despawning onscreen
- Fixed The RainbowDrift (now only at 1000m or higher)
- Modified the player speed
- Fixed Daily DK bug with Keyboard controls
- Fixed Biome selection on Restart/Play.
- No more trees in the desert, Making place for cacti. (Soon!)
- Added a popup to notify new players which car & color they received.
- Added a Coin icon to notify players to claim their free daily DK.
- Added a Pause Popup
- Added the ability to RESET SAVE DATA. (Settings menu)
- Reserved some code for the first new additional game mode!
- Minor stability & performance improvements..
Changelog: 0.168.0 - New Game Mode added!:
Changelog: 0.168.0
- Added a New game mode! (Target Practice! v1)
- Added 13 New achievements!
- Added a Profile page to view your Player Stats.
- Added a Boost icon (tap The middle part of the screen, or "Press A/E" to Boost!)
- Added Biome Names in the Garage Menu & Store Menu.
- Added Snowballs in the snow Biome.
- Added Cacti in the Desert.
- Added Continue & Quit options in the Pause menu.
- Fixed headlight Angle jumping.
- Fixed Player Collission bug.
- Fixed Tank not receiving DK from Drifting.
- Fixed Settings menu (languages/About) showing the wrong tab.
- Fixed Clearing save data not working on controller.
- Fixed Daily Coin icon disappearing after window rescaling.
- Fixed Menu Tab sometimes not resetting to 0 in the Main menu.
- Fixed Quiting from Main Menu display bug.
- Modified Menu Scrolling for keyboard and controller.
- Window maximizes on startup
- Optimizations and bug fixes.
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34522687/6fc658e053008a21c563106cb7a3002f1aedf50a.png)
Also: HAPPY BIRTHDAY TO ME! (MAY 25th)
https://store.steampowered.com/app/965000/Drift_King_2D/.
Changelog: 0.168.0 - New Game Mode added!:
Changelog: 0.168.0
- Added a New game mode! (Target Practice! v1)
- Added 13 New achievements!
- Added a Profile page to view your Player Stats.
- Added a Boost icon (tap The middle part of the screen, or "Press A/E" to Boost!)
- Added Biome Names in the Garage Menu & Store Menu.
- Added Snowballs in the snow Biome.
- Added Cacti in the Desert.
- Added Continue & Quit options in the Pause menu.
- Fixed headlight Angle jumping.
- Fixed Player Collission bug.
- Fixed Tank not receiving DK from Drifting.
- Fixed Settings menu (languages/About) showing the wrong tab.
- Fixed Clearing save data not working on controller.
- Fixed Daily Coin icon disappearing after window rescaling.
- Fixed Menu Tab sometimes not resetting to 0 in the Main menu.
- Fixed Quiting from Main Menu display bug.
- Modified Menu Scrolling for keyboard and controller.
- Window maximizes on startup
- Optimizations and bug fixes.
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34522687/6fc658e053008a21c563106cb7a3002f1aedf50a.png)
Also: HAPPY BIRTHDAY TO ME! (MAY 25th)
https://store.steampowered.com/app/965000/Drift_King_2D/.
The Beta is Playable today!:
Good progress has been made on getting the game actually playable on Steam!
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34522687/58cee8bb4c16fb6e8345de1514d891481907c1d8.png)
Achievements should be fine from now on as well!
That went a lot smoother than expected, So the future looks bright!
There's still a lot to manage on the Steam store side, But at least the workflow has been straightened out.
![](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34522687/c00576b877122f39078f3cd7269072b151c8f7a1.png)
Everything between development and pushing to Steam should be fairly straight-forward from now on.
I'm really glad to get past these steps.
Next steps are to actually make the game itself completely playable.
Starting with:
- Fixing all dynamic User interfaces.
- Filling the menu's with content: Missions are coming!
- Creating a real cloud-saved save file.
- Adding the First achievement.
(All other achievements should stay unlocked during the beta round)
- Adding the 3th and 4th Vehicle. (Suggest anything!)
Also:
- A Website:
https://DK.LolindirLink.com (Coming Soon)
- Marketing / Social Media (Soon)
- Actually realizing the April 1st launch day.
Thank you all.
-LL
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