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Posted by Nicholas on August 25, 2024 at 3:36pm 0 Comments 0 Likes
Posted by George on August 25, 2024 at 3:36pm 0 Comments 0 Likes
Title: Dis Pontibus
Genre: Indie
Developer:
Marcos Donnantuoni
Publisher:
Marcos Donnantuoni
Release Date: 7 Jan, 2019
Minimum:
English
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If you like difficult puzzle games, then this game is for you. I'm an hour in as of writing this review and have probably only gotten 1/4 of the way through my first island. The game does a fantastic job of teaching you the rules and then letting you figure out the puzzles on your own. It doesn't get in your way, just lets you experiment with the puzzles quickly (thanks to the undo and restart mechanics) and figure them out on your own. There are only a handful of actual puzzle mechanics but the way they are combined make for some extremely challenging puzzles.. The game is great! It has a very simple mechanic; however offers puzzles with very different difficulty level, from the very easy to those really difficult. Also, the visual effects when you lose are great; I have laughed several times on losing, which, combined with the "undo" feature, makes the experience not only less frustrating, but almost enjoyable! One thing that I found a bit confusing is that obtaining some of the additional rewards can only be done with positions that *require* that you use the undo-feature afterwards. But that does not take the fun away -- even perhaps gave you a bit more. :) My congratulations to Marcos.. Nice idea but no clear save points, so I gave up pretty quiickly .. I was a bit skeptical when I heard the praise for this game. It seems rather peculiar that procedurally generated puzzles could be as expressive and focused as human-designed ones. But, the game does an excellent job of crafting and curating puzzles. The mechanics are few but very deep. Many puzzles initially present you with situations that seem to be very limited but after some experimentation you discover new avenues to explore. And the difficulty of the puzzles (and they are difficult) doesn't feel cheap like those in sudoku generators. The game never inundates the player with large numbers of platforms or generates overly complex shapes. Each puzzle's difficulty is the result of very few moving parts. Overall, the success of the game comes down to the approach the designer had in presenting the mechanics which feels like a Zachtronics game in a weird way. Rather than having puzzles be a vehicle for facts about the game's universe the puzzles are varied and unique enough that at a sufficient number of puzzles you will encounter plenty of golden nuggets.. First of all, most content in the game are generated by a in-game puzzle generator, which means there are infinite puzzle sets in this game, and surprisingly the quality is actually pretty decent. However, for machine-generated content, some problems don't seem to be avoidable. It's repetitive, full of randomness, and very limited by its codes. I wouldn't use the word "boring". But I get tired pretty fast everytime I play this game. I believe this game got its potential. It would be much better if there was a well designed level system. As the only major part of the game, the generator makes the game look cheap and lack of sincerity.
Released! : Dis Pontibus is released at last! Enjoy!
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