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Cross Of Auria: Episode 1 Mod Download

Cross Of Auria: Episode 1 Mod Download


Download ->>> DOWNLOAD (Mirror #1)


About This Game

Cross of Auria is set in a world where the memories of all the inhabitants were wiped out by a plague known as the Scourge. This plague throws our hero's consciousness into the realm between worlds - the Veil, forever establishing her ties to that land and ability to cross into it. Now, a girl who would have led a normal life is given the gift of electrogenesis- the reason for which she must uncover.

About Cross of Auria: Episode 1

  • Cross of Auria: Episode 1 is the first installment of a new RPG universe. The story is told from the hero's perspective and focuses on the early days of the most recent Scourge outbreak. While some cities had prepared strategically placed information to help residents find their purpose after the memory-erasing fog, most of the world wakes up without such help - leading to panic and chaos. Man, monster, and Gods alike fell victim to the loss of all that made them who they were.
  • Each chapter of the story may be released as a living project. While the project is live and in development, all updates and additions are free of charge.
  • Cross of Auria: Episode 1 is no longer a live project and no longer receives content updates, bug fixes, or other patches following any schedule.

About the Gameplay

  • Cross of Auria: Episode 1 features classic style turn-based combat in a fantasy world.
  • A number of puzzles can be found throughout the game including during combat. It is important to try different approaches to each situation.
  • As the player, you control the main protagonist Ruby in her efforts to reclaim her memories from the Scourge and the evil force which created it.

Features

  • A new story crafted with the intent to create the next long lasting comic book style universe.
  • A story that starts in the first few days of the world's memory.
  • Optional side-quests and bosses.
  • A bounty/hunt system inspired by various RPG series'.
  • An arena where the party can revisit previous areas at higher levels for better rewards, inspired by MMO group dungeons.
  • Achievement Support for Windows.

Additional Info

  • The completion time for a new player to finish all content within the game, both main story and optional, is roughly 7-9 hours, provided they don't skip dialogue and complete all available quests.
  • While the game was in its living state, players received patches and content updates at no additional cost. New players just picking up the game will have access to all content deployed during the entire lifespan of the game.
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Title: Cross of Auria: Episode 1
Genre: Indie, RPG
Developer:
Hardytier
Publisher:
Hardytier
Release Date: 31 Dec, 2017



English




RECOMMENDED : Ratings 7\/10 (Interesting Game Mechanics)

This game is indeed a surprising "GEM" which I enjoyed very much. 2 days ago, I bought it for a surprisingly low price of under $1, and it was not even on sale. That was the day that it was just release on Steam, and there were NO user reviews at all. The graphics looks ok, but I cannot tell by looking at the pictures if it would be a good game at all. There were also almost no information about this game, except for a facebook account with some info.

I bought the game, and since then I have been playing for more than 12 hours. The story is kind of interesting but complex, with some dream sequences that I do not understand. However, I can sense that it is a well thought-out game, with a huge game world, and a developer that is actively working on additional contents which would be released "free". That is great!!!

The game is a typical RPG Maker game, with some interesting twists in game mechanics. You can buy weapons and armor from shop, but monsters will also drop new schematics and new crafting parts which you can use to crafter better weapons and armors. Similarly you can also craft certain spells and powers from assembling various battle drops and chest contents. This will make detail exploration of the huge game world extremely important, as you can get a lot of goodies and powers if you merticulously look through every nook and cranny.

There are many types of quests. Beside the main storyline quests, there are contract quests from notice-board, side quests given by NPCs and a place called the Rabbit Foot that provide a series of additional quests. So far, after 12 hours I am not far from the start of the game, and will update my review as I spend more time on this game.

The steam achievements are also well made as well. I spend 12 hours and managed to get only 4 achievements, so the game really makes me work for them. That is great.

Anyway, for 99 cents, this is definitely a game worth getting. That I have no doubt.. A big "thank you" to Jargonaut for the excellent review, which decided me to buy this game.

I am a big fan of old-style RPGs and especially of RPGMakers, so this is just the type of game I like to play.
I am not much of a reviewer, and just wanted to say that I find this to be a very nice and - so far - easy enough to play game. I prefer this type of game to difficult games with impossible battles, and recommend this game to players who also like to play games that aren't too stressful and complicated.


Steam Achievements!!!:
...are not yet active in the game.

We are still working on and testing this patch, but as part of testing we have to have the achievements enabled on Steam so for now, you can see but them, you can't earn them. The patch is expected to go live within 12 hours.. Update 0.0.76 (World Boss and stuff) (24.04.19)::

  • World Boss 3 is here with the first item (Stage 350+ / Minion Level 201+ / Secret).
  • Achievements for Slime Adventure and Alchemy lab.
  • Lab displays the mix you are currently mixing.
  • Plenty of new Leaderboard data on kongregate has been added.
  • Slimes are apparently now from some fantasy world where people don't ask for things you can't give them anymore. (No more locked feature wants).
  • Bait 12 cost has been reduced in the Exp Shop (and overflow exp refunded).
  • New sort filters new bonuses in Adventure equipment.
  • A lot of Slime bonuses has been increased (from Z7+).
  • Gathering exp scale increased after level 5000 & 25000.
  • Gathering Achievements Log / Ore / Gem scale increased after level 200.
  • Fixes for alchemy lab experiments, should be smoother overall now.
  • Fixed a display bug with Battlefield Gathering cost reduction upgrade.
. Update 0.0.74 (Slimes adv / Alchemy Lab) (18.04.19):
  • Added Slimes Adventure. This is unlocked after beating stage 275, you can send your Slimes on adventure (praise dan for the nice art).
  • Added Alchemy Lab Feature. While the Slimes are adventuring they will find differents colors that can be mixed into 500+ Recipes to gain differents bonuses affecting every part of the game (they aren't all unlocked right away).
  • Fishing skill maximum has been raised to 100 allowing you to catch more fish.
  • 11 Bait added to the fishing, some can't be unlocked till future update for balance reason (they will unlock as people progress).
  • 16 Fish added (1 or 2 can't be caught before next update) to go with the new skill limit and the differents bait.
  • 22 Cooking recipe added (yes not less, some are hidden and need to be unlocked with a high fishing skill).
  • 38 Perks (new kind of perks) added to the plaza shop with a cost scaling unlike the usual one.
  • 9 Unique Perks related to Slimes / Slimes Adv / Alchemy Lab added.
  • 2 normal Perks also...
  • 3 Exp Misc purchase related to to Slimes / Slimes Adv / Alchemy Lab added.
  • 1 Dungeon as reward for completing OPM2.
  • 1 Generator after stage 350 is beat.
  • Blade Storm Challenge got new reward for completion 2,3,4 & 5.- Level 15 Training allows you to slowly change your slimes personality to be more aggressive or more tame.
  • Slimes now earn offline time that can be used with the Exp Injector, slimes gain their full experience and training experience.
  • Slimes wants are now more limited based on your progression. They still will want some things you have not unlocked yet.
  • 2 Potions been added, 1 to increase the slimes exp, slimes adv exp & slimes juice and 1 to increase the perks earned when prestiging or with baby.
  • 3 Items in the Soul shop related to the Slimes Adventure & Alchemy Lab.
  • 2 Idlers also added related to Slimes Adventure & Alchemy Lab.
  • Soul Shop Slime Potion has been added into the Slimes Wants (the 5k flat potion has been removed and every unused one has been refunded.
  • Auto Conjuring can now turn on/off each conjuring individually by right clicking on any of them (red = off / green = on).
  • Auto Plaza is now twice as fast at least until you run out of mana.
  • Offline gathering was limited at 2 days, now it doesn't have a limit anymore.
  • Offline boss auto allow limit raised to 100 (50 previously).
  • Reincarnation bonus after doing TL3 are now correctly saved (also fixed a bug with the 4th bonus).
  • Fixed steam chat not notifying you of disconnections (hopefully).
  • Fixed the cooking recipe STR/DEF now should show OFF/DEF.
  • Fixed a display bug with Gold/s Exp/s not counting OPM/NRC reduction.
  • Fixed a display bug showing the wrong perk earned from prestige if you had bonuses.
  • Fixed the offline battlefield dungeon not working.
  • Fixed Bait 11 not showing Equipped when selected.
  • Fixed the Exp shop still showing Training Crossbow (it will now display the new Spell unlocked).
  • Fixed the Inventory width is now remembered.
  • Fixed the Inventory sort filter should now properly restore on loading.
  • Fixed a bug with the Stage Auto not going back to the proper stage when dying.
. Update 0.0.77 (Slime lab) (28.04.19)::
  • Slime Lab has been added (stage 360+ to buy the recipe, it require a lot of pet food so be sure you got high level perk on pet food).
  • Fix: Perk and exp buttons getting 'stuck' fixed hopefully.

--------------------------Hot fixes since 0.0.76--------------------------

  • Improved: Can now enter 1.23e6 or 1.23m style values in the mana input. Short scale only goes to decillion.\nq = quad, Q = quint, s = sextillion, S = Septillion.
  • Improved: Click and hold on perk purchases to buy multiple quickly.
  • Fix: Notifications no longer fade in, it always just looked like a 'glitch'.
  • Fix: Can not mix spam if you didn't have enough of the third color in a mix.
  • Fix: Alchemy lab tool tips (several small issues).
  • Fix: Slime bonus bonus now updates the total and not just the current value (no more 103%/100%).
  • Fix: Exp x5 Perk T3 Tooltip showing wrong price is fixed.
. Update 0.0.67-3 (Setting & Perk):
  • - New Setting to make the notification faster or turn them off.
  • - 12 New Perk in the Plaza Shop. (Very costy, don't focus on them now, a new mechanic is coming soon regarding Perk).
  • - Waifu base bonus as you level Genealogy slighly increased.
  • - Spirit Refill / Demons bonuses reworked to be higher (base & increase on level up).
  • - Waifu is a fun feature and very early in the game, a lot more is to come to Waifu for end game.


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