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Counter-Strike: Global Offensive Download For Pc [torrent Full]

Counter-Strike: Global Offensive Download For Pc [torrent Full]


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About This Game

Counter-Strike: Global Offensive (CS: GO) expands upon the team-based action gameplay that it pioneered when it was launched 19 years ago.

CS: GO features new maps, characters, weapons, and game modes, and delivers updated versions of the classic CS content (de_dust2, etc.).

"Counter-Strike took the gaming industry by surprise when the unlikely MOD became the most played online PC action game in the world almost immediately after its release in August 1999," said Doug Lombardi at Valve. "For the past 12 years, it has continued to be one of the most-played games in the world, headline competitive gaming tournaments and selling over 25 million units worldwide across the franchise. CS: GO promises to expand on CS' award-winning gameplay and deliver it to gamers on the PC as well as the next gen consoles and the Mac." 1075eedd30



Title: Counter-Strike: Global Offensive
Genre: Action, Free to Play
Developer:
Valve, Hidden Path Entertainment
Publisher:
Valve
Release Date: 21 Aug, 2012



English,Czech,Danish,Dutch,Finnish,French,German,Hungarian,Italian,Japanese,Korean,Norwegian,Polish,Portuguese,Romanian,Russian,Simplified Chinese,Swedish,Thai,Traditional Chinese,Turkish,Bulgarian,Uk



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P.S 32 in 1. ppretty good game. I NOT CAN PLAY. its a really nice game to play with your friends and have a quite large player base. The only downfall of the game is a lots of hackers. In matchmaking u can encounter to hackers in almost every alternative match even when u are a Prime Member.
Hope Valve will have better solution for this kind of things in future.


Counter-Strike: Global Offensive Update Released:
Release Notes for 5/28/2014

[GAMEPLAY]
- Cobblestone
-- Blocked long sightline from back of Bombsite B
-- No longer possible to plant on top of hut at bombsite A
-- Made statue base at bombsite B taller, so players can't peek over
-- Made hut on bombsite B catwalk wider
-- Moved all T spawns to upper level
-- Decreased fog
-- Removed small tree near platform in mid
-- Pushed down some vegetation that players could hide in
-- Disabled collision on small rocks
-- Blocked visibility through cart in mid
-- Revised cover in Bombsite B courtyard

- Overpass
-- Redesigned the connector between canal and park
-- Made tunnels under Bombsite A easier to navigate
-- Added lights to hut near Bombsite A

[MISC]
- Matches in which a whole team gets disconnected will no longer terminate and the disconnected players will get the opportunity to reconnect and finish the match.
- Added a new context menu option 'Use With Trade Up Contract,' which will be visible when you own ten or more items of the same quality.
- Weapons can no longer be deleted from the inventory.
- Added a game setting for twitch.tv streamers to allow backend integration with new twitch.tv directory.
- Added backend integration with Steam Community for better inventory filtering and Steam Community Market search.
- Added support for per-channel ratelimits in engine threaded network layer, ratelimits are controlled with a group of net_threaded_socket convars.
- Fixed pistol round achievements to award player progress in the pistol round of the second half in competitive matches.
- Fixed several rare crashes on clients and servers.
- Fixed a problem in tournament round backups when players had invalid characters in their persona names.
. Counter-Strike: Global Offensive Update Released:
Release Notes for 2/27/2014

[GAMEPLAY]
- Fixed the molotov not having the same collision bounds as the rest of the grenades.
- Fixed some grenades allowing radar visibility when they shouldn't and vice versa - this fixes bugs like players showing up on radar through smoke volumes when they shouldn't.
- Increased radarvispow from 0.2 to 0.4.
- Fixed icons on the radar not fading out properly when they should have.

[MISC]
- Fixed frequent connection errors when starting private casual matches with friends on a local server.
- With sv_grenade_trajectory on, the debug overlay boxes now reflect the size of the grenades bounds when they collide and bounce.
- Added an option to the options menu to use raw number keys or weapon binds for selecting players when spectating and voting for maps at round end (spec_usenumberkeys_nobinds, defaults to 1).

[NETWORK]
- GOTV watch requests for matches with significant number of twitch.tv spectators will always get directed to GOTV relays.
- Added convar host_name_store to indicate whether host name is revealed in queries and GOTV. Host name is always printed in status command output.
- Added convar host_info_show, operators can set it to the following values: 0 to block server info queries; 1 (default) to respond with all details excluding identities; 2 to respond with all available details.
- Added convar host_players_show, operators can set it to the following values: 0 to block server players queries; 1 (default) to respond only with max players and uptime; 2 to respond with all players details.
- Server operators can now list game rules cvars in gamerulescvars.txt file, those cvars when marked as FCVAR_NOTIFY will be included in A2S_RULES response packet to server management software and 3rd party clients. The total size of A2S_RULES response packet must be within approximately 1Kb (MTU). File gamerulescvars.txt.example is provided.
- When a server is running with the -nomaster parameter, it will not register on GMS and will not respond to direct queries.

[MAPS]
- CS_Downtown: Fixed bug where players could spawn outside of map in Deathmatch
- DE_Favela: Fixed exploits where players could get out of map, various other polish
- DE_Inferno: Fixed exploit where players could see through roof near Bombsite A balcony. The Free Weekend has Landed!:
Starting yesterday at 10am until Sunday at 1pm PST – Counter-Strike: Global Offensive is free. You can click this link[http//steam], visit this page, or launch steam and start downloading the game now. All weekend you can play the complete game.

CS:GO is more than just the best looking CS. We have expanded the game with new characters, new weapons, new maps, and new game modes. So you don’t get overwhelmed, let’s break down the game modes and give you a suggestion on where to start based on your skill level.

For everyone, a good first stop is the Weapon Course where you will get some quick tips and training on new mechanics.

If you have never played a first person shooter – first, what’s wrong with you? You have been missing out. A good intro that isn’t about map strategy, team goals, etc – is Arms Race. It’s pretty simple. Kill the guys who don’t look like you. Every time you kill one, you get a new weapon. There are some things that happen at the end with a knife if you are the top player in kills, but do you really think that is going to happen? Okay, let’s pretend it does. You get a golden knife – then what? Stab a guy and win the game. If you do that, you better take a screen shot and post it on the CS:GO Game Hub – otherwise no one will believe you.

If you do actually play first person shooters but maybe haven’t played much Counter-Strike or it has been a bit – try Demolition Mode. These are small intense maps that remove the buy round at the start and throw players right into the action. Plant the bomb, defuse the bomb, kill a guy – it all helps.

Has it been a while since you last played CS? The franchise has existed for 12 years, so at this point you could have last played in 6th grade and since graduated college, gotten married, and had your first kid by now – so we’ll excuse your rusty skills if you are bouncing the new kid on your lap as you play. A word of warning on that - don’t play Competitive Mode if you think you need to drop out mid-game or just want to drop in and out of games, instead play Casual Mode. It is classic Counter-Strike with some relaxed rules on purchasing weapons and we leave all talk on so players can chat while playing.

Are you a CS player? Think you have what it takes to win but have been scared to try CS:GO? If you think you are up for it – jump into Competitive Mode. This is where it is all about skill, win 10 matches and you will get put into a Skill Group, keep winning and you’ll be placed into a higher Skill Group, lose and you might get placed lower. Match making will make sure you keep playing in games at your skill level. Leaving a match will put you into a timeout period for Competitive match making. We even have a FAQ here for you if you want more information.. Update to Workshop Submission Process:
With today’s Steam update, we’re making a change to the Workshop submission process to address fake item scams. First-time submissions to the CS:GO workshop will now require email verification before the item can be listed publicly. For those of you that have previously submitted Workshop items, you shouldn't see any change in functionality.

Background. Operation Vanguard is now live:
This operation features unlimited free access to a collection of six top-rated community maps, and introduces Campaigns – a new and rewarding way to play CS:GO. Forge your own path through a series of missions, earning extra Operation Vanguard Cases or weapon drops as a reward.

With your Access Pass, you can complete two missions per week in the two Campaigns included with the pass. If that’s not enough, you can take on optional Campaigns that will allow you to complete additional weekly missions and will send you farther across the globe. Complete a sequence of missions within a Campaign to earn Challenge Stars and upgrade your Operation Vanguard Challenge Coin!

In addition to campaigns, you’ll get a Competitive Scorecard to track key stats from all of your play in official competitive matches on Vanguard and Active Duty maps throughout the operation. Check out the Friends Leaderboard, and find out how you stack up against your friends.

Arms Race Update

Arms Race gets an overhaul with new rules and three maps previously restricted to Demolition mode. Will you charge through the weapon progression, or focus on taking down the enemy team’s leader? Check out this Arms Race Guide for all the info on the Arms Race update.

All this and more (including a new map in Demolition mode!) in today’s update, so what are you waiting for? Your Operation begins now!

See detailed update notes here.
. Lighting and Shader Improvements:
With the introduction of Operation Wildfire and the update of de_nuke, come a number of visual upgrades and features that we think mapmakers and community content creators alike will find useful and exciting. The following is an overview of these features and how they can be enabled in your own maps and content.

http://blog.counter-strike.net/workshop/maps.php#new_features
. The Next Weapon Case:
The quality of workshop submissions has been steadily increasing. We’ve seen some incredible work by new and returning contributors. For the next case, in order to direct this amazing creative force in the most useful direction, we’ve decided to announce in advance the weapons we hope to ship.

Shipping a case means balancing an ideal case design against the available weapons on the workshop. Often we’d like to ship a particular weapon at a particular quality, but can’t find a match on the workshop. As a result we end up shipping some weapons more frequently than we’d like, and some a lot less.

While we expect to ship several of the items already on the workshop, we’re hoping this announcement can help guide artists to fill some gaps (marked with an asterisk below). Note that the list isn’t a guarantee of the final case design. With that caveat out of the way, here is the list:

Covert
  • M4A1-S
  • G3SG1*
Classified
  • USP-S
  • AK-47
  • SSG 08*
Restricted
  • M249*
  • P250
  • MAG-7*
  • Galil AR*
Mil-Spec
  • Glock-18
  • Dual Berettas*
  • FAMAS*
  • SCAR-20*
  • XM1014*
  • MP7*
  • MAC-10

We will be making our final selections after September 7th.

FAQ

Do I need to do anything special to be eligible for this case?
No, all you have to do is submit your designs by September 7th and make sure your item has been finalized on the workshop.

Do I need to use the new paint style in my design?
No, it’s just one more option that you can consider. As with any weapon case, we’ll be looking for variety in art style.

Do I get paid more for a weapon in a higher tier?
No. Every weapon in a case pays out an equal share.

How do I design for a specific tier?
It mainly has to do with visual salience and design specificity. Weapons with bright colors and designs that perfectly complement a weapon’s geometry end up in the upper tiers. Weapons with more subdued colors and/or more randomization in the pattern application end up in the lower tiers.

What can I do to stand out?
Give your weapon a story. This is more than creating a beautiful design; it’s giving the weapon a visible history that hints at a larger narrative. Good examples are the AWP | Asiimov, the P250 | Cartel, AK-47 | Wasteland Rebel, and the P90 | Elite Build.
. Counter-Strike: Global Offensive Update Released:
Release Notes for 5/7/2014

[MATCHMAKING]
- Fixed buytime ending as soon as all players join in QMM.
- Increased warmuptime when all players are connected from 30 sec to 60 sec

[UI]
- Fixed the default radar scale and money position settings overlapping with the spectator UI in the most common resolutions.
- Dropdown panels now support more than 20 options.
- Fixed inventory grenades icons drawing black.
- Fixed the bottom position player counter being a bit too low and cut off.
- Fixed hud alert flickering.
- Fixed Deathmatch Bonus Panel overlapping excessively with radar in extreme cases.
- Optimized some hud options code which improves performance.
- Money position relative to radar now considers safezone.
- Fixed HUD background alpha not saving if you set cl_hud_background_alpha to 0.

[SDK]
- Added concommand 'rangefinder' for map makers (provides 2d and 3d distance to target).
- In Demolition games, the last weapon can be any weapon and trigger the end of round logic if enabled.

[MISC]
- Added Effective range and rangefinder functionality to cl_weapon_debug_print_accuracy convar.
- Fixed bad hostage icon positioning in some cases.
- In DeathMatch it now says the right name for all guns.
- In Demolition games, the next weapon panels now work for all guns.
- Optimized backend performance when when accessing CS:GO inventory on Steam Community.


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