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Posted by smithmorgan on November 3, 2024 at 8:57pm 0 Comments 0 Likes
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Title: Congo
Genre: Action, Casual, Indie
Developer:
Big Red Eight
Release Date: 21 Mar, 2016
Minimum:
English
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Thought the game was pretty fun as a co-op experience. It has its moments which are a bit glitchy but over all it was a cheap and fun game to play with my brothers. Hopefully they can polish it off a bit more. There is only two types of enemies, however there is a lot of them! This is us playing the game if anyone is interested : https://youtu.be/7RFON-4gWQo. Game crashes pretty often, poor fps in alot of areas & shooting mechanics could be improved by alot. Maybe congo 2 will be better.. For an Alpha, it's not bad but needs more polish. Not what you want to get. They want our chocolate. Congo. EBOLA QUARANTINED. Chocolate. Thinking of buying this game? Use your money to buy chocolate instead of this.. Bought this game not really knowing what to expect. I dont really ply early access games much but thought id try this one.. No. just. No. don't waste your money to this game.. Got the game to play some friends; We spend a good 40 minutes wandering around being chased by gorillas with no real reason behind anything. Was a big cluster, not in a good way either.. Congo has the most amazing atmosphere, which contributes hugely to the emersive enjoyment. I'm looking forward to hours of fun. Glad I bought it. Thumbs up.. Has promise. Just needs more work. The movement feels. hm. Not fluid. The inventory. I havent a clue how to work it. I select the GPS for example and hit use and I drop it. I dunno how that works. My friend who also bought the game keeps crashing on him. No idea what is happening with his game. But. It has promise.. I ejoyed the game, graphics are good and very atmospheric, I really felt I was in the Jungle and felt the need to find my way. I also thought the varieties of games was good and my favourite was Abandoned Caves. I liked the the need to achieve a task and try to keep myself alive.
Apologies, Update delayed :( : Hey adventurers. I have some bad news on the update! Unfortunately, despite our best efforts some nasty little bugs made their way into the last build. A lot of them have come from our transition to UE4.8. An example of one of these issues is bouncy demons, where the demons seem to bounce off each other. Theres also an issue with brightness and correlation to graphics settings. We are working on getting these fixed, but unfortunately couldnt get the build ready in time for this weekend. The team is also away for the next few weeks so we wont be able to get the update out for at least 3 weeks which we are very sorry to have to say :( We hope you can work around some of the issues present in the current version such as the Steam voice chat blockage. We have fixed this, and its frustrating that we're not able to just get that fix out.. Released on Early Access today! : Thank you for everybodys support and thank you for the players and reviews that gave Congo a spin pre-release. We are now fully available on Steam for purchase, and hope you have a great time playing it. If you have any thoughts or suggestions please don't hesitate to tell us! Either on here or on our forums which can be found at here: Congo forums [congothegame.boards.net] We are now currently on v0.1b, Release build that was published last night. For those of you who have been playing pre-release there are some of the fixes / changes: Changelog v0.1b. 4 Pack and v0.2 News : Hello Congo-ers! If you haven't seen already, we are now (finally.) offering a 4-pack for sale! It has taken us slightly longer than expected due to the way these things are processed through Steam, but everything is good, ready and we're happy and hopefully so are you! Please go ahead and indulge yourselves! In other news, we are nearing the release of v0.2! Which has also been a while coming, but we have lots of new content, features and tweaks to unleash upon you all in the near future. We have mentioned that it will be available end of January, which is still hopefully the case, but it may be slightly later in the event that something doesn't go 100% right. On a side note, updates after v0.2 will be smaller but more regular. Since my last post on what to expect from v0.2, we have added a number of other features. One of the biggest has been the re-vamping of our jungles. Which as you can imagine, is quite a big task. Jungles shouldn't be much different to how they were before from a player perspective but from a technical point they are now optimised a lot better and are much (much, much, much) easier to place which basically means we can make bigger jungles - quicker. For anyone interested, we have switched from our own system to UE4's foliage tool which uses much more complex systems for dealing with large jungles. "Why didn't you do that in the first place!?" - I hear virtually nobody ask, but the simple answer is that we suffered some compatibility issues between our game and the tool, which has since been fixed by upgrading to a later version of UE4. It has also meant a re-shuffling of our collision logic which is reasonably time-consuming, but now done. So how's the rest of v0.2? We have increased the resolution of our lightmaps, so the shadows from everything should be a little more defined. Quite a small change but makes a surprising amount of difference. This, plus the addition of atmospheric fog (in later levels.) has meant the world is definitely more immersive. Although now demons run at you from dark, foggy shadows instead of just shadows. Which I think is rather nice for the nerves. We have also finished integrating a system to allow us different game modes. The first game mode to be released (in v0.2) will be titled 'Defense' and the current game mode is now titled 'Objective'. We have streamlined the Objective gamemode / map which should now make it more obvious what to do. We have basically stripped out all the fixable radio stations and replaced them with crates. We later intend to tie those areas into Steam Achievements to award the explorers among you. We felt that a lot of people were getting confused at what those radio stations did and thought they were vital to the main objective, but actually they were just there to give you bonuses such as more items, spotting and giving you waypoint markers. All those 'bonuses' have now been put within items instead. So for example, when you fix the transformer box by the radio mast - waypoints show up on screen. This no longer happens, but waypoints are now a feature tied into the new item - GPS Tracker which can be found dotted in areas that appear more inhabited by humans. The Defense game mode is slightly more simple. You and your team mates must defend one of these radio station points against an ever increasing onslaught of demons. It's a simple horde-style game mode but items, weapons and supplies must still be scavenged from the depths of the jungle. You and your team have to balance supply-gathering with maintaining the radio. Another very big addition to v0.2 is the introduction of our new demon type. Loosely named a Scamp. These demons are smaller and quicker but cannot physically kill you, instead they will swarm you, knock you to the ground and allow their bigger cousins to come in and finish the job while you are most vulnerable. I was going to show you all a screen grab, but I thought I'd not show it and leave it so that your first introduction is when it starts running at you (with its friends.). I hope you're all looking forward to v0.2 and if you have enjoyed Congo so far, then please leave us a review as we love to hear what you think! We apologise for the lack of players online currently. This is due to not having a particularly large player-base currently but it is constantly increasing and with our new updates, continued development and the gradual transition to Full Release, this issue should hopefully be resolved.. Update to UE4.8 and Progress Report : Hey Congo adventurers! We have been hard at work upgrading to the latest version of Unreal Engine and like all big updates in technology, it comes with loads of issues! The main issue we were facing was that the game would consistently crash on load. As you can imagine, thats a pretty big problem, but it took us quite a long time to narrow down what was causing the issue and luckily we've found it now and it's been sorted. This has stopped us from uploading new updates to fix some of the issues you guys have been experiencing such as the Steam Voice Chat issue where UE4 was blocked the Steam Voice Chat and limiting you to only the in-game chat which ended up not working. This has since been fixed. There has been some massive improvements to the navigation system in UE 4.8 that allows us to build the navigation dynamically with a minimal hit on performance. In the current version, the demons would get stuck at certain parts of the level that change dynamically. This is no longer the case. We have also made improvements to the AI system which drastically improved performance and we've also made some changes to the aiming system which we hope make for a more intuitive experience, but we'll need your feedback on that when we hopefully publish an update this weekend!! Thanks for reading and your patience! We'll keep you updated on the release date of the next update.. v1.0a Update : We have updated Congo to v1.0a. We have done a lot of bug fixes, optimisation and improvements to AI and gameplay, including fixing the water from sometimes blocking bullets, to fixing some bugs that were being experienced when trying to unlock achievements.. Congo Coming 27th November : We're all super excited to see our Coming Soon page up on Steam. Can't imagine a more awesome event and we're excited to get the game out to you and to hear what you think! If you haven't already, please follow us on Twitter CongotheGame or head to our forums [www.congothegame.com] and tell us some of your thoughts about Congo and it's impending release! Thanks all and look forward to hearing from you!. Something's coming. : Firstly, I just want to apologise for the delay on the v0.2 update. We definitely tried to cram too much into this update but having said that, its all good stuff and we're now happy to say that we're in the last stages of getting this update out to you guys. We should be able to upload the new build sometime this week or next! There are a few features that we've had to miss out for this release in order to get it to you all sooner, but the main features are all there (Singleplayer, Spectator mode, Defense mode, New enemy, Improved networking and massive Optimisations) and plenty of additions (new items etc.). We'll then follow up in the usual way of smaller updates to add in all the extras. We are not long from also being able to release our new Objective level. Bigger and less linear than our first map. So look forward to being able to send that out to you all. In the meantime, we'd love to know more about your experiences on our first map and whether or not you have completed it.. Christmas in the Congo : Greetings all players, old and new! We wish you all a Happy Christmas over the next few days and hope you indulge yourselves in all manner of things (maybe even gifting Congo to a few friends. :D ) In terms of the development on Congo, we working hard on v0.2 which will feature a tonnnnnn of changes, and new content including a new game mode - Defense and 4 maps to go with it. They're for definite.. Stirrings for v0.3 : Hello Congo-ers! Just a quick update today, to let you all know how development is going. We were hoping to release v0.3 but we've encountered a number of issues which means we have to postpone the release for another week or two. We've taken this opportunity to combine a few other things we have been working on as well, to make v0.3 as juicy as possible, and substantial enough to welcome in the second Objective level and additional 4 Defense levels. We've also been working on some plans to bring more players to Congo, so those heroes among you who are dedicated to playing Congo will have more explorers to adventure with! We'll keep you all posted :) If you've been pondering away with ideas to make Congo better, we'd love to hear them.. Congo v2.0 Update! - LOCAL COOP NOW AVAILABLE : Its been a while since we have posted anything or released an update for Congo. There has been many, many factors behind this both financially and personally, but were happy to say that we have finally managed to get together a new update for Congo with a number of very important new features and changes! LOCAL / COUCH COOP FOR UP TO 4 PLAYERS The biggest new feature is that we have now officially added Local / Couch co-op option for up to 4 players and enjoy Congo split-screen. CHANGED THE DEFAULT CAMERA ANGLE We have altered the camera angle quite considerably. We think this works better, but please let us know your thoughts! ADJUSTED LIGHTING AND POST-PROCESSING We have drastically increased the visibility for all levels. Combined with the new camera angle should mean exploring the jungle is a bit more enjoyable. FOCUS ON COOPERATIVE PLAY You may notice that some of the menu items have been changed around and single player option is now missing. Congo is built entirely around cooperative play and playing with a few friends and we felt that the experience you get playing single player doesnt live up to the coop experience. Because of this, we have focused everything on cooperative play, but if you want to, you can still play single player by starting an online or local coop match and starting the game without any other players. ADDED MORE SUPPLY BOXES AND INCREASED BIG GUNS We have added more supply boxes to all levels, so you should have access to more equipment. We have also reduced the rarity of the AK-47, SPAS-12 and M16 so you hopefully get to use these more often! ADDED AND IMPROVED SOUNDS AND MUSIC GIVEN PLAYERS GPS AND 10 REVIVE NEEDLES AS DEFAULT ADJUSTED COLLISION ON ALL PROPS TO BE MORE ACCURATE TWEAKED GUI ELEMENTS TWEAKED DEFAULT CONTROLLER SETTINGS SO SHOULD BE EASIER TO PLAY WITH A CONTROLLER You can still change the sensitivity settings in the Options menu. STOPPED MONSTERS BEING ABLE TO KILL YOU WHILE YOURE WATCHING A CINEMATIC TWEAKS TO MONSTER AI BUG FIXES Some of you may also have noticed that the developer of Congo has changed from The Innocent Devils to Big Red Eight. Big Red Eight is still formed from the same developers (Jack, Tom and Jason!) but now we have cut free from the previous shareholders and investors and formed a new, different company structure that should hopefully allow us to work on our products and provide the support that Congo and the players deserve! For us, Congo is still a project we have to fit around our day-jobs and our adult(ish) lives, but now we are free from some company-orientated constraints, thinks should be a little better! Please let us know your thoughts on the new features on the discussion boards. .And if you enjoy the new update, please let us know by leaving a review.
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