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About This Game

Color Jumper is an abstract, color-based puzzle platformer which focuses on fast, precise movement to navigate your surroundings. Inspired by hardcore platformers like Super Meat Boy, Downwell, VVVVVV, and many others, your goal in Color Jumper is to reach the exit. You control a block with a different color on each side. Colored platforms are only solid when in contact with the connecting color of your block. Each jump rotates your block, creating a world where each jump must be planned carefully, turning levels into a twisting high-speed parkour race to the finish.

Featuring

  • Fully integrated colorblind mode
  • Dedicated speedrun mode
  • Incredibly tight and responsive controls
  • Blisteringly fast gameplay
  • Over 100 levels to conquer
  • Four unique and challenging boss fights
  • Collectibles which unlock additional extreme challenge levels
  • Time and rotation goals for each level, a completionist's dream!
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Title: Color Jumper
Genre: Action, Indie
Developer:
Tallbeard Studios LLC
Publisher:
Tallbeard Studios LLC
Release Date: 1 Nov, 2017



English,French,German,Russian



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Challenging, clever, hard af, with responsive and pretty spot-on controls.

The first few levels introduce you to the mechanics, but also to another subtle concept which I loved: this is not just a platform; it's also a dynamic, savage puzzle game. Each level is built around your starting color, hinting at the sequence required to complete it as fast as possible. Once you get it, it becomes a crazy ballet of both skills and logic. Great!. I am not the type of gamer who usually seeks out challenge, but Color Jumper levels keep making me want to do better. I've had multple deaths that put a smile on my face, instantly knowing what I could have done better or at something that surprised me despite being predictable. When I die, it almost always feels fair (very rarely you catch a corner in a weird way when switching colors, but even then that's usually due to a jump I could have landed smoother) There is a lot of variety in this platformer, and it does a good job introducing seperate mecanics that then get mixed togeather in a way that makes the level more than the sum of it's parts. It is hard, but it does hard in a satisfying way rather than a cheap way.

I also really enjoy that the game can be enjoyed in multiple ways. I'll never be able to speed run this game, but I like ocasionally going back to levels to see if I can figure out how to complete them with the least amount of jump\/rotates. I also enjoy trying to get the collectables, but just note that not every stage will have them. Respawn times are nice and quick, which always leaves a feeling of: I'll get it this time. I also like that, for those who do like to perfect their runs, it even has a "loop mode" by pressing UP before selecting a stage to respawn at the start of the level when you finish it. I like the thought put in to that.

And most importantly, color switching while wall jumping and bouncing on enemies FEELS SO GOOD when it all flows togeather, like it's tickling a part of your brain you don't usually use when playing a platformer.
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Just wanted to add an update to say that all of the above is still true. Only other useful comment I can think of is that it feels a lot better with a controler, but keyboard is workable.. Reasons To Play Color Jumper...
\u2022 simple mechanics but tough to master
\u2022 controls are tight and works great on both k\/b and controller
\u2022 some levels are intuitive and you can breeze through giving you instant gratification
\u2022 other levels are a puzzle you gotta figure out... but once you do, it's a great feeling
\u2022 has a great soundtrack that goes along with gameplay
\u2022 gameplay is just fun and you can practice runs if you\u2019re into speedrunning

Reasons Not To Play Color Jumper...
\u2022 you gotta have fast twitch reflexes... if not, this game isn\u2019t for you
\u2022 chance of rage quitting... some levels are really hard to beat
\u2022 you gotta rotate your square so that the colors match PLUS avoid things
\u2022 all this is hard to coordinate... but like I said, you got to have fast twitch reflexes

Overall, great game. Lots of levels, and bosses, weird puzzles. Sometimes frustratingly hard. Matching colors can be hard if you have bad coordination. But also rewarding if you pull off a hard run.. Super Meat boy meets Bob Ross. Having to navigate levels that are as challenging as the famous super meat boy, while trying to select the color you need for the next jump so you don't die. (We don't make mistakes, just happy little accidents, yeah right Bob Ross you never painted with this...). The levels are simplistic at first glace but as you get into you see that they is quite of bit complexity to it that they continue to build upon as the levels progress. I cannot wait to see were this game goes and I am excited to find out. 5\/5 good job boys. PS. Where Orange?. Let me start out by saying Color Jumper is only for fans of hardcore platformers. I'm on level 34 at the time of writing this, 1\/3 of the way through the game and I'm already having flashbacks to Cuphead and Super Meatboy. If you are not a fan of retrying levels over and over again, then this game isn't for you. That being said, there is a lot to like about Color Jumper and enough to set it apart from its forefathers to make it worth picking up.

A great deal of the difficulty comes from managing your rotation, as certain objects in the level require you to interact with them with the side of your square of the corresponding color. Every time you jump, or press the jump button while in the air, your square rotates 90 degrees. This allows for really cool and unique gameplay that I have not experienced before. The levels are well designed, with a nice difficulty curve to help ease you into this new mechanic. Platforming fans will feel right at home here and if you get stuck on a level, you have the option to skip it and come back to it later.

Another huge positive in this game is the soundtrack. Levels vary in their background music and I haven't come across one I didn't like yet. I might even go back and buy the soundtrack after I finish the game.

Visually, the game is very simple with just about everything consisting of simple geometric shapes. They aren't anything to write home about, but they get the job done and most importantly are very readable to facilitate the fast paced gameplay. The large portions of the standard gray wall in particular could have done with some more visual vareity. However, there is a fair amount of particle effects that help make things much more pleasant to look at.

Overall, this is easy to recommend to fans of Super Meatboy and other hardcore platformers. Completing the 100 levels in the main game unlocks additional challenge levels, and there is a speedrun mode built in. In my opinion there is easily enough content to justify the $8 price tag.



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