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Title: Clans
Genre: RPG
Developer:
Computerhouse
Publisher:
Strategy First
Release Date: 11 Aug, 1999
English
won't even load.. Well. it was 99 cents.. Not so good.. do not buy it. It is a nice but not too long of a game. In the style of "Druids". Make sure you save often and remember you have a finite inventory selection. There are plenty of fun puzzles and some good action and lots of reloading. Good Luck destroying the demon best use the +5 Axe it is the best.. Clans is a game. What kind? Well, take Diablo, make it screen-to-screen based (like a maze) make the enemies hard as and take out the charm Diablo had and replace it with a sense of a bleak, long winded one-button hack and slasher that will probably feel like it's gonna go on longer than you want. Also take no effort to incorperate music into the base game when re-releasing it on steam and just instead stick an instruction guide on how to play the game's music as the first screenshot on the store page. S'gud game.. Well. it was 99 cents.. If you are old school game fan as I am, buy it. Otherwise dont.. Awful purchase at .74 cents. Unless you have an old computer with windows 95/98, then there's no reason to ever fool around with it because it will not run at all. Minimum requirements myu2665u2665u2665u2665u2665 I spent way too much time trying to configure this game to run but nothing worked. Don't even bother scouring the discussions around getting this game to work, because even if you do get it to work, I hear it's nothing but buggy. Save those three quarters for a nice piece of gum.. The most underestimated game ever. This game was heavily criticized back in 1999 for being poor Diablo 1 clone, but that only means shame for these critics. Because this game is nothing like Diablo. Now a days I can compare this game most with Legend of Grimrock 1. In Clans you travel through series of small square rooms, grouped into several big locations, killing mosters, that give you no experience. In fact all the character leveling thing is done via collecting different equipment and potions. Very, very rarely they can be dropped by defeated monsters, but most of the time they are hidden in these rooms. Sometimes you can find a merchant, but they are very rare, and each carries only 4 items, which is not much. To buy stuff you need money, which is hiddent in the rooms as well. Selling loot won't make you rich, so all the money you find matters. Also Clans has strong adventure element. You will find quest items and solve different kind of puzzles to move on, some of them are necessary to finish the game, some are not. So most of the time you'll be cleaning rooms of monsters and carefully investigating them one by one, solving puzzles in due time. This unites this game with LoG, as well as with early Resident Evil game. And Clans is amazing for investigating. IMO it has the best dark medieval fantasy atmosphere of all the games ever. Dark woods, dark dungeons, dark villages, dark castles - all of these came from the best fantay books and RPG games. Also the game has a sensible disturbed feeling to it - there is no place you can call home (like Tristram in Diablo), there is no guaranty that you'll find a shopkeeper soon to sell stuff or buy some potins if you ran out of them, there is even no pause in the game! Most NPCs can be found in pretty odd places saing odd things, there are no dialog options and your hero stays silent. All these aspects of gameplay make me think of Clans as a grandmother of Dark Souls. Also Clans has really pleasant graphics (pre-rendered isometric games almost don't age) and amazing minimalistic rhythm-based soundtrack (it's won't automatically play in Steam version, but you can always switch songs by hand in any music player in parallel to the game. BTW, music for the first game level is Track 5, all the tracks before are for the intros and menu), and that makes the game feel absolutely superb. There are some noticable flaws in the game like too many empty rooms and the battle system. The battle system looks like this: if you use magic you devastate enemies until you're out of mana, then you stay in the run (or wait calmly if no one is cahsing you) until your mana replenish, and then repeat. This is pretty slow, but pretty safe way of playing. But if you have good magic and low healt, enemies will hit you really, really hard. If you use melee, then it's just luck of who will die first. Except for health potins and equipment, there's no way you can manually influence the melee combat. All this makes combats feel a bit idiotic (especially on early stages of the game), but, at the same time, the fact that there's no chance to avoid damage in melee combat only strengthens the disturbing atmosphere of Clans. Though the game is old, and a lot of younger gamers probably won't like it, I would recommend it to every dark fantasy lover and to every lover of dungeon crawles like Legend of Grimrock. For me it's 11 out of 10.
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