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City Play Keygen Free Download


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About This Game

CityPlay is an indie developed city builder simulation-strategy game. Create your own 2D isometric adventure city by placing all the buildings as you like no zoning in City Play.

The player's main task is to build houses so that more and more people move to the city. The residents can only move in if there are enough jobs and there are enough shops and basic supply system such as a fire department or the police department. The stores are use up the wheat, meat and merchandise however they produce revenue which can be used to build more buildings. As the city evolves and more and more people move to the regions, they open up new opportunities and new buildings: town hall, service buildings and recreational facilities awaiting new tenants.

- high quality building graphics,
- more than 80 different types of buildings,
- changing vehicle traffic on the roads, animated cars and buses,
- a unique road construction system,
- strategy and simulation: together in one city builder tycoon
- fun game play in a unique tycoon game,
- city builder game for all ages,
- be a city building tycoon,
- artificial intelligence based on real simulation of in and out moving tenants
- unexpected catastrophe simulations,
- Travis the city adviser will give you hints,
- continuous updates and bug fixes.

The players have to pay attention: sometimes accidents happen, fires and robberies that may affect your city, so you must have sufficient supplies in all regions, sufficient parks so that residents are always happy to occupy the new regions. Happy citizens will help grow your city and create more income for you to spend improving your city even bigger. a09c17d780



Title: City Play
Genre: Indie, Simulation, Strategy
Developer:
FrameLineNetwork
Publisher:
FrameLineNetwork
Release Date: 19 May, 2016


Minimum:

  • OS: Windows XP, Windows Vista, Windows 7, Windows10
  • Processor: Intel core 2 Duo (2Ghz) or faster
  • Memory: 4 GB RAM
  • Graphics: Direct X 9.0c compliant video card with at least 512Mb
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 100 MB available space

English



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I bought this game excited about a full sandbox type of city builder and was thinking I might get something like the old school Sim City that I played back in the 90s on my Super Nintendo.

..I was WRONG.

Watch my full 30+ min review of this game right here:
www.youtube.com\/watch?v=DVVq8MK-aUM\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=DVVq8MK-aUM<\/a>

There's no features available in the game for things like power, water, or sewage. There's no ability to rotate a building all four directions, they can only face the bottom right or the bottom left so you always see the front. There's no ability to make curved roads, and no mountains or hills to work your city around with the procedural generation.

But my biggest complaint is that the progress of people moving into your city is WAY TOO SLOW, and there is NO OPTION TO SPEED UP THE GAME! Argh! I placed plenty of houses, plenty of services, and factories, offices and everything available to build.. but people were still moving in at a mind numbingly slow pace.

My first impressions of this game are "disappointing" as I just expected much more and much faster progression that what this game currently delivers. I cannot recommend it even with it's very low price tag. While Romopolis doesn't offer the open sandbox style of play which I generally prefer, it just offers a lot more fun and value at about the same price.

My score is a 43%. Not recommended.. Seems like it was an mobile app before and dev just deleted in-app purchases. But you still have to wait hours for buildings to complete, e.g. an industrial plant you could effort from start of the game needs an hour (real time!) to build, it's just like in one of those facebook or mobile games. Additionally it seems that some things like those plus buttons beneath the ressource displays don't work, guess they were for in-app purchases and were not removed.
It would be nice if you could build roads also by holding your mouse and do have to tap for every single piece, additionally this doesn't work sometimes (especially if their was wood on this tile). Surprisingly you get some achievements so easy, that you nearly get them just by starting the game and do what is just logic, so in fact it's not really something you achieved (first 5 achievements got 99,9% global completion rate).
I thought this game would be fun, at least in a casual style, but I don't want to wait most of the time in a desktop game.

--

Update:
I played again, first of all the game didn't saved at all, but never mind I haven't done much before.
I have to admit, that you can speed up building by just buying it for ingame money, even if this is senseless and realistic in no way, but why is it like this instead of just spending some more money for building something in like a few seconds or even a half minute instead of three minutes for the first house, fifteen for the first shop and even an hour for the first industrial plant.
You can buy more land, like in Cities:Skylines or many other games, but the game seems to fully loads again for this, which is kinda weird, because I can't imagine how this was programmed so this is needed.
It's also weird, that you haven't all buildable things one after another in building menus, you have to go to the next page for some already buildable things, even if there were not buildable stuff on the page before. Basically it's maybe just that irritating, because the whole game just uses six categories for building, which are living, plants and stores, if you click another time on the building button offices, service and parks are revealed, which isn't very intuitive to my mind.
Cars which drive around sometimes just disappear or turn around in a curve, streets do not stick togehter, there's always a small part grass between the road tiles.
Farms do not use tiles near the farm or even tiles touching each other to grow wheat, they randomly choose tiles in the whole possible region.
While some achievements are rediculous easy, I can't imagine that you can reach 1,000 inhabitant even in multiple hours of play, because people are moving in amazingly slow, even if there are houses, jobs, stores, food and parks available in a great count.
Also there isn't anything like electricity or water needed, another fact is that everything is perfectly flat, but you can't automatically destroy wood or stone when you want to build a house on this place, but if you want to build a road you don't have to first demolish it using another tool. Controls are sometimes weird, for example things you want to build doesn't stick do the cursor, you have to drag them, but sometimes you don't directly see the green building you want to drag, sometimes it's also place out of your view so you have to find it first.

It's not worth playing or even spending this few bucks at the time of writing this to my mind, maybe this changes someday.. Fun little game to pass the time.. This game is more of a puzzle game than a city builder - which is fine, just not the style of game that I am interested in. I would recommend it to people that like casual games with simple strategic elements. It's more about putting the pieces together than crafting a creative and thoughtful city.. UPDATE 5\/27\/16: There have been some changes\/fixes\/enhancements, but I wanted to let the original review stand, so I'll mention the new stuff here.

The Housing, Shops, Jobs, and Safety sliders now all work in the same manner and it's much more intuitive (no more confusion over when to build shops!) This was the one confusing point I had with the interface originally, but now that's been fixed. In addition, the mousewheel zooming is more intuitive (up to zoom in, down to zoom out), and there is now a proper exit game button.

The dev has been kind and collaborative with players, and has asked for and considered (and in some cases, then implemented) player suggestions. Compared to most games on Steam, this is a game with a smaller scope, and a smaller price point, so having this kind of dev response to game issues is really refreshing.

PREVIOUS REVEW:
This game is cute and relaxing. I have to admit the negative reviews put me off, but I kept being drawn in by the screenshots and the videos. So, I decided to buy it and make my own decision. If it simply didn't work, I could get a refund.

I'm not going to refund. I've had a blast playing this game. As soon as I figured out how to manage the "Build Shops" meter, it's been very entertaining to place my colorful little isometric buildings and watch my city grow.

Basically, build housing. Build industry to gather materials. Build offices or factories for jobs. Then, when people start moving in (build a LOT of housing... that's the only way the population will start to really grow), your Build Shops meter will move. Build ONE shop, and give it about 15 minutes to let it get supplied with materials and then it'll start generating cash for you. Then, just build more when the meter moves to the right.

Beautify your city with parks and playgrounds, and make sure things are safe by placing your fire station and police station.

The larger your population gets, the more shops and different kinds of housing open up.

I enjoyed SimCity back in the day, but it was a little micromanagey for me what with the power grid and water pumps and zoning, etc. This little game is truly pick up and play, and you don't have to invest a lot of time into every session... but I can't help that I have. :)

I'm not going to say everyone else's negative reviews are wrong, but I sincerely don't understand what they were expecting... except for that one reviewer who was somehow expecting power and sewage and curved roads... all for under $4. Wut.

I love the game for what it is, but then... I have reasonable expectations.

UPDATE: Just hit 250 population and I got my first disaster! I about jumped out of my skin, because up until now, things have been calm and quiet and peaceful. I started hearing traffic noise, which was cool... and then *crash*! Looked like a traffic accident with the yellow triangle. Luckily, I had not one, but TWO hospitals at this point, and a little icon appeared on the hospital so I figured I'd try to click it. Well, the accident was cleared up with some pretty cool sound effects and I got some gold coins out of it. :)

UPDATE 2: Just hit 400+ population and my cops just busted a car thief! :D I've also had one apartment fire and one office fire. I built schools and schoolbuses are now driving around town with the cop cars and the fire trucks and the ambulances. I can finally build penthouses!. \u2665\u2665\u2665\u2665. It´s a charming little game. It has a few issues but nothing that couldn´t be resolve and nothing that takes away too much from the gameplay itself. As someone pointed out it does have a bit of a mobile feel to it and in my case it was very welcomed because this game fits the "sit back and relax" type of genre. And hey! it costs less than 4€.. Its like a mobile phone app.. Shutterstock Watermark on the weath icon?
Why should someone pay for the game, if the the games contents itself aren't paid?!

I know this is a small and cheap game, but that is just a weak peformance...



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