City Play Download] [Ativador]


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About This Game

CityPlay is an indie developed city builder simulation-strategy game. Create your own 2D isometric adventure city by placing all the buildings as you like no zoning in City Play.

The player's main task is to build houses so that more and more people move to the city. The residents can only move in if there are enough jobs and there are enough shops and basic supply system such as a fire department or the police department. The stores are use up the wheat, meat and merchandise however they produce revenue which can be used to build more buildings. As the city evolves and more and more people move to the regions, they open up new opportunities and new buildings: town hall, service buildings and recreational facilities awaiting new tenants.

- high quality building graphics,
- more than 80 different types of buildings,
- changing vehicle traffic on the roads, animated cars and buses,
- a unique road construction system,
- strategy and simulation: together in one city builder tycoon
- fun game play in a unique tycoon game,
- city builder game for all ages,
- be a city building tycoon,
- artificial intelligence based on real simulation of in and out moving tenants
- unexpected catastrophe simulations,
- Travis the city adviser will give you hints,
- continuous updates and bug fixes.

The players have to pay attention: sometimes accidents happen, fires and robberies that may affect your city, so you must have sufficient supplies in all regions, sufficient parks so that residents are always happy to occupy the new regions. Happy citizens will help grow your city and create more income for you to spend improving your city even bigger. 6d5b4406ea



Title: City Play
Genre: Indie, Simulation, Strategy
Developer:
FrameLineNetwork
Publisher:
FrameLineNetwork
Release Date: 19 May, 2016


Minimum:

  • OS: Windows XP, Windows Vista, Windows 7, Windows10
  • Processor: Intel core 2 Duo (2Ghz) or faster
  • Memory: 4 GB RAM
  • Graphics: Direct X 9.0c compliant video card with at least 512Mb
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 100 MB available space

English



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Seems like it was an mobile app before and dev just deleted in-app purchases. But you still have to wait hours for buildings to complete, e.g. an industrial plant you could effort from start of the game needs an hour (real time!) to build, it's just like in one of those facebook or mobile games. Additionally it seems that some things like those plus buttons beneath the ressource displays don't work, guess they were for in-app purchases and were not removed.
It would be nice if you could build roads also by holding your mouse and do have to tap for every single piece, additionally this doesn't work sometimes (especially if their was wood on this tile). Surprisingly you get some achievements so easy, that you nearly get them just by starting the game and do what is just logic, so in fact it's not really something you achieved (first 5 achievements got 99,9% global completion rate).
I thought this game would be fun, at least in a casual style, but I don't want to wait most of the time in a desktop game.

--

Update:
I played again, first of all the game didn't saved at all, but never mind I haven't done much before.
I have to admit, that you can speed up building by just buying it for ingame money, even if this is senseless and realistic in no way, but why is it like this instead of just spending some more money for building something in like a few seconds or even a half minute instead of three minutes for the first house, fifteen for the first shop and even an hour for the first industrial plant.
You can buy more land, like in Cities:Skylines or many other games, but the game seems to fully loads again for this, which is kinda weird, because I can't imagine how this was programmed so this is needed.
It's also weird, that you haven't all buildable things one after another in building menus, you have to go to the next page for some already buildable things, even if there were not buildable stuff on the page before. Basically it's maybe just that irritating, because the whole game just uses six categories for building, which are living, plants and stores, if you click another time on the building button offices, service and parks are revealed, which isn't very intuitive to my mind.
Cars which drive around sometimes just disappear or turn around in a curve, streets do not stick togehter, there's always a small part grass between the road tiles.
Farms do not use tiles near the farm or even tiles touching each other to grow wheat, they randomly choose tiles in the whole possible region.
While some achievements are rediculous easy, I can't imagine that you can reach 1,000 inhabitant even in multiple hours of play, because people are moving in amazingly slow, even if there are houses, jobs, stores, food and parks available in a great count.
Also there isn't anything like electricity or water needed, another fact is that everything is perfectly flat, but you can't automatically destroy wood or stone when you want to build a house on this place, but if you want to build a road you don't have to first demolish it using another tool. Controls are sometimes weird, for example things you want to build doesn't stick do the cursor, you have to drag them, but sometimes you don't directly see the green building you want to drag, sometimes it's also place out of your view so you have to find it first.

It's not worth playing or even spending this few bucks at the time of writing this to my mind, maybe this changes someday.. \u2665\u2665\u2665\u2665. All I can say even if this was free it would cost to much its is super crap. It's a cute game but plopping down roads is a bit out of date. It would be cool if you can click and drag a road.
Production and building takes more time then needs to be in a game like this.

For the price you pay, it a fun way to pass the time. (So you get what you pay for.). This game is more of a puzzle game than a city builder - which is fine, just not the style of game that I am interested in. I would recommend it to people that like casual games with simple strategic elements. It's more about putting the pieces together than crafting a creative and thoughtful city.. Fun little game to pass the time.. First, create the first game off The Terminal 2.

Maybe that I then want to buy your new game.
or do you just like at The Terminal 2 ignore your players.
do you make this game 100% ready now? or do you leave this also lay back.

do not trust the creator of the game.
the game itself is a fun, and can be something beautiful.
but there is still some work in and this is the problem.
as the previous game still not finished and never.
the question is whether he makes it ready



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