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About This Game

Welcome to Broken Reality


It is the future, and supercorp NATEM is now responsible for offering most digital services. Your computer and the internet are all within NATEM's control.

Dive into a full-3D adventure with cutting-edge graphics! Solve puzzles, meet wonderful people, find hidden items and secrets!

Leave all your worries behind.

Welcome to Broken Reality!

Features


  • Find passion in our exclusive Love Cruise, or gamble away in the casinos of GeoCity. Everything you need is one click away!
  • Cut ads into pieces with your katana, find secrets with your camera, teleport with your bookmarker and much more with our varied set of tools!
  • Meet a diverse cast of characters and help them along the way!
  • Collect likes to upgrade your account and gain access to new levels!
  • Arcade-style mini games and a variety of quirky quests!
  • Rich audio environments and dynamic soundtracks that match your progression.
  • Non violent action!
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Title: Broken Reality
Genre: Adventure, Indie
Developer:
Dynamic Media Triad
Publisher:
Digital Tribe
Release Date: 29 Nov, 2018



English



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This game is a trip from start to finish, the visuals are amazing. This is one of the rare games where I feel you with 100% know if this game is for you based on the trailer. If you are familiar with and enjoy Vaporwave and what that comes with, you will probably enjoy this game. If not, I don't think this will change your mind. As for me (as someone whom enjoys this kind of thing), I can say I enjoyed this game. It has a few glitches and some of the jokes don't quite hit as hard as others, but it was an interesting and entertaining experience that I got more playtime out of than I expected to.. This game is very nice.. As someone who backed the Kickstarter for this after seeing the demo on a Vinesauce stream, I will say I'm pleased as punch with the final product, minus a few things.

First off, a quick summary of what this game is: a first-person adventuring game with some puzzle-solving (some quick comparisons: Gravity Bone/Thirty Flights of Loving and the Portal series) that sometimes relies on figuring out where you should be looking (and verticality plays a major role here), fused with some collect-a-thon elements (lots of stuff to collect, and a lot of secrets to unlock). Your toolkit for progressing through the game is a selection of 6 items that do different things, which sometimes get upgrades to expand their capabilities (though it's mostly the Camera that gets new mechanics).

Also, of course, the most obvious part is that everything is Vaporwave (with a dash of Seapunk). All the colors and color combinations you've come to expect, all the visual tropes associated with it, and a ton of references/parodies of real-life brands, trends, and memes. There's even a clothing store where all the shirts and dresses seem to be compressed images of the covers to actual vaporwave albums. The way you save in-game is by finding one of many "SAVED VIP" vending machines and interacting with it.

Now, the parts I didn't like:

Minor technical stuff, but probably worth a mention:
1: At one point, I somehow glitched the quest log to keep showing up even when I closed it. A restart of the game fixed this.

2: Towards the end of the game, the inventory selection started getting screwy, showing me having selected one item when I had a different one out. Only way to avoid this was to use Q and E to change items, but I wasn't a fan of that and I would have rather had the ability to use my scroll wheel.

3: Performance wise, it started to chug a bit near the end, but I can probably pin that on the last level in the game.

Speaking of that last level...hoo boy. Now, looking back, my excitement peaked around midway into GeoCity (trying to get to some secret spots wore down on me a bit), but Innernet was starting to squander my enjoyment. It's one thing to throw the player into a dire-feeling scenario, it's another thing to feel like the modern equivalent of Half-Life's Xen. I legit got stuck at two points, and a playthrough I had to pull up got stuck at those same two points.

There is a Hyperlinking and Glitch Lens puzzle that is infuriating to do, and the reward for that is a maze, at the end of which is a portal to a small desert world that feels like it could have had more. And the portal out of it spits you out into...a place you'll likely have already hit up, with no real reward. The second part comes after a whole other segment fetching the last of the Glitch Children, and it's where you are given half of the portal configuration out, but it turns out you need to go back to the garden-tower to go through another portal and get the other half. There is no indication of this other than your own will to explore, but at this point, that has probably been sapped from you. The amount of retreading/backtracking in Innernet is hair-pullingly frustrating, and the last challenge is mercifully easy by comparison--aside from another Hyperlinking sequence that might have taken me four tries had I not gotten lucky.

The actual ending, though, did get to me. That really says something about this game, that, after traveling through a funny, if snarky depiction of the modern internet, and after enduring the confusing slog that was Innernet, I was still affected emotionally by seeing the actual reality of the player character. The game's title has more than one meaning, it seems. Sure, the ending might come out of nowhere in some regards, but it still makes you...well, think, I guess.


Overall, Broken Reality has something for a lot of people, from genuine/ironic Vaporwave enthusiasts to hardcore completionists. I actually wish this had a soundtrack release (even though chances are I probably do have a few tracks in my collection already).. This game fulfills a need I have had deep in my soul back from when I was just a nonexistent memory.
/music plays


Game on Review! // Get ready for launch on November 29th!:
Greetings, users!

After such a long journey (one that is still far from over) we are excited to announce that we've already submitted our full build of Broken Reality to Steam for review!

That, and the current state of our internal build, lead us to confidently announce that the game will be ready for sale on Steam on November 29th!

After release, we will work on providing quality Mac and Linux builds through Steam, so expect those to be delivered before the end of the year!

We want to take a little moment to thank all users who have been giving us invaluable feedback these past few weeks. Your passion, curiosity and downright thoroughness, helped us achieve the level of stability we dreamed of. Again, thank you from the bottom of our hearts! <3

See you soon on the other side! ^_^

-DYNAMIC MEDIA TRIAD-. Game is OUT!!!:
Wonderful users, the day is here!
Broken Reality is out NOW!!

Te celebrate, we're doing a 10% discount that will be running through December 6th!

We really hope you will enjoy this adventure, share it with friends and tell us what you think about it!



Backers: We highly reccomend deleting your older Backer Build datas because of changes done on the save database, and various fixes that we did on the game throughout the month! Having said that, it may work, it's just less risky to do so! Plus, you gotta check out what we did to all levels! :P


Hope you will all enjoy the game!
Thank you all so much for your support, feedback, bug reports and awesome vibes!

-DYNAMIC MEDIA TRIAD-. New and Improved Demo Just Uploaded to Steam!!!:
Hello from Mexico.

We are thrilled to announce that we have just posted an updated version of the demo for Broken Reality. The demo is essentially the first level of the game and is a much better representation of what we want the final game experience to be.

We are working hard to put the final touches on the game including testing. After you have played the new demo we would love if you can share your thoughts but more importantly make us aware of any bugs you encountered so we can quickly address them.

The development journey for Broken Reality for the most part has been amazing, and we are super excited to be able to share the full game with you shortly in the near future.

We apologize to our fans that have been anxiously awaiting the full release, that you will have to wait an additional 45 days. But in the meantime, we hope you will enjoy the updated demo and appreciate our effort to try and make the full game an amazing experience.

DEMO CHANGES:

*Added the ability to save your data, even within the Demo!
*Made great improvements to UI and graphical animations
*Re-hauled our character animation system
*Re-organized and improved audio engineering
*Re-wrote some dialogue

All of this to reflect the evolution of the game's quality. Improvements still coming to both the demo and the final release.

Thank you for your patience, more news very soon!
. Digital Soundtrack available NOW!:
Greetings, users!
We are happy to announce that our OST is now available on the Steam Store!

You can buy it as DLC for the game, which will download the music files on your game folder!

The OST includes all music made by featured artists, and will be updated with Broken Reality originals within a few weeks! Thanks for being patient as we "songify" our real-time soundtrack!

Here is the release track list for the OST:

Amantes del Futuro - Zombies en la Lacandonia (MP3)
BROKEN_CANYON - Nameless City (MP3 + FLAC)
BROKEN_CANYON - Stratosphere (MP3 + FLAC)
BROKEN_CANYON - Promise (MP3 + FLAC)
death's dynamic shroud - ℬÆ (MP3 + FLAC)
General Translator - Departing (MP3 + WAV)
General Translator - Back Again (MP3 + WAV)
General Translator - HD Memory Projector (MP3 + WAV)
General Translator - Virtuanimus (MP3 + WAV)
猫 シ Corp - 都市フォーラム Consumer [kahvi] (MP3 + FLAC)
CYBEREALITYライフ - We Own the Streets (MP3)
CYBEREALITYライフ - (Hope to) See You Again (MP3)


Stay tuned as more news come along!


. Demo release & Kickstarter Campaign:
Greetings, users!

Thank you so much for being here. For being the first few to try out our game and specially for all your wonderful feedback. It really makes it all worthwhile when we read such beautiful comments and messages.

So, big news!
We launched a Kickstarter!

We're doing it for a variety of reasons, such as assuring the quality of the game by expanding our team a bit, and being able to develop for major consoles.

If you liked our demo, you can secure a copy of our full release at a discounted price, while helping Broken become the best it can.

So again, thank you so much for being here with us in these important days.
It means the world to us to have such an amazing community, and we won't let you down, neither here nor in future projects.

Dynamic Media Triad


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