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Title: Borderlands 2
Genre: Action, RPG
Developer:
Gearbox Software, Aspyr (Mac), Aspyr (Linux)
Publisher:
2K, Aspyr (Mac), Aspyr (Linux)
Franchise:
Borderlands
Release Date: 20 Sep, 2012
Minimum:
English,French,German,Italian,Japanese,Korean,Traditional Chinese
Yeaa Great plot, Nice Gameplay, Multiplayer mode really good. Always a great game to play with a friend.. This game will never die, I guess.
No matter how much loot,
No matter how much money,
No matter how many new characters you make,
You will still have the feeling you can do better, get better loot or a overpowered skillset.
If you asked me, the possibilies in this game are infinite.
..well, at least the RNG enemy spawns, weapon & item drops and modes have infinite possibilies.. Fantastic game. Highly suggest buying.
Epic sucks, but don't judge this game based on Borderlands 3.. This is the homework assignment that destiny copied all it's answers from. But also it's funny.. I've sunk almost 50 hours into this game, and I think it's about time I explain why.
Borderlands 2 is an action RPG FPS. What this means is that at its core, it is "Diablo with guns". It is a game about looting and shooting, and continuing that cycle throughout the game. If that sounds interesting, than you'd probably love Borderlands 2, as it does this so well it still has a large, active playerbase six years after its release.
On the FPS side of things, the shooting is very good. A variety of accuracies and fire rates among weapons allows each gun to have a clear purpose and role in combat. ARs are a slight exception to this though - useful ARs are generally harder to find than useful SMGs or pistols. ADS is useful for most situations, but not necessary all the time. Bullet trails are noticeable enough that your eye can find the direction of the shooter in an instant, but not so much that they become annoying. Ammo can be a bit scarce sometimes, but not if you're smart about when you use your weapons. Your character is fairly fast and jumps are rather high, which means aggressive close-range builds are quite viable for most characters.
As an RPG, Borderlands 2 has an additional layer of build depth, with skill trees and varied equipment options in addition to weaponry. Damage and HP scales exponentially by 13% per level, so enemies three levels higher than you will have the same advantage over you regardless of how far into the game you are. While the rate is a bit high in my opinion, it's still quite manageable and doesn't pose too much of a problem. Skills are done by giving each character a single active power and a skill tree consisting of three branches of passive or contextual skills. Each level earns you one point you can put into the skill tree, and skills that are further down are unlocked by having a certain amount of points spent into earlier parts of the branch (this means you can "skip" a part of a branch that has useless\/inapplicable skills). Skills can be boosted by class mods along with additional, significant benefits. Relics can be equipped to boost specific stats in various ways, similar to (and stacking with) your chosen class mod. Skill points are important choices, but not permanent; you can respec your skills at the town for a moderate sum of cash, depending on level.
This game is also very replayable, as you can see by the hour count of many of these reviews. After beating the main story, you unlock a second playthrough, called "True Vault Hunter Mode" (TVHM), which allows you to play through the story again starting with what you currently have. In this mode enemies have significantly increased health and damage, which means your build is more important, as is matching elemental weaknesses of enemies. Drops are also better. It will carry you through levels 30-50 for additional skill points to further develop your build. If you have the Ultimate Vault Hunter Upgrade DLC 1 or 2 (and I highly recommend both), beating TVHM unlocks "Ultimate Vault Hunter Mode", where enemies get even more health and damage, enemies regenerate health, drops are significantly better, and the game will match your level. While I think UVHM is severely flawed (slag and element matching is essential for everything, you'll often need to grind for the best gear, elemental enemies are extremely deadly), for the sake of being able to perfect your build and always having loot at your own level, I think it's well worth it. UVHM is replayable as many times as you want, and is designed to carry you from level 50 to 61 or 72, depending on if you have one or both of the DLC.
The game's replay value is largely due to the story as well. This game's story is very well-written. The pacing is the best I've seen since Half-Life 2. Not once did I feel like the story needed to "get on with it already" or that it was overloaded with too much plot at once. There are also plenty of side missions to take after a hectic part of the main story or when you're feeling underleveled, many of which give interesting background info about the characters and world. The characters are all interesting and have a fair amount of depth to them, especially the four vault hunters from the first game. Handsome Jack is probably my favorite villain of any game I've ever played. As you play through the story you see his snarky, smug exterior break down into a man with very legitimate purpose behind his actions. He's not ambiguous enough that you'd feel bad for killing him, but enough that you'd understand why he considers himself to be the hero. The excellent writing and talented voice acting here makes him not only a deep character, but exceedingly fun to listen to.
That brings me to the game's humor. This is definitely a comedy game, and significantly more so than the first one. I found this game to be consistently hilarious, even after repeated playthroughs back-to-back. However, comedy is extremely subjective, and a lot of the humor relies on being dark and absurd, which may or may not be to your tastes. I know many people find certain characters (especially Tiny Tina and Claptrap) to be far more annoying than funny. It's not for everyone, but I found it very funny.
Lastly that leaves DLC. This game has a lot of it, to an extent that it's a bit problematic sorting through it all. There is the base game, four campaign DLC, two playable character DLC, two UVHM DLC, five "headhunter" DLC questlines, the Creature Slaughterdome (repeatable quests with waves of enemies) and numerous cosmetic packs. I highly recommend the GOTY edition, which contains the base game, the four campaign DLC, both playable character DLC, the first UVHM DLC, the Slaughterdome, and the collector's edition cosmetic pack. To reach level 72 you'll need to buy the second UVHM DLC separately. I do not recommend the Season Pass as it doesn't contain all the DLC it should. If you really want to buy them manually, I recommend both playable characters, both UVHM DLC, Torgue's Carnage, Captain Scarlett, and of course the Tiny Tina DLC. I found the Big Game Hunt DLC to be rather disappointing, but the others were quite good. The Torgue and Tiny Tina campaign DLC in particular were well-designed and very enjoyable, and some of the best pieces of DLC I've seen.
Overall, I highly recommend this game for fans of FPS games and action RPGs. If this game sounds like something you'd be interested in, you'll certainly enjoy it.
Borderlands 2 Update Released:
1.7.0 Patch Notes
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