Members

During the Black Ops II campaign you are able to make specific actions that will have a reaction later on in the game. The choices that you can make are not always explicitly mentioned and it can be quite interesting to see how your actions affect the game later on, in even the smallest of ways. Below we have put together a list of all the things that --we know of—can change the way the story is told and will affect the outcome of the game, and how the game is played out. Needless to say, there will be spoilers galore here, so if you don’t want anything ruined for you, we would highly suggest looking away.

Black ops 2 was the last good cod
When looking at the mission results for this first mission, it will say that Woods was saved. There’s no other way around it and if you don’t save Woods during the mission, the game ends. It’s more or less a red herring that there could have been a different outcome that may have happened, but there isn’t. There’s only one way through the mission and you aren’t given any choices during it.

Much like the first mission, there is only one way through this one as well. Although the after action report may make it seem like you cannot recover the Celerium, you must to progress the story. Not doing so will end the game as a failed objective.


Now is when the game starts to offer certain choices that will affect dialogue and game options. Your first major choice is during the interrogation of Kravchenko. You have the ability as Mason to either put a bullet in Kravchenko while he’s talking, or resist the urge by rapidly tapping the button. If you do plug him, you will not learn that there is a mole in the CIA. If you resist however, the later dialogue with Noriega will change to reflect that there is a known spy.

Views: 6

Comment

You need to be a member of On Feet Nation to add comments!

Join On Feet Nation

© 2024   Created by PH the vintage.   Powered by

Badges  |  Report an Issue  |  Terms of Service