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Title: Beatbuddy: Tale of the Guardians
Genre: Action, Adventure, Casual, Indie
Developer:
Threaks
Publisher:
Threaks
Release Date: 6 Aug, 2013
English,French,Italian,German,Portuguese,Russian,Japanese,Simplified Chinese
Very fun,cute and pretty little game! The gameplay is kinda simple but the story still very enjoyable. The house\/jazzy soundtrack is really nice to hear while playing; it creates a relaxing atmosphere. This game is addictive somehow ^^
8\/10.. Aquaria: the Musical!
More words? Okay. It's a puzzle game about finding your way through labrynth-style caverns and dealing with various timing based boundaries as well as some enemies. It's not a bad game by any stretch but within the first hour you will have a very good idea as to whether it is "your jam". The artwork is absolutely sublime but the gameplay is excessively repetitive and the controls can be quite unwieldy at times. The vehicle sections are particularly obnoxious but are thankfully beaten by force alone.
I would not buy this game on it's own. If it's in a bundle or extremely cheap on sale and it sounds appealing then you should give it a shot. It's a short and unique game: with even a little bit of patience you can probably finish it in about four hours and not feel robbed.. Great Soundtrack, nice gameplay - gets you busy for about 3-6h in one playthrough. Not much but really nice considering the feeling you get while playing it.. I can't recommend this game at full price. Fun for the first couple levels, then gets tedious and repetitive. Several level breaking bugs on the last couple levels of the game that require complete restarts, buggy controls (using xobx 360), final game breaking bug that doesn't fix even with restart on last level keeping me from being able to complete the story. The soundtrack is good, along with the level backgrounds, and overall aesthetic but I found myself just trying to finish for the sake of finishing rather than because I was having fun. Couple this with the numerous bugs I ran into and I can't justify $10. Pick it up for $2-$3 or less to have a little fun. Other than that save your money. Mediocre at best. 3\/5. If you like electronic music, this is the game for you.
The soundtrack is amazing, and the way it ties up with objects and creatures on and off screen is quite impressive.
The levels are masterfully designed and puzzles are not that complicated, so progression flows really well. I'd say the pacing is perfect.
On the flip side, the game is a little short and the story is a bit silly. However, the entertaining gameplay more than makes up for this.. Parov Stelar :). I would really like to recommend Beatbuddy, but I just can't... at least, not fully. While it's got a lot going for it, I just can't get past how buggy it is. Although I did manage to complete it, it wasn't without some serious issues. Several times I got stuck in various ways that prevented further progress - sometimes it was a matter of a game event not triggering properly, and sometimes it was due to going some way the game wasn't expecting me to (apparently). I also encountered issues where the controls would just stop working for no reason. Restoring to the last checkpoint sometimes fixes the issue, but this is rarely the case. Most times, there is no choice but to start the level (or entire chapter) from scratch. Do you know how annoying it is to have 30-40 minutes of progress wiped out, have to start over again, and hope you don\u2019t make the same game-breaking mistake again (whatever it was)? Let me tell you - it's really f%@*&g annoying. I ended up having to do that multiple times. And would you believe, as a final bug-ridden cherry on top, the very end of the game also glitched out on me as well? Well, believe it. So on top of all the other frustration I experienced just getting through the game, I didn\u2019t even get to see the full conclusion of the story.
Now, putting all of that aside, what\u2019s actually good about Beatbuddy? Quite a bit, actually. The hand-drawn layered 2D graphics look great, the controls are responsive, the puzzles are generally well-designed, and the music is decent. And that\u2019s a good thing, because the music plays a large part in the gameplay - the environment works in time with the beat of the music, requiring specific timing to pass obstacles or solve puzzles. The first couple of hours are great, as the basic mechanics are introduced. Unfortunately, it starts to lose its luster a little bit after that, as most of the subsequent puzzles are pretty much variations on things you\u2019ve already done several times. So you might start to get tired of it after a while (or maybe I was just burned out from having to replay several areas). I would estimate the overall playtime to be somewhere around 4-6 hours.
Overall, the game is not bad, and I enjoyed it while it was working properly. The frustration from all of the technical issues I had just ended up being too much for me to give it a full recommendation. If you enjoy action\/puzzle sidescrollers, music-themed games, and\/or games with pretty 2D artwork, it\u2019s definitely worth a look. Just be aware of the potential issues. I suppose it could very well be possible that you'd encounter no glitches at all\u2026 but I doubt it (several posts in the Steam forums seem to corroborate my experience). At the very least, don\u2019t buy it at full price unless the developers hire more QA people and\/or release a patch that fixes the game-breaking issues.. Fast paced, clever gameplay!
I'm only nearing the end of the second chapter, but I'm already hooked on the simple but clever puzzle game.
I cant describe it.
Its a great experience that does everything well.
Get it and see for yourself! :P. Nice beats and good puzzles. Fun !
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