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Title: Audio Infection
Genre: Action, Casual, Indie
Developer:
RaafOritme
Publisher:
RaafOritme
Release Date: 30 Nov, 2018
Minimum:
English
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A couples of weeks until release! : As the days go by, we are making progress in the development of Audio Infection. It is only a couple of weeks until the official release of the game. This might sound a lot when you count the days, but in actuality it isn't much. We want to deliver you a solid game that will keep you hooked and entertained for plenty of hours. A game worth sharing with friends and family as they play for you to see how they mess up or how they might just beat your score. And for other players a game where you can just hop in after a long day to relieve some stress. With this in mind we have been continuously adding and improving content for the game. Some of you might have tested the game during the test sessions and have seen the growth of the game from the early days to the latest test session. So what are we up to right now? Well right now we are making sure some basic elements are working properly to make sure you can get started without scratching your head thinking about what to do. How you might ask? A tutorial for VR and the non VR version of the game that covers the basics. But that is not everything! A fancy new level will be added with weather effects Some new insanely cool guns will be added with unique features A new boss is being prepared that can be considered the final boss And plenty more. We hope that you will have a blast when the game goes live. Don't forget to wishlist the game if you haven't already.. Small, but important quality update : As a two man army it is difficult to roll out consistent updates. But sometimes some updates are important and take priority in order to ensure the utmost quality that we can deliver towards you, our customers. So let's get down to business. This update was mainly orientated small but neat and necessary extra's: When you meet the requirements of unlocking an upgrade/gun the gun will be shown in black. One of the requirements is having the previous version unlocked if it is an upgrade. For unlocks you only need the right level and credits. The accuracy multiplier has been adjusted for the end game weapons. Only the Cluster Cannon and Laser Gun variants are affected. The requirements (credits and level) per unlock/upgrade have been toned down heavily. This means that it is easier to get quickly to the sweet weapons! Some small text bug fixes.. Update 11/04/2019 : We have rolled out an update for both the demo and full version that fixes a few bugs. In VR (both HTC and Oculus) the tutorial level can't be accessed anymore and instead will show a brief overview of the controls. This is permanent for the demo. Accessing the level caused a crash that a lot users recently reported. This had to do with an update from OpenVR. The full version will get a brand new tutorial in the new upcoming big update. In non-VR the miniguns have been aligned properly with the mouse again. The next big update is scheduled for early june. Small bug fixes might still roll out until then though.. Update 30/03/2019 : Hey folks it has been a while! We still have a lot left on our to do list to roll out. We are working on a big update in our spare time that we will roll out once we are ready. In the mean time we have a small update for you guys to enjoy. Implemented haptic feedback for HTC Vive Performance improvements Bug fixes The haptics are something that we have been looking forward to. The vibration in the controllers give a nice touch to the game, especially with the majority of available weapons! Try them all out and see which one you enjoy the best. We will be looking for similar solutions for the Oculus Rift in the future. This might be added with the big update or earlier when possible. Also, we will be having a sale next week.. New city, boss and more : Less than 3 weeks left until AI is going live! Behind the scenes we are still as busy as day one. We are working on very interesting stuff right now such as a new level and a new boss. This new boss will be one that only the best players "might" be able to encounter, not to mention to defeat. It will be the fifth boss and can be considered the final boss. We also have a brand new level for players to play in (do note that levels are chosen randomly), this comes with a basic weather system and a very lively environment. Other than that we are working on new guns and plenty more! We might tease those on a later announcement.. Lunar Sale, updates and more! : First of all, great news! Audio Infection will participate in the upcoming lunar sale, which makes it a great opportunity to grab the game! Other than that we have been silently working on a new update. Since it is just the two of us it takes a little bit of time, but we should be able to roll it out this week. This new update contains: A brand new level! The ability to add .ogg files Balancing Bug fixes New tracks by Soundninja We will be adding a new trailer in a short while to showcase more of the higher level weapons, bosses and of course the new environment. Stay tuned for more.. Sky update : We have been working on a new update for Audio Infection. This update tackles some bugs and adds new features. With this update comes a brand new trailer which is more focused on action and shows a glimpse of the new level. Update list: Users are now able to add .ogg files to the jukebox in non-VR mode. Updated demo; progression isn't saved, but lvl 1 and 2 gun are unlocked. Added new level with a bunch of new assets. Made menu a bit fancier than before. Fixed audio bug for cluster cannon. Cleaned up tutorial text wise. Made game lighter in terms of gigabytes (-40%), loading time however increased (+20%). Shows which track is playing in menu. Added new hidden achievement. Balanced some weapons and their upgrades. Fixed minor bugs. Last but not least, Soundninja hooked us up with some new tracks! Head over to the discussion if you have any questions and in you are interested feel free to try the demo to get a taste about what the gameplay is like! It is still playable in both VR and non-VR.
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