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On Feet Nation
David White Online
About the crew I basically have 4 bureaucrats (well the ideal is getting the top ones that are available at the time RS 3 Gold, I can't remember the names of the others so I chose bureaucrat - which is the crew member who boosts the numbers of other crew members) Crew members; And that's followed by 4 Morale and 5 Seafaring and 4 Combat members 3 Merchants; 4 special crew members (the ones who unlock by special trips, like the Feral Chimera)
This crew arrangement is always working well for me, but there's most likely better ways to set up. I'll probably remove the Merchants in the near future and add more special crew members since I rarely use Merchants. I only used them in the process of acquiring materials for trade to build the armours.
Concerning the Captains, I did not care much for the Speed statistic. I have 1 Morale, 2 Seafaring, and two Combat Captains from the most prestigious tier available in the present. (actually I think I unlocked a new tier recently but haven't found any new Capts yet)
The eoc weapon is far more important than skill in determining the amount of damage can be done. Choose between Strength or Attack and practice it without affecting the other. A good attack is a result of being able to use the most powerful weapons available.
Including godswords, chaotic maul and the Noxious Scythe, and using these weapons can hit with high accuracy and damage to opponents who wear armour Buy RS Gold. In EOC they are able to access the skills Barge and Slaughter which are important for those who attempt to flee and the Special Attacks of AGS or Claws for those who have a legacy.
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