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Alea Jacta Est Download] [portable Edition]

Alea Jacta Est Download] [portable Edition]


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About This Game

“ALEA JACTA EST” (The Die is Cast) is what Caesar said as he crossed the Rubicon River when he learned that the Senate had removed him from his command. Crossing that small Italian river was equivalent to disobeying Rome’s orders and entering into open rebellion.

The great confrontation with Pompey was about to begin… One of them would become the Master of Rome, and the other would die…

Alea Jacta Est is the first historical strategy game on the PC to cover the main Roman civil wars, created by a dedicated team of experts to bring the epic battles that pitted Romans against Romans in conflicts such as those between Rome, Sertorius, and Mithridates.

With an incredible level of rich historical detail and historical accuracy, it is one of the few strategy games where the player must face the real dilemmas and challenges of the Romans during the time. Not only must you build and train armies, maneuver them and engage the enemy, but you must also maintain an economic and diplomatic balance with your neighbors.

Using the successful and famous AGE engine, Alea Jacta Est covers the whole of Europe, Northern Africa, and part of Eastern Europe, part of more than 2,800 regions, complete with cities, roads, fortifications, weather types, tribes and kingdoms of the time of the scenario. Featuring 5 campaigns from 87 BC to 197 AD, hundreds of historical leaders, units and events, Alea Jacta Est is a must-have for any grand strategy fan.

Features

  • Ancient Command System (based on the Wars in America system), allowing for a good representation of historical army command in the Roman era.
  • Quick and simple system of Construction of Units, allowing players to choose and purchase their forces as they wish (or can).
  • Decisions features, playable on the map, like wild cards assets
  • Diversified set of historical events, allowing multiple choices events and options, hereby enhancing flexibility and re-playability.
  • Different updates and other rules, in particular combat system adapted to the Ancient warfare.
  • Map: all of the Roman Empire and neighboring lands, with over 2800 different regions and seas, a lot of room for maneuvers.
  • Over a thousand of leaders and units with specific pictures.
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Title: Alea Jacta Est
Genre: Simulation, Strategy
Developer:
Ageod
Publisher:
Slitherine Ltd.
Release Date: 27 Sep, 2012


Minimum:

  • OS: Windows XP SP2+/Vista/Win7/Win8/Win 10
  • Processor: Pentium IV 1800+ MHz
  • Memory: 1 GB RAM
  • Graphics: 128 MB DirectX 9 Compatible Graphics Card
  • DirectX: Version 9.0
  • Storage: 4 GB available space
  • Sound Card: DirectX compatible sound card

English,French,German



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Great game if you enjoy obtuse grand strategy kind of like Paradoxs main games. But it is kind of choppy even on a high end system and crashes within an hour every time. If that ever gets fixed get it but it has been forever. Consider their WW1 game intead.. What a piece of Junk!!!! Before I could even begin to play the game, it kept changing the resolution of my screen so half the controls and a third of any map displayed was off the screen. Then the bombshell, it failed time and time again to install updates and then five minutes of waiting for it to install files before you can begin. Feeling miffed, we were when we then found theres no tutorial mode even if we could play with a fair proportion of the map, controls and messages missing!!!!!!
This thing would cost too much if it was free!. Total War: Rome II is fine for the plebeian masses, but for the true Romanophile there is Alea Jacta Est.

Not only does it include some of the more popular conflicts such as Caesar's civil war and the slave revolt of Spartacus (DLC), but also has some of lesser known internal struggles like Marius vs. Sulla, and the year of the four emperors (my personal fav).

For those who have never played an AGEOD game before the learning curve may be a little steep, though not nearly as bad as some of the more complicated grand strategy games out there (I'm looking at you HoI3!)

So, if you're a fan of Roman history like I am, and are looking for something with a little more depth than, 'march army here, capture city,' this is the game for you!. Very confusing at first but I'm getting to grips with it and have really enjoyed it! Worth a go, don't be scared!. I'm a fan of Ageod games, having played most of their previous releases. The learning curve for new players might be a little steep, but if you give this (and other Ageod titles) a few hours to learn how to play you will not be dissapointed - so long as you are into turn based strategy gaming ;). The engine is slow...never quite sure if the game has froze or still loading. the turns are slow and laggy. The game play its self is poor. Unless you like a laggy game that constantly over rides your orders and does what it wants anyway then hands you your♥♥♥♥♥the moment you start to turn things around this game isn't for you. I have invested enough hours to assess this game as a boat anchor.. Edit: Pass this game by, the 30 day turns ruin the game and the only purpose they serve is to artificially help the AI. There needs to be a mod or DLC that changes the turn length to a week or so might make this game believable.

Old review -
Boring and generally a bad design, but it gets points for trying. There are so few real (non-RTS) based strategy games, you could give this one a try. The game is complex and deep, but, by far, the biggest challenge is overcoming the game design. DO NOT PLAY FOR HISTORICAL ACCURANCY. The names, dates, and locations are accurate, but the game play isnt. Ai runs single units around like mice, 30 day turns are used to help AI seem smarter, senarios are made with pre-planned outcomes (no what-ifs). Some of the senerios play out as if it has scripted AI. If the senario wants the AI to get to a town, your army will stop moving. In my current game my army is plotted with a 28 day move up only moves one zone per turn just so the AI can get ahead. IF my army is limited in some way the game should not display my total move as 28 days.

I would have returned this game, but I am over the time limit. I recommend people to play for 30 miuntes and if you have ANY doubts, return it without a second thought

Edit #2: Most importantly, the game is unrealistic and feels broken because of the one month turns. You can have an enemy army on the other side of a river and you decide "I will attack". It might take 2 days to cross the river. Once you end turn you will waste 30 days to start the battle. If the enemy retreats one zone, you are 30 days behind. The Ai will detatch units and run them around your flanks and run across a dozen zone before you can even engage one of their units. No general in history stuck to a one month plan no matter what. This alone makes the game unhistoric. In one of my turns I was determined to use all of my 30 days of my turn and I ran my army around in a circle. This was one of my single greatest turns because I caught so many 1 and 2 unit armies that the AI made.

It is unbeliveable to think that Caeser would say -"Ok troops we are going to march North for 30 days." Sergent says -"North Sir? The scouts say the enemy might be on our west flank." Caeser replies - "Well we will march for 30 days and see what happens after that." THIS WHOLE GAME IS BUILT AROUND SEEING WHAT HAPPENS AFTER 30 DAYS HAVE PAST.

The game does not make it clear what is important and what isnt. And things that are important are not emphasized. The UI is a pain and is not clear. It took a bit of reading in the maual to figure out the "build" button was actually a little Eagle figure that looks like UI artwork, not a button. I just count that the UI has about 56 differnent elements and all of them look like boxes or buttons, execpt two. WHY JUST THOSE TWO? Its like they got toward the end of the design then saw the UI looked ugly without art work, but simultaneously realized they needed two more buttons. Game designers - "Hey lets throw the players a curve ball and make these two artwork pieces actually buttons! PROBLEM SOLVED!"

While playing the first campaign after the tutorial, I have got to a point where all of my armies are immobile ("not active" in game terms) and I cant move anything, and the game does not make it clear why. Obviously there is a reason, but darned if I know it. It is bad when I have to fight 6 armies in this campaign and I cant move any of my own.


Edit #1: Forgot to mention how hard it is to read the text on some of the windows. Tiny black text on medium gray background. I cant tell if it is the text reading or the game that is giving me a headache.



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