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Title: Ages of Mages: The last keeper
Genre: Action, Adventure, Casual, Indie, RPG
Developer:
YFC games
Publisher:
YFC games
Release Date: 14 Feb, 2019
Minimum:
English,French,German,Korean,Simplified Chinese,Italian
Awful game that tricks you into thinking there are deeper elements that there actually are presently. The game starts out fairly with a good pace but in the later stages youll be a glass cannon without any pardon only to beg for healing items throughout the stage when a mistake is made unless you are the earth mage with healing abilities.
But that doesnt have any saving grace or excuse this game from poor design choices considering the same abilities will stick with you albeit with power upgrades and some variability combat levels up too slow for your character for the combat to be dynamic, active, and interesting. The only think that increases is numbers and some deviation with a certain skill but cooldown times are way to long and very situational to be of any use making them left out to the side when the 1st level primary attack with an increase of power being used 90% of the entire game. Which in itself is terrible.
Later stages screw people who chose to play this game single player by swarming the entire screen with enemies with nowhere to retreat only to rely on your main attack power to power through to clear out the hordes if your attack power is not enough then the player dies. When the game throws many into a kitchen sink making artificial difficulty with nothing you can do unless you level up more to upgrade attack power they are increasing the length of the game artificially than it actually is.
If the combat was more dynamic and you can avoid damage in certain situations it would have flow. But the combat starts slow and still is slow and only to kill you with a swarm of enemies with nowhere to run as that is always the case with boss battles then its a mark of a bad game where deaths not come from challenges but numbers only matter.
Plus the lack of a online co op ruins the game too. Its not like you can play with four copies at home and then have fun. The story if there is one which is generic is very boring it feels like 4 gunners with different attacks with no co op mechanics shooting anything that moves on screen. The only co op element is where the earth mage has the healing ability but then that just makes the earth mage just necessary and not a choice to have in the group instead of having equal combinations to experiment and have fun. It has to captivate gamers to make them think of a strategy to defeat certain enemies to make them think and not wander off into their own world or conversation shooting anything that they see making the game easy only to swarm the screen with enemies during the boss fights and kill them all not proving difficulty through level design but an unavoidable screen swarm tactic.
The lack of support after the game was "finished" leaves a lot to be desired. Has anyone seen the dynamic combat in bastion, heroes of hammerwatch, or wizard of legend. Combat mechanics can be fast, dynamic, and fair with a level up system. That just tells me that the designers of the game are just lazy and only made initial impressions so that when people starts to see the cracks and flaws of this boring game its too late to call for a refund according to steam's policy.
Do not waste your money on Ages of Mages as there is no love or passion put into something like this at all. Its a grade of a early 2000s flash game where the interest dies very quickly after repetition. Games like these are meant to get a quick buck and bypass return policy by having good initial impressions and gameplay videos.
Pros
Nice Animation Style
Cons
Pace of Combat
Leveling Up
Story
Combat System
Soundtracks
Co op Mechanics
Balancing
Lack of Healing in ratio to Level Length
Shop Variety
Cheap Swarming Deaths
Lackluster Bosses
Generic Enemy Design
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