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High Quality Aluminum Die Casting: The Future of Metal Fabrication

Posted by freeamfva on July 22, 2024 at 10:31pm 0 Comments

High Quality Aluminum Die Casting: The Future of Metal Fabrication





Introduction: The Significance of High Standard Aluminium Die Casting



High standard aluminum die casting is a key process in the metal fabrication sector. This involves the use of high-pressure machines to inject molten aluminum into a steel mold, resulting in accurate and intricate shapes being produced. Over time, there has been an increased demand for this kind of casting due to its many advantages… Continue

AFTERGRINDER Portable


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About This Game

So you think you’re hardcore? You think you can handle an I’d-rather-rip-my-eyes-out-of-my-sockets challenge with one hand behind your back and enough caffeine to kill a bull? Prove it: Here’s AFTERGRINDER – a punishing arcade runner for the speed freaks and masochists among us. Pick a character, pick a level … and get ready to die. Unless you can survive 90 rage-inducing levels in 3 unforgiving worlds, that is.

  • Test your skills in 90 fast-paced levels.
  • Race through environments rightside up or upside down – whatever keeps you alive the longest .
  • Explore 3 different worlds, each with its own twists and turns.
  • Choose between 3 playable characters: The Dude (easy), the Lady (normal), and the Shark (hard).
  • Enjoy heart-thumping techno tracks as you die, retry … and die again!
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Title: AFTERGRINDER
Genre: Action, Indie
Developer:
Grave Danger Games
Publisher:
Meridian4
Release Date: 18 Jul, 2017



English,French,German,Simplified Chinese,Russian



after grinder gameplay. aftergrind pc. coffee after grinder. aftergrinder


This game is awesome!! One of the best indie games ive played in a long time! An instent classic!. It's like super meat boy and geometry dash together.
11/10 will break my keyboard and rage quit again.
Forgot to mention, this was during class. Even if it gets boring quite fast,the game is actually pretty good and also a bit challenging.. I encountered a game breaking bug on world 1, level 24. I die for no reason about a quarter through the level and there is nothing I can do to progress :(. This game is awesome!! One of the best indie games ive played in a long time! An instent classic!. The gameplay is really fun but the motion blur is blinding as hell and hampered my enjoyment. If this could be patched to remove motion blur and unlock framerate then I would jump back in happily. From what I played though, the gameplay is really fun and challenging. Music is fantastic too.. Honestly, I just felt in love with this game. From the first seconds I saw it at the Montreal ComicCon, i knew it was a great. It's been a long time since i've ever played a hard and intense game like this. Many peoples might tell this game looks like gravity guy, but i don't think so. It has it unique personality and that's why I enjoy playing it. I highly recommend you AFTERGRINDER

message au développeurs: bravo pour votre projet (AFTERGRINDER) et continuez à faire de bon jeux comme celui-ci ;)

-brazeau. First impression: wow I dig the artstyle and music.
Then comes the "story" text that makes up a story about why the protagonist has to go to the end of the stages, the moment after it tells you that it says "what are you waiting for, no seriously there is no story the whole point of this game is to make you rage"... Sigh. Those are contradicting sentences and it's not generally a good idea to tell your consumers that the point of your game is to make them rage when you pay for a video game.
So I go about the first 5 level and think alright this game has a few things that could be improved upon but so far it's good enough for what I paid (got it in a bundle) then comes level 6 of world 1 and they introduce a pink line. The goal of the game is to gravity shift through obstacles and this pink line acts as a floor or ceilling depending on where you shift from. The thing is that you have to press up or down again on the line and it would have made sense to just pass through once you input that command but instead, you just flip on it and have to press it again to pass through. That is a design flaw in my oppinion because after like 5 minute of gameplay you changed the rules where I had to input 1 command to dodge and incomming obstacle (well from 0 to 1) and made it that it became 0-3 commands per obstacle. In a runner, this is too much information that has to be made every 2 seconds and makes the game unplayable, I would have to do the whole stage per section while dying endlessly to learn the layout of the stage and execute the commands accordingly. And that is within 5 minute of gameplay, if it would be the last mechanic to learn it would have been fair but the second mechanic? Nah. There is plenty of better game in the genre, that doesn't use unfair or poorly designed mechanics to "make you rage". Save your money.. This game is awesome!! One of the best indie games ive played in a long time! An instent classic!



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