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Acaratus Torrent Download [cheat]


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About This Game

Acaratus is a turnbased tactical RPG set in a medieval steampunk world where you build and fight with your mechanized battle suits to help Adina free the enslaved people by the oppressing emperor Helios.

Story
Since the Valerian Conflict ended the land has been ruled by emperor Helios. A rich slave dealer called Adina unwillingly becomes the leader of a small rebellion against the oppression. She starts recruiting slaves to fight back against the regime and in the process setting an example for human rights.


Features
  • Deep tactical turn-based gameplay with medieval mechs
  • Explore a vast randomized map with random encounters and surprises.
  • Construct your battle suits with modular attachments.
  • Find collectable cards that fit your play style
  • Fight it out against other players in the battle arenas
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Title: Acaratus
Genre: Adventure, Indie, RPG, Strategy
Developer:
Nodbrim Interactive
Publisher:
Nodbrim Interactive
Release Date: 25 Feb, 2016


Minimum:

  • OS: Windows Vista/7/8/10 (32 or 64 bit)
  • Processor: Intel Core 2 Duo or AMD equivalent
  • Memory: 2 GB RAM
  • Graphics: 512 MB VRAM
  • DirectX: Version 10
  • Storage: 2 GB available space
  • Sound Card: DirectX compatible sound card

English




Greeting Everyone! Today I will be reviewing Acaratus a turn based strategy game that pulled at my nostalgia of classic Turn Based Strategy Mech games similar like Front Mission (R.I.P.). But, with what appears to be a small budget and graphics that of last gen does this game hold up?

Rockem Sockem: At its core this game is all about punching or shooting other robots, or at least mechs. There is a story but assuming it even plays right (read below) it is completely forgettable. The enjoyment comes from solid (for the most part) turn-based combat with customized mechs. You click a mech, move it, shoot with it and punch with it. All very fun, if simple gameplay; finding different cores and equipping them with legs, arms and such is all neat but the interesting bits are finding out you can do other things, like putting turrets on a core where the legs go so you can put a propeller and have it fly around harassing things (I called him Air-Raid) or a big mech that had a huge chest cannon with a ballista on top (I called him Firebase). Really, I named all my mechs like they were transformers\u2026don\u2019t judge me.

Welcome to the 90s: The game lacks any real amenities that you\u2019d expect in our current gen of gaming, no voice-overs, a serviceable but incomplete tutorial and graphics that belong on a tablet. Even at the highest graphics settings the game simply does not look like it does in the pictures, but I didn\u2019t play this game for the graphics, I played for the big mechs stomping over each other! There is a tutorial but it doesn\u2019t really explain anything but controls\u2026\u2019hey, what are units?\u2019 how do they work? Anyway the game ends up leaving a lot to be desired but again punching, slashing and shooting robots in a turn based game is what this is about.

Rocks Fall: Let\u2019s talk about the bad\u2026which there are a bit. The biggest issue I had was in my game all the mid-chapter stories seemed to be auto-skipped. I even saw like a split second before it just loaded the next screen. I didn\u2019t even get to see the ending, which soured me greatly with this review. The story also makes no sense as it doesn\u2019t seem to be always told in order or even by the correct character. One time one of the characters was talking to herself because she was reading the lines of another character. Also, if you don\u2019t watch you can go out of order of the story, which causes it to feel weird but also having no idea who the new characters are. Even if you avoid that there are still several story glitches and an odd bug happened to me multiple times where I accidently clicked a location and my cursor just ran through all the encounters without engaging them forcing me to make my way backwards through the story for some time. There were even times were the end of battle dialog happened at the beginning of the battle. Oh and don\u2019t forget the battles you just auto-win for no reason as no enemies were spawned.

So in the end, should you get this game? If you are a fan of turn based strategy mech games then I\u2019d say just buy one of the old Front Mission games (3 is my favorite) but if you really want to give this game a go, then great. I enjoyed my time and actually will play through it again. But I can\u2019t recommend it\u2026too many bugs that create a bad experience which is an absolute shame because I see an endless amount of enjoyment on the mechanics alone if they were just cleaned up a bit and the story issues were corrected. Ultimately this game should be in early access and is in dire need of some updates. Until then, I\u2019d suggest looking elsewhere. Regardless, enjoy!. Light turn based gamne.
My first recommandation was positive, as the publisher promised some neeed changes. We are now one year later and nothing has been done during the last 6 months. It's a cheap light game with a studio that does not have any means to support the game long term, sadly.. A decent mecha SRPG plagued by some questionable design decisions and an utterly uninteresting story.
Go in it for the robot-building\/combat alone.

The two biggest things I disliked about the game are:

  • Map hazards activate in real-time for some arbtirary reason.
    <\/li>
  • The majority of your parts will be obtained through a literal slot machine.<\/li><\/ul>However, neither of these things were enough to sour the experience. As map hazards are far and few between, while the game is generous enough with the amount of gold it gives you so that you'll rarely "fall behind" in power due to a bad luck streak at the slots (as long as you figure out what you're looking for and how to shift the odds in your favour).

    One big thing to note about the latter point is that it leads to some skewed power progression. While it's nice that occasionally you'll roll some slot combination for a really powerful weapon or body part, there can be frustrating periods where the machine refuses to give you the type of item you desire.

    Moving on to the combat itself. It's not a dreadfully complex game. If I had to compare it to another SRPG, I'd say it's a hybrid between Advance Wars and Front Mission. Combining the "stack" aspect of Advance Wars (where your unit's attack power is tied to how much HP they have remaining) and the limb-based customization of Front Mission.
    The twist that Acaratus brings to the table is in the form of "cards". These are special consumable items that can be used during your turn to strengthen your units, or weaken your foes. You can take a limited number of cards into missions, and you have a persistent, finite stock of them (that you can replenish through vendors).
    There's fair variety of cards, but most of them are overshadowed by healing and mobility ones.

    As for the aspect of customization, it's pretty nice. With a core part and six attachment points (or less, depending on the core part), there's a nice variety of units you can create. Part variety isn't HUGE, but it gets the job done, and parts have clear distinct roles and purposes.

    Finally, to touch on the story briefly. It's just... weird<\/i>? The characters are weird<\/i>. The dialogue is weird<\/i>. After the first few cutscenes I found myself mashing through every single one thereafter. It's rare that I feel such a disconnect with a game's story and characters.

    Game length is somewhat short, but I feel as though I got my money's worth (cleared the game on Normal in about ~8 hours - there are alternative difficulties if you feel so inclined to play them).. it's a winner. get it.. Was expecting something with deep tactics and level up system. Wasn't what I was looking for.. Very disppointing. Dated graphics, poorly implemented dialog system, simplistic combat, over simplified world map. The main reason I didn't get very far in the game is that it was just too dull.. This game has some serious bugs no jokes.. I tried it one year later to check if they fixed them and it stuck in the first mission wtf ... Its the same unplayable buggy enviroment as one year ago.. cant refound it but also cant suggest it to anyone .. damn bro. Acaratus has potential! Let's hope the Devs can do something deep & tatical with the Campaign. Weather, castle seiges and terrain penalities would be nice! Customizing is done well, the battle suits have a good variety of choices when it comes to weapons etc. If you like mechs, turn-based battles and building the ultimate killing machine, this game might be of interest!. At the moment it is very small scale but promising.. Support is non existant, I haven't been able to play this game for months.
    But it is really a good game, I like it.
    The price is too high for this game, should be max 4.99, not 12.99!


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