A-Tech Cybernetic VR Key Serial Number

A-Tech Cybernetic VR Key Serial Number


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About This Game

A-Tech Cybernetic is a first-person shooter built from the ground up for VR. It features two separate game modes: a classic swarm mode



Title: A-Tech Cybernetic VR
Genre: Action, Indie, Early Access
Developer:
XREAL Games
Publisher:
XREAL Games
Release Date: 15 Mar, 2017


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 - 64 bit
  • Processor: Intel i5-4590

  • English



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    This is a very cool game with great gameplay and graphics worth the money. but under the condition of having one crippling bug fixed. There is a bug where the longer you play, the lower the fps gets. i assume it's some memory leak bug. usually you will have a solid 90 fps and in about 10 minutes, you will be down to 80 fps, in another 10 minutes 70 fps, and so on until you are down to 40 fps (it does not matter what's on screen). restarting the game will bring up your fps back to 90. until this issue is fixed, this game is unplayable. here is a forum discussion on it: https://steamcommunity.com/app/578210/discussions/0/173771541989740.... This game looks great but has sooo many bugs and a dev team that appears to have given up. The biggest game breaking bug is the constant lag and screen loading. Im running a 2080 with the latest drivers and this thing performs terribly. What a shame as A-TECH could be awesome but the bugs make the game unplayable.. Fun core gameplay, but has awful game breaking bugs. The frame rate drops the longer you play, making it really difficult to enjoy this game. This game has not received any updates in the time I have owned it, which is closing in on a year. This is unacceptable for an early access game.. Perhaps I'm biased because this is my first genuine VR game.. Meh, this game was a waste of money. Played it for a little over an hour and never even had an iota of a desire to play it again.. I definitely recommend this game. I saw it for sale and decided to take a chance as it is not usually in the top list of VR games. This game was a great surprise. I'm running on a GTX 1060 and WMR Odyssey+ and it runs great! No performance issues. In fact, it is actually very smooth. I'm using a custom controller binding profile to allow me to use the WMR joystick for locomotion and it works very well. The game itself is very fun (at least for me). Nice atmosphere and just fun shooting zombies and moving through the levels. So far I played 2 hours and still having a blast. Reminds me of Doom but seems to play better. I love the ability to have full locomotion and smooth turning. The dark atmosphere and jump scares are fun especially when dark and you are using a flashlight to see. I'm surprised that this game isn't more popular. Maybe people want more realistic shooters or zombie games? This is more like Doom in my opinion. A great VR FPS and tons of fun for what it is. I'm glad I picked it up when on sale and definitely worth it.. u2665u2665u2665u2665 this game


    Swarm Challenge Announcement [CLOSED] : Hey People! We are happy to announce the A-Tech Cybernetic VR Swarm Challenge . Valuable and exclusive prizes such as Dead Effect 2 VR and Zero Caliber VR Steam keys.. UPDATE #5 - New Enemy Type! : - New enemy type: Invisible zombie! - Game balance improvements (more distinct zombies - more fun) - Environmental effects and sounds updated for more terrifying atmospheres - Bugfix! Thanks for all your feedback! If you have a good idea or any suggestion please don't hesitate to send us a message.Your feedback is very welcome and by giving your input you also become part of the development process! :). Story Mode - Chapter02 - Trailer Video : Hi Guys! We are so tired but we are working really hard on Chapter 02 and Chapter 03. If everything goes well this weekend we are publishing it .As we know that you are all very eager to get your hands on the game's next piece, we wanted to make the wait a little more fun by bringing you a new A-Tech Cybernetic pic to lay your eyes on! So, what do you think of the flamethrower? Do you think it's an essential gadget against the mutants as a mid-ranged weapon or would you rather use guns / rifles and take them out from a safe distance? Thank you all for the support, this is amazing.. I. Telekom Ship - 05.12.. Dev Diary Part 1. - The Embracer : Greetings VR lovers, Today, we present you the first episode of our award-winning* Developer Diary. In it, well cover a bit more of our development process. There will be sneak peeks of upcoming features, maps and enemies. Most of it will actually make it into the game, but there could be some that end up on the chopping block. Dont hesitate and write us your opinions, so we can know which of the new content resonates with you guys! And now, let us introduce you to your next enemy: the Embracer. Fast and deadly, she will challenge your reflexes as well as the durability of your shotgun. Her motivations are as yet unclear, but she definitely wants more than just a hug. In the beginning, we had three solid attributes to start from: She's female, ferocious, and haven't slept for a while. Her hair was one of the big question marks surrounding the concept, as if we want to keep our level of polish and optimisation, a resource hogging lush hairdo is not the best idea. We brought her into this virtual world only to find out that she's way too dateable to be scary, and so the process of uglification began: First, we gave her a generous set of sharp teeth, which completely solved the dateable problem, but it was far from enough. Then, we added the facial expression of a girlfriend after you've tried to cancel romantic date-night again. The research for this feature was one of our most trying projects but hey, nobody said game development was going to be easy. All that was missing was a touch of purple skin and there: Perfection. This is going to be our first female character, so the team discovered a heap of fresh challenges. Well have to make brand new, feminine animations and also find a real life walking and talking woman to do the voice acting. At one point we've experimented with giving her a mask, but we kind of missed her smile, so in the end decided against it. She still has a long way to go before shes able to rip your virtual head off though, right now we are working on her animations and then well have to test and balance her out with the other baddies.. Dev Diary 3. - The Evil NavMesh : Sometimes we must admit if something goes awry. In our last content update we tried to do a lot of new things and we may have bit off more than we could chew at once. Our aim was always to provide content as polished as humanly (or rather Indie-ly) possible, but as many of you may know, A-tech is slowly 2 years old. When weve started developing, many of today's templates and standards didnt really exist. At that time smooth locomotion wasnt really a thing, and we just started with some very basic behavior and went with it. Ah the good old days of swarm mode Later revolutionary features like moving on angled surfaces and on multiple levels of navigation mesh was implemented. Let me explain the later for you. Navigation mesh basically defines the area where you can move around . Its not really that simple but lets stay with this. The green stuff you see is the NavMesh What you can move over however is a really different topic. Here is when the collision of the objects come into play. Collision is defined by the shape of the objects and a lot of other parameters. The collision view of the same level A lot of the problems attributed to this could be solved by very high resolution shapes. However everything you can step on and shoot has to be calculated by the engines physics so higher definition surfaces => more calculations => less FPS . You could reply Come on, other games have solved this problem! Sure they did. We should do too, on that we agree. The problem as I mentioned before, is that weve started from very very far away, and we never had time to properly upgrade our navigation system to todays standards. And since this is the first case we actually came across this problem it takes some time to fix it. We basically have to rewrite our whole locomotion system , and for a small indie studio that is a nightmare scenario . The new system is probably going to break a ton of things, which will need to be tested and fixed and tested again. We are working on it, but for now we must ask for your patience.


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