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Title: 7 Days to Die
Genre: Action, Adventure, Indie, RPG, Simulation, Strategy, Early Access
Developer:
The Fun Pimps
Publisher:
The Fun Pimps Entertainment LLC
Release Date: 13 Dec, 2013
Minimum:
English,French,German
So I have been playing 7 days for quite some time now, and I had recently decided to pick the game back up after awhile ( like 8 months or so ) without playing. I just wanna say the game does not feel the same as is used to, and if you're hearing how awesome this game really is, that means people were talking about it before the latest big update. It's like a couple of other reviewers with lots of hours have said, zombies are brain dead ( pun intended ) and just form single file lines, crafting has been locked down, you literally have to spend skill points in a skill to open up the rest of the visible space in your back pack now with I really, really didn't like. Guns aren't really much fun to find now because you can aim for buildings that are guaranteed to have guns in them. This is the same for gun safes from before as well and, etc. However, I felt like it was funner to let the rng roll and see what I got from gun safes after cracking them open. I actually had a strategy where I would max out scavenging and Quality joe, then go into town and hope to find super high level equipment at a low level lol. Point is, it's just not the same game at all. It just doesnt play the same way, and that for me, was too much. I'm just gonna keep playing Rust lol.. This game used to be really good during before and up to alpha 16, but alpha 17 came along, and it kinda killed it. The grind for building a base is atrocious, skills are level locked which really limits what you can do, and is honestly annoying. Would be better if they were just skill point locked instead. Furthermore, no matter how good of a base you build, it is basically trash, no point in building anything. Its not a base building survival game anymore. The best thing to do is just level up now, and becomes a zombie grind fest. I would really want to get back into it to test out the electricity stuff, but I just can't with these changes that make everything pointless.
. This game is really fun! I really enjoy being able to build pretty much whatever I want, with the added tension of regular zombie attacks and zombie waves. It's very addictive, especially when playing with a friend.
Some things I wish I could modify in a playthrough is the zombie block damage and prefab spawns. I really like modifying or building off of a prefab home, but as of my last time playing there seems to be no way to prevent zombies spawning from within your base when you do that.
I would also like to be able to select an option when creating a new game to severely nerf zombie block damage - I enjoy the challenge of making structurally sound buildings and the idea that just being inside a shack isn't going to save you, but seeing a horde of zombies chew through a concrete building in minutes kind of breaks immersion for me. I'd prefer for this to be selectable when creating a new game to maintain the original system for those who prefer it.
It is, of course, possible to turn zombies off altogether, but I do enjoy the tension and challenge they bring to the game and would prefer to leave them on.
I love the crafting system and leveling trees - skills all feel very relevant to your everyday problems and it rarely feels like a grind to level them up. Even basic resource gathering is made interesting as you watch the landscape around you change, keep an eye out for zombie ambushes, and manage your limited daylight hours.
I've found combat really enjoyable, but am definitely more of a builder than an explorer and prefer to use the environment and my own buildings to give me an advantage during attacks. I also really love how dark it gets at night - you really do have to survive both against the zombies and against the environment in this game.
Overall this has been a really enjoyable game. I'm looking forward to see what the developers do with it in the future! As a final note, I would really love to see more NPCs - perhaps a small community that is under threat of collapse, or other survivors that may be hostile or friendly. It would make the trader NPC seem a little less out of place.. I have spent a lot of time in this game, on PC and Xbox prior to the TTG thing. Every time I see something about it, I get a little sad. This game used to be how we wasted our evenings and weekends. Then A17 came along and totally trashed the perk system, and removed any reason to be a builder in this game in a group.
We used to divide tasks, and do very well. Now, it seems my character cant learn how to build hardly anything unless I smash a zombies face in. Like how does grinding zombies teach me how to dig a better hole in the ground?
Prior to A17, I progressed based of the skills I used in game. It was amazing. My friends were hunters and gatherers, and I built the defenses for the nights.
Now I cant build a damn decent wall without going out and killing 100s of zombies. Makes NO sense at all.
There was so much great fun with me and my community in the game, until they pushed A17 out, and lost all connection with what their community was enjoying.
Do not recommend this game unless its < A17, or they pull their head outta their butts and reconsider the prior skill\/progress system. Makes me sad.. Really liked this game until the last update. I've started over many times with friends, and now it seems like a chore. The new leveling system took the fun out of the game.. I'm sure the people who develop this game, worked really hard on the new Alpha 17 update. However, I'm here to tell you that even though they worked so hard, they flopped pretty hard with me and apparently many other. If you decide to get this game or re-download it, try out 17, see if you like it. Then, when you've decided that you want to play the superior version, go ahead and opt into the prior version Alpha 16.
17 makes the game look, admittedly, prettier. That's about all it does right though, unfortunately.
Skip the ----- if you don't want to read an experience I had that I turned into sort of a lax DnD role play thing.
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You spawn in this world with nothing but your browning undergarments. You have nice, cool, clean, singular, bottle of water and a can of food. That'll tide you over until you can find something else... probably.
You head off in any direction, more than likely straight for any little cottage or building you see. There has to be some goodies in them, right? While you're heading toward a cozy little cottage in the middle of a snow strewn wasteland, you're taking the liberty to punch every bush and rock you see. While occasionally, sifting through piles of trash that seem to litter the ground everywhere. You spot a zombie or two and for you first timers, you may be a little wary. Don't sweat it, give them a wide birth and they'll ignore you entirely.
You're coming up to that cottage now, it doesn't look so cozy up close. And for some reason, when you get close, your framerate drops drastically, wonder why that is? (I'll explain later) You start to walk around the building looking for any opening you can get through. Meanwhile, a pesky zombie vulture is pecking the back of your head. Every time you turn around to deck him in the Toucan Sam looking mother f****** face of his, he flies off, only to come back as soon as you turn your head... Oh! You spot a little opening you can get into, cool. You jump up on a trash can and launch yourself into the safety of a completely boarded up cabin.
You take a second to look around and you realize that this place is a mess. Broken crap everywhere, old boots lay all over the place, dust, cobwebs, bodies, and... Oh, bodies. Wow, a LOT of bodies. All 6 of these bodies start to stand up even though you haven't made a damn noise. You turn around to go back out, but nope, there's scantily clad nurse zombie who got her ninja zombie cosplay mixed up because she's coming right at you and you didn't hear a damn thing. You take off toward the other zombies weaving in and out, realizing that even though you weren't paying attention to that Muhammad Ali documentary, you've clearly took something away from it.
You turn a corner and race upstairs, jumping over a gap in the floorboards. You get upstairs, and zombies are coming out from under dressers and behind doors and what the hell is this house of horrors!? Alls you wanted was some damn pants and maybe a bagel! You race into a room at the end of the hall and you slam the door behind you. Well, screw you, because this game has continuity. Three more zombies were in this one little single suburban size bedroom because of course they are, why not? At least there's an open window. You'll take your chances leaping off the second story and impaling yourself on the white picket fence that Dolores just HAD to have put up one summer. You run to the window and jump.
You land on your feet without even bending your knees. That's really bad for them, you know? Toucan Sam has seen better days, he's stuck in the window you first jumped through. Poor thing. You take off running because all 40 of the zombies that were in that 3 bedroom cabin have been ready to leave for awhile, by the state of the place. They decided that your succulent, juicy, naked thighs are the final straw. They're bashing through the front door as you take off up a mountain.
After a few minutes of running you turn around as you see the zombie aimlessly stumbling about, not knowing which way is up. You catch your breath and drink your water. You plop down on a rock and dig into your can of store brand baked beans. And, as you're sitting there, with nothing but your underwear, you realize all that you're now completely out of food and water. You have no clothes and you went through that whole ordeal, you have absolutely nothing to show for it. You stand up and head for the next building, to repeat this, ad nauseum.
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The game gets boring fast when the only thing the developers want you to do is run around and kill zombies. They've changed the whole dynamic of survival building, to kill zombies, loot, next building. The developers have gone out of their way to make sure any base you build can be easily destroyed. Somehow, these zombies with dying brains are more intelligent than a lynch mob of rocket scientists. They go for structural supports, they can detect your heat signatures from quite literally, miles. If you're trying to hide during a blood moon, forget about it. They know where you are. This has always been a thing though, not just A17, but with each update it gets worse. You found a way to stay safe from zombies on a bloodmoon? Best not to post it on the forums or they'll patch it, because screw how you want to play it.
The game lags really bad when you're in a building near a group of zombies. Which is every building now. There's no building in this game that doesn't have zombies occupying some sort of space. Zombies on the floor, on the beds, under tables, on top of shelfs, in air ducts, etc. They're everywhere and there's 10 minimum per building. I assume it lags because the new zombie AI and their attempts at pathfinding to you. (1060, 6700k, btw and it didn't lag in the previous update on high. Now it lags on medium-low settings) So, when you're first starting out and you have nothing but your trusty wooden club. It takes you like 15-20 minutes to clear out a small building and that's if you're not interrupted by wondering zombies. If you're unlucky, then you're screwed. Time to make another club to clear out the next building and if you don't have a decent setup before nighttime when the zombies go \u2665\u2665\u2665\u2665\u2665\u2665\u2665, you're screwed. You can try just running into buildings, looting a few things while dodging zombies. As a person who has played and beaten Battle Toads solo without cheats, this\u2665\u2665\u2665\u2665\u2665\u2665is hard to do without getting hit, stunned\/infected if you're unlucky, then mauled.
There's just too much zombies now and it's not that I don't want there to be zombies or a sense of urgency. I just want to be able to loot buildings without constantly having to kill zombies. Like, get this, a zombie game where killing zombies gets tedious and boring within the first 30 minutes. Does that sound like good game design to you?
Anyway, 9\/10.
Seriously though, A17 4\/10
A16 7\/10
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