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3D Animation is the method of creating 3D shifting pictures in digital environment. Cautious tampering of 3D models or objects is performed within 3D software to distribute scenes of images giving them the illusion of movement or animation. However, this is entirely focused on the method used to manipulate items. The 3D generation process is sequentially classified into three primary parts, which are design and graphics and representation.
3D animation market is set to witness a healthy CAGR of 12.48% in the forecast period of 2019 to 2026. The report contains data of the base year 2018 and historic year 2017. This rise in the market can be attributed to the increasing implementation of visual effects technology in movies and growing request for 3D mobile applications and games.
Global 3D Animation Market By Technology (3D Modeling, Motion Graphics, 3D Rendering, Visual Effects, Others), Software (SDK, Plug-in Software, Platforms, Others), Hardware (Motion Capturing Systems, Workstation, Video Cards and GPU, Others), Service (Consulting, Support and Maintenance, Integration and Deployment, Education and Training), Deployment (On-Premises, On-Demand), Vertical (Media and Entertainment, Construction and Architecture, Education and Academia, Manufacturing, Healthcare and Life Sciences, Others), End-User (Media and Entertainment, Education, Healthcare, Architecture, Others), Geography (North America, South America, Europe, Asia-Pacific, Middle East and Africa) – Industry Trends and Forecast to 2026
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Segmentation: Global 3D Animation Market:
By Technology:
3D Modeling
Motion Graphics
3D Rendering
Visual Effects
Others
By Software:
SDK
Plug-in Software
Platforms
Others
By Hardware
Motion Capturing Systems
Workstation
Video Cards and GPU
Others
By Service:
Consulting
Support and Maintenance
Integration and Deployment
Education and Training
By Vertical:
Media and Entertainment
Construction and Architecture
Education and Academia
Manufacturing
Healthcare and Life Sciences
Others
By Deployment:
On-Premises
On-Demand
Competitive Analysis:
Global 3D animation market is highly fragmented and the major players have used various strategies such as new product launches, expansions, agreements, joint ventures, partnerships, acquisitions, and others to increase their footprints in this market. The report includes market shares of 3D animation market for global, Europe, North America, Asia Pacific and South America.,
Key Developments in the Market:
In May 2019, The Indian-based Toonz Media Group has purchased Telegael full-service production house, broadening the Group's global entertainment footprint and bringing significant pre-and post-production equipment to its animated hub, as well as a big live-action laboratory to its hospitality company, allowing it to grow into a significant 360 amusement company. With this recent takeover, Toonz Media Group will improve In-house development and IP creation of Telegael's design and pre-production businessdepartment, resulting in a substantial rise in European manufacturing with worldwide attraction and more releases attached to Toonz's slate, which is spread worldwide by Imira.
In January 2018, Accenture acquired Mackevision, the world's largest producer of 3D-enabled and immersive consumer material. The purchase will bring state-of-the-art visualization skills to the virtual solutions portfolio of Accenture Interactive–enhancing its capacity to produce convincing, next-generation client experience and manufacturing, extended-reality apps. The takeover of Mackevision will assist Accenture considerably to boost its capacity to design, develop and run XR alternatives on a scale for its customers and assist guide the development of the XR industry.
Major Market Players:
Few of the major competitors currently working in the global 3D animation market are DISNEY / PIXAR, TOEI ANIMATION Co., Ltd., Disney., DREAMWORKS ANIMATION, Framestore, turner., Blue Sky Studios, Inc., Weta Digital Ltd., Viacom International Inc., Warner Bros. Entertainment Inc., Sunrise Productions., DNEG, Method Studios, Sony Pictures Entertainment Inc, NIPPON ANIMATION CO., LTD., NVIDIA Corporation, NewTek, Inc, NEMETSCHEK SE, Autodesk Inc., Adobe., Corel Corporation., Pixologic, Inc.
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The key questions answered in this report:
What will be the Market Size and Growth Rate in the forecast year?
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What is the Key Outcomes of Porter’s five forces model
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